Latest Comments by dibz
Double Fine Productions acquired by Microsoft for Xbox Game Studios, Psychonauts 2 still for Linux
11 Jun 2019 at 4:56 pm UTC
11 Jun 2019 at 4:56 pm UTC
Quoting: MohandevirNot on subject, but just a tought... What use for EGS exclusivity deals if Xbox PC gamepass works around it? Metro Exodus is now on the Xbox PC gamepass, after 4 months of exclusivity. Has the sales been lower then they expected? Could it become the demise of Epic's strategy? Better put their Fortnite cash down the drain, unless it's a Steam lockout deal?IMHO it's absolutely a steam-lockout deal in everything but name.
WHAT THE GOLF? is another Linux game that's now going to the Epic Store first
11 Jun 2019 at 4:08 pm UTC
11 Jun 2019 at 4:08 pm UTC
Honestly I doubt Epic has to pay publishers/devs any extra money at all to get timed exclusives like this, at least the non-AAA games.
They pay a bigger cut, so I'm sure it's as simple as maximizing new-release full-price profits. Simple as that.
They pay a bigger cut, so I'm sure it's as simple as maximizing new-release full-price profits. Simple as that.
Double Fine Productions acquired by Microsoft for Xbox Game Studios, Psychonauts 2 still for Linux
10 Jun 2019 at 2:27 pm UTC Likes: 1
10 Jun 2019 at 2:27 pm UTC Likes: 1
Honestly I really don't understand the hate Schafer gets for his studio and money management. I do know the reasons people cite repeatedly, I just don't understand why. It's no secret that studio has struggled from practically day one financially, and except for Spacebase DF-9, they've always delivered -- Yes, including Broken Age (Was I the only backer that liked the final product? Although, Act 2 was way better then Act 1). Really I think it's just the popular thing to hate on. Spacebase gets some legit hate/bad rep, which Schafer did explain albeit it all happening very abruptly (it came down to money of course). Maybe it's because I don't care for the type of game Spacebase was, so I never got bit nor got burned. I own literally every other Doublefine game.
It's an indie studio with actual staff that he has to pay (in an admittedly not-cheap area where him and his employees have lives).
It's unfortunate they went with Microsoft to us linux fellows, but I hardly blame him. Heck, the same people that won't give him an inch also throw a fit if he doesn't give them a foot; I can't imagine that makes it easy to stay in business -- I wouldn't be surprised if his options were to sell out, stress himself into serious health issues if he hasn't already (I'd be more surprised if he hasn't), or take the lifeline.
It's an indie studio with actual staff that he has to pay (in an admittedly not-cheap area where him and his employees have lives).
It's unfortunate they went with Microsoft to us linux fellows, but I hardly blame him. Heck, the same people that won't give him an inch also throw a fit if he doesn't give them a foot; I can't imagine that makes it easy to stay in business -- I wouldn't be surprised if his options were to sell out, stress himself into serious health issues if he hasn't already (I'd be more surprised if he hasn't), or take the lifeline.
GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 1:57 am UTC
23 May 2019 at 1:57 am UTC
I've heard a lot of comparisons to it and some other launchers like Lutris, but to be honest, if anything it sounds a lot like Playnite.
The open source game manager Lutris had another sweet update recently
25 Mar 2019 at 9:05 pm UTC Likes: 2
"+" Sign in the title bar > Import Games -> GOG Icon > Sign In > WAIT (It's hitting gog to build the game list, silently) > Check which games to import in the same window, this does NOT install them, it makes them available to install. > Import them. Now, pick a game in the main window and select to install it. If a GOG installer script is available, a install from GOG option will appear in the install window. If it doesn't, then no gog installer is available and you'll have to do the needful manually.
^ I think, someone correct me if I'm wrong.
25 Mar 2019 at 9:05 pm UTC Likes: 2
Quoting: ArnvidrI have not figured out how GOG is integrated at all. Do I still have to go to the webpage to install anything? I installed GOG Galaxy, but that didn't seem to really work, so maybe that's just a lost cause. From reading about 0.5 before I got it, I thought I would point lutris to my GOG library somehow, so I could install anything there through the client, but I guess that's not it.I also found it confusing, but did eventually figure it out (it's not obvious...). Basically you have to:
"+" Sign in the title bar > Import Games -> GOG Icon > Sign In > WAIT (It's hitting gog to build the game list, silently) > Check which games to import in the same window, this does NOT install them, it makes them available to install. > Import them. Now, pick a game in the main window and select to install it. If a GOG installer script is available, a install from GOG option will appear in the install window. If it doesn't, then no gog installer is available and you'll have to do the needful manually.
^ I think, someone correct me if I'm wrong.
The open source game manager Lutris had another sweet update recently
25 Mar 2019 at 8:58 pm UTC Likes: 2
25 Mar 2019 at 8:58 pm UTC Likes: 2
Honestly because of GoL I've learned of both Lutris and Gamehub, and have tried both several times -- allowing for updates and such. And to be honest, both of them struggle pretty hard compared to say, Playnite on windows.
