Latest Comments by omer666
Show us your gaming desk setup, here's ours
17 Apr 2016 at 4:50 pm UTC Likes: 1
My desktop, complete with the baby messing around with the printer... She spends her time switching it ON/OFF and deploying the paper tray.
My ASUS M51AC
System Specs :
Core i7 4770S
16 Gb of RAM (Kingston)
128 Gb Samsung Pro Series SSD
3 Gb Toshiba HDD
ASUS GTX 660 DirectCU II
Running Fedora 23
The GPU is most likely to be my next upgrade... I'm also tempted to get an ASUS Xonar DX soundcard (and perhaps a pair of Audioengine A2's...)
Finally this is the computer that's plugged into my TV, and his girlfriend the Wii which fulfills my JRPG/VS fighting/platforming needs. This rig is a Phenom 2 X4 955 with 4Gb of RAM and a passive GT 620 (all ASUS as usual...)
17 Apr 2016 at 4:50 pm UTC Likes: 1
My desktop, complete with the baby messing around with the printer... She spends her time switching it ON/OFF and deploying the paper tray.
My ASUS M51AC
System Specs :
Core i7 4770S
16 Gb of RAM (Kingston)
128 Gb Samsung Pro Series SSD
3 Gb Toshiba HDD
ASUS GTX 660 DirectCU II
Running Fedora 23
The GPU is most likely to be my next upgrade... I'm also tempted to get an ASUS Xonar DX soundcard (and perhaps a pair of Audioengine A2's...)
Finally this is the computer that's plugged into my TV, and his girlfriend the Wii which fulfills my JRPG/VS fighting/platforming needs. This rig is a Phenom 2 X4 955 with 4Gb of RAM and a passive GT 620 (all ASUS as usual...)
Saints Row: The Third Linux port report, better than SR2, but still needs improvement
15 Apr 2016 at 5:10 pm UTC
15 Apr 2016 at 5:10 pm UTC
Quoting: PublicNuisanceWhen it's that bad on a GTX 980 Ti the rest of us are even more screwed haha.You shouldn't take this for granted, if the game is bottlenecked you'll get approximately the same performance with much lower hardware.
Saints Row 2 Linux port report, not good
15 Apr 2016 at 5:05 pm UTC Likes: 4
15 Apr 2016 at 5:05 pm UTC Likes: 4
One thing you guys should be aware of is that the Windows port was awful and Volition just abandoned it as soon as it got released. The game was crippled with crashes, slowdowns and for some, the game was running too fast, and they never patched it.
If we don't get crashes on Linux, at least it's an enhancement...
If we don't get crashes on Linux, at least it's an enhancement...
Saints Row 2 Linux port report, not good
14 Apr 2016 at 11:18 pm UTC Likes: 1
14 Apr 2016 at 11:18 pm UTC Likes: 1
Well performance is acceptable on my rig as long as I keep ambient occlusion disabled. I only get stutters. I played it a bit and had great fun.
Saints Row 2 Linux port report, not good
14 Apr 2016 at 8:06 pm UTC
14 Apr 2016 at 8:06 pm UTC
I'm downloading it now, my GPU is way more modest than yours (GTX 660), so we'll see what it looks like.
Valve shoots down Itch stores attempt to get their client on Steam