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Latest Comments by Brokatt
Plasma 6 lands in Arch Linux, KDE neon teething issues and Plasma 6.1 heating up
15 Mar 2024 at 10:15 am UTC

Quoting: no_information_here
Quoting: Brokatt
Quoting: no_information_hereI narrowly escaped the Neon upgrade disaster by checking the forums before doing the update. The Neon maintainers really messed up pushing an unfinished and untested version of Plasma 6 through to their basic User distro. I am thinking of moving back to Kubuntu since I don't need bleeding edge anymore.
That's why they keep saying that KDE Neon is not a distro. If you are not a KDE developer, a happy tester or really need the bleeding edge Plasma features, I would pick a real distro. Whatever you fancy I'm not here to sell you anything, but this is not the first time KDE Neon has had problems with upgrades.
Yeah. I have been running linux for over two decades. I do know what I am doing. Neon has made revisions to its goals several times and the "user" edition gets less and less stable with each step. Yes, it is a distribution, regardless of what they try to say, but they have gotten to the point now where no-one should use it for anything requiring stability. Like work.

It is their right to change course, just as it is entirely correct to call them out.
Good for you. I was agreeing with you that KDE Neon is too unstable and especially their upgrade process has always been shaky. I don't think KDE Neon should be used by anyone other than KDE devs, but that is my opinion. I'm sure anyone with decades of Linux experience have no problem making it work, but personally I don't need the hassle.

Plasma 6 lands in Arch Linux, KDE neon teething issues and Plasma 6.1 heating up
12 Mar 2024 at 2:58 pm UTC

Quoting: sonic2kkHas anyone been able to get tearing to work for fullscreen games/general applications? Not having much success, even with Adaptive Sync turned off too, but even on my two other displays without Freesync I'm not seeing any tearing with the option enabled in System Settings.

As far as I understand Xwayland and KWin now fully implement the tearing protocol, and Mesa 24 should have support for the protocol as well. Tried out `MESA_VK_WSI_PRESENT_MODE=immediate` as well for some DXVK games, but not having any luck. Same story with Gamescope using `--immediate-flips`.

Videos in the Steam Overlay when fullscreen have tearing but that's regardless of this setting and always in the same spot.

I'm not really interested in having in on practically, I'm just morbidly curious to see tearing on Wayland, either in games, fullscreen YouTube videos from a browser, or anywhere. :smile: Maybe there's a step I'm missing or something isn't quite ready to be enabled at the flick of a switch yet.

Although for what it's worth, I did try the "Enable Tearing" option on my Steam Deck with the same games to see if I could introduce some tearing, and still couldn't see it. Maybe my eyes just aren't too sharp :unsure:
I can't imagine it's easy to indues tearing on such weak hardware as the Steam Deck. It really depends on the game, the hardware and the player. Some people a sensitive others are not. For me it's like looking at one of those 3D illusion images. Once I see it I cannot un-see it :)

Again it depends on the game but if it's a multiplayer game I think the vast majority would take screen tearing over input lag. But if you are playing a turn-based single player game than you probably wont care :) But allowing screen tearing is a very important feature for a very large portion of gamers. At least for those of us coming from Windows were this has been an option for ages. Many would even call it basic. I do see there is some drama surrounding screen tearing in the Linux community, which I don't understand at all. Giving users options apparently does not include screen tearing :)

Quoting: no_information_hereI narrowly escaped the Neon upgrade disaster by checking the forums before doing the update. The Neon maintainers really messed up pushing an unfinished and untested version of Plasma 6 through to their basic User distro. I am thinking of moving back to Kubuntu since I don't need bleeding edge anymore.
That's why they keep saying that KDE Neon is not a distro. If you are not a KDE developer, a happy tester or really need the bleeding edge Plasma features, I would pick a real distro. Whatever you fancy I'm not here to sell you anything, but this is not the first time KDE Neon has had problems with upgrades.

Quoting: tmtvl
Quoting: 14This is sarcastic, right? You don't get anything from a donation. It's not a trade.
Yes, it was a joke. I'm not actually gonna ask a refund on my donations just because Plasma 6 is the worst 'upgrade' since GNOME 3. And hey, I get it: they want new users so if they feel like they have to tell the old users to go fuck themselves so be it. It's fine, I just get irked when that happens.
Hey if that's how you feel then that's how you feel. I'm a long time user of Plasma 5 and I'm, so far at least, pretty happy with most of the changes in Plasma 6. I don't have it on my main PC yet but I threw KDE Neon on my laptop and I got very few issues. I don't do a lot of customization though, only move the panel to the left side and some small things. Single-click or double-click as default don't matter to me as long as I can set double-click - like it should be *wink wink*. All in all I think Plasma 6.3, or whatever it will be, will be very solid by the time Kubuntu 24.10 is released.

Yuzu agrees to pay Nintendo $2.4 million and will entirely shut down (Citra for 3DS too)
5 Mar 2024 at 8:04 am UTC Likes: 4

Quoting: redneckdrowThe thing is, I don't think Nintendo was going after it as an emulator. Sony v. Bleem (a PSX emulator) set a precedent ~24 years ago. Emulation of older systems is not only permissible, it's vital. Even the IRS uses emulators of 60's-era computers, such as the Martinsburg Monster, that still accept their wildly out-of-date programs written mostly in COBOL.

The way they went after Yuzu was by arguing that it is not just an emulator, that it is a tool used primarily for piracy. Because they're still selling the Switch. Cracking encryption on proprietary hardware that is still on the market is legally dubious at best. I believe Nintendo to be incorrect in assuming that the majority pirated games, but the burden of proof against that would be too great, even in civil court.

Just look at what happened to the guy that cracked the Switch firmware in the first place. Modern Vintage Gamer did a whole video series about why he gives the emulation community a bad name.

Things like this are why I only use emulators for discontinued platforms. In that case, it's much harder for a company to say that it affects their bottom line.

Ripping my own cartridges requires a lot of pain on my part (there are a few different pi-based solutions that lessen that pain today), but it's better than risking a $500,000 dollar fine or five years in prison. Ripping floppies or discs is considerably easier in most cases. I tend to use cdrdao or ddrescue.

Outright piracy of a game still commercially available is theft, no matter how you slice it. Backing up your existing games for a discontinued platform isn't.

I have a couple of 90's-00s games that would be expensive as heck to replace, so I keep the physical copies locked up in a fire-resistant safe and play them via emulation.

If you're interested in Sony v. Bleem, Gaming Historian did a video on the whole debacle [External Link]. Bleem may have run like a piece of garbage, but every emulation project today owes it a debt.
Manufacturing of Nintendo 3DS stopped over 4 years ago. After last year the Nintendo eShop is completely shut down so even customers who have original hardware cannot purchase digital games. So Nintendo makes no money from neither hardware nor software but they still went after Citra. This is a serious blow to game preservation.

The future has arrived - KDE Plasma 6 desktop released
29 Feb 2024 at 10:05 am UTC

Looking seriously good! Great job all involved in KDE. Hopefully it will we even greater when I get around to running it. Probably on Kubuntu 24.10 :)

Proton Experimental updated with Proton 9 - adds fixes for Helldivers 2 and more
27 Feb 2024 at 7:49 am UTC

Quoting: telemachuszero
Quoting: GuestI have multiple issues with helldivers 2:
I get the same white pixel border as you, but otherwise it's been solid for me for my 18 hours play so far using the default Proton Hotfix. I'm on AMD hardware (Ryzen 5600X, Radeon 6700XT), running Fedora Silverblue 39 w/ GNOME 45 & Flatpak Steam. A friend using an nVidia GPU (and running Windows) has had a lot of crashes though.
I think everyone on Linux have that pixel border. I suspect that could be "solved" by using Fullscreen instead of Borderless Fullscreen? But I haven't bothered to try as I'm too busy blasting myself and my friends with all manner of ordinances :)

Otherwise my experience have been pretty good. Very stable on Proto-GE but I suspect Proton Experimental would work just as fine. Looking forward to trying it now that it's updated. Experimental moved to Proton 9 pretty fast didn't it?

I'm also on AMD hardware (Ryzen 5800X, Radeon 6800, Kubuntu 23.10).

HELLDIVERS 2 is out - here's how to run it on Steam Deck / Linux
19 Feb 2024 at 10:34 pm UTC

Quoting: sarmad
Quoting: Brokatt
Quoting: sarmadWhy would a game with no online competitive mode need an anti-cheat? Sounds dumb to me.
Your statement is a little naive. The first Helldivers had no anti-cheat and they had huge problems with cheaters. People unlocking infinite resources for themselves and also everyone they played with, thus ruining the progression for a lot of people.
Can you clarify? How would unlocking infinite resources for yourself affect someone else? If they are not playing in your game they shouldn't be affected, and if they are playing with you they should already know you and they can simply not play with you if you are a loser who can't play without cheats. It's not like you are playing competitive and your rating would be affected by losing to someone who is cheating. Am I missing something?
Why do you think cheating only affects competitive games and why do you think cheat makers are competent? A co-op experience will be totally ruined in one player is on the power-level of a god and the others are like ants. Cheats can also lead to unforeseen bugs and instability. It's not like a mod done with official tools.

Anyway you can read a full statement from the devs regarding anti-cheat.
https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/ [External Link]

HELLDIVERS 2 is out - here's how to run it on Steam Deck / Linux
19 Feb 2024 at 10:39 am UTC

Quoting: sarmadWhy would a game with no online competitive mode need an anti-cheat? Sounds dumb to me.
Your statement is a little naive. The first Helldivers had no anti-cheat and they had huge problems with cheaters. People unlocking infinite resources for themselves and also everyone they played with, thus ruining the progression for a lot of people.

Helldivers 2 rated Playable for Steam Deck by Valve
19 Feb 2024 at 10:04 am UTC

Player count reach 409k yesterday on Steam. Arrowhead have a hectic week a head of them.

Dead Cells will be finished with the upcoming Update 35
12 Feb 2024 at 10:11 pm UTC Likes: 3

This just came out of the blue. I was looking forward to more Dead Cells this year :( It wasn't that long ago that they posted their long-term plan for DC. Now that's not happening all of a sudden. It's a shame because the DLC's went from strength to strength. The Castlevania DLC really raised the bar and almost became something else other than the base game. I wish Evil Empire the best and are excised for their next game.

Valve seeing increasing bug reports due to Steam Snap - other methods recommended
19 Jan 2024 at 8:12 am UTC Likes: 1

Quoting: CatKiller
Quoting: BrokattValve officially only supports one distro and that is the latest Ubuntu LTS - with either Gnome or KDE desktop.
They don't support Gnome any more - well, specifically Wayland Gnome; X11 Gnome is OK - because it breaks SteamVR. I can't remember which widget it is that Gnome doesn't provide (I don't use VR and I don't use Gnome) but ISTR that the Gnome devs specifically refuse to support that widget. Someone with more familiarity with the details can fill in the gaps.
Quoting: slaapliedje
Quoting: BrokattValve officially only supports one distro and that is the latest Ubuntu LTS - with either Gnome or KDE desktop.
Source? Their initial run of SteamOS was debian based, and not Ubuntu based. They include some ubuntu name libraries, and that's about it.

I've literally been installing steam on all my debian systems since it was first added to the repos... about 14 years ago. Never had any issues with it at all. Ubuntu LTS itself only supports their modified gnome install, so there is that.

By the way, Debian's package is now called 'steam-installer' and you can install it with three commands.
 
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install steam-installer steam-devices

And guess what? The /usr/games/steam file is a script that downloads the very official debian Steam package and installs it.

Funny enough, the Arch version likely does the exact same thing. Which basically means it doesn't really matter what Valve officially supports, people will get it installed, and currently the correct way to get the right dependencies, etc is to NOT use the .deb from their website, but to use your package manager on whichever distribution you choose.
Neither SteamOS 2.0 nor 3.0 was/is meant as a desktop replacement. If you look at the recommended specs on the Steam page for any Valve game they only ever recommend an Ubuntu LTS release.

https://help.steampowered.com/en/faqs/view/1114-3F74-0B8A-B784 [External Link]

Quoting: mattaraxia
Quoting: CatKiller
Quoting: BrokattValve officially only supports one distro and that is the latest Ubuntu LTS - with either Gnome or KDE desktop.
They don't support Gnome any more - well, specifically Wayland Gnome; X11 Gnome is OK - because it breaks SteamVR. I can't remember which widget it is that Gnome doesn't provide (I don't use VR and I don't use Gnome) but ISTR that the Gnome devs specifically refuse to support that widget. Someone with more familiarity with the details can fill in the gaps.
I would be really interested to know that too. I was kind of surprised the deck doesn't at least support GNOME. I get KDE is more accommodating to Windows users and being friendly to them is obviously a high priority for the deck, but GNOME is so good on a hybrid/tablet style device like that. VR being a priority makes a lot of sense.

Edit: it appears to be this: DRM leasing. They don't refuse, it's just never been complete enough to be merged:

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2759 [External Link]
As far as I can see Gnome is supported on Steam for Linux. Why would they put resources into supporting Gnome on Steam Deck? I would guess a majority of the Steam Deck users don't ever use Desktop Mode. Other features like HDR support have higher priority than adding another DE to Desktop Mode.