Lutris I found to be very confusing to set up, way too much abstraction in the interface -- I just love "simple" interfaces that I don't understand (or not). I never got this working on my previous version of Mint, with dependency issues from the built version and...dependency issues from trying to compile it myself. On the latest mint it started without issue, but then I ran into issues importing large libraries -- which weren't issues at all, apparently, you just had to "know" to wait a longish time. When it announced GoG support I was super interested, until I realized it had to have gog-specific installers written which was not obvious -- I was just confused about why the option wasn't appearing for some of the games in my library. I don't mind contributing to projects, but I was frustrated enough with it that I honestly just walked away.
Gamehub I had similar but different issues with. It imported my steam and humble games fine, but I had to use GDB to debug an issue that was causing the GOG import to segfault the client -- I'm going to submit the github issue, I swear (this was only yesterday!). That client was nearly unusable for me under a large library due to UI lag issues -- I assume that was related to my very large library (this might've been fixable with desktop/composite tweaks I suspect, though really those are work-arounds). I was unable to get Gamehub to recognize my installed Steam games, and my attempt at installing a GOG game with the client didn't go well either.
They're both good projects that I'll probably try again eventually, right now I personally wouldn't recommend them to non-tinkerers / people not interested in actively contributing to the projects via reports or direct contributions. I'm sure small libraries of probably-more-popular games might even work perfectly out of the box?
* For large library context, between Steam+GOG+Origin (only) my libraries add up to ~1600 give or take.
Lutris I found to be very confusing to set up, way too much abstraction in the interface -- I just love "simple" interfaces that I don't understand (or not). I never got this working on my previous version of Mint, with dependency issues from the built version and...dependency issues from trying to compile it myself. On the latest mint it started without issue, but then I ran into issues importing large libraries -- which weren't issues at all, apparently, you just had to "know" to wait a longish time. When it announced GoG support I was super interested, until I realized it had to have gog-specific installers written which was not obvious -- I was just confused about why the option wasn't appearing for some of the games in my library. I don't mind contributing to projects, but I was frustrated enough with it that I honestly just walked away.
Gamehub I had similar but different issues with. It imported my steam and humble games fine, but I had to use GDB to debug an issue that was causing the GOG import to segfault the client -- I'm going to submit the github issue, I swear (this was only yesterday!). That client was nearly unusable for me under a large library due to UI lag issues -- I assume that was related to my very large library (this might've been fixable with desktop/composite tweaks I suspect, though really those are work-arounds). I was unable to get Gamehub to recognize my installed Steam games, and my attempt at installing a GOG game with the client didn't go well either.
They're both good projects that I'll probably try again eventually, right now I personally wouldn't recommend them to non-tinkerers / people not interested in actively contributing to the projects via reports or direct contributions. I'm sure small libraries of probably-more-popular games might even work perfectly out of the box?
* For large library context, between Steam+GOG+Origin (only) my libraries add up to ~1600 give or take.
TerraTech, the open-world sandbox vehicle builder adds a co-op creative mode
25 Feb 2019 at 5:05 pm UTC
25 Feb 2019 at 5:05 pm UTC
My biggest issue with this game is that my son bought it quite a while ago on GoG with his hard-earned allowance, and then this happened:
https://www.gog.com/forum/general/terratech_is_leaving_the_gogcom_storefront/page1 [External Link]
Unfortunately (for me...) the game has an update check when it starts, and it keeps telling him there is a newer version of the game and that he should update -- which he can't, because the updates stopped (forever) on GoG. He's borderline autistic so unfortunately it comes up now and again. I'll probably end up buying it again for him, but jeez. There's always a risk with "early access" or in this case "In dev" games, but let that be a lesson -- there's always a chance the game drops a platform too.
https://www.gog.com/forum/general/terratech_is_leaving_the_gogcom_storefront/page1 [External Link]
Unfortunately (for me...) the game has an update check when it starts, and it keeps telling him there is a newer version of the game and that he should update -- which he can't, because the updates stopped (forever) on GoG. He's borderline autistic so unfortunately it comes up now and again. I'll probably end up buying it again for him, but jeez. There's always a risk with "early access" or in this case "In dev" games, but let that be a lesson -- there's always a chance the game drops a platform too.
NVIDIA driver 415.22 is out for Linux, finally adding Transform Feedback support
7 Dec 2018 at 6:29 pm UTC
7 Dec 2018 at 6:29 pm UTC
Yay, I was just thinking about sending them a heads up to get an update and then I see this.
Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
3 Oct 2018 at 4:35 pm UTC
3 Oct 2018 at 4:35 pm UTC
Quoting: GuestAgreed, I think at this point Proton is the way to go simply to increase adoption rates. With adoption rates comes demand, and with demand comes financial justification to "actually" support linux.Quoting: ScooptaMaybe it's just me and maybe I'm just synical but I read this a little differently. I read this as a developer who has been actively working on porting games natively to Linux is now moving to proton which is the exact opposite of what I hope to see. Proton shouldn't replace native titles it should merely be a stop gap till we get more.Improvements in audio and .net support for windows games will trickle down to native ports as well.
Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
1 Oct 2018 at 10:01 pm UTC Likes: 12
1 Oct 2018 at 10:01 pm UTC Likes: 12
Better .Net support would be HUGE for Wine, it's the bane of any linux user's winesperience. That and old windows kernel-level DRM, anyway.
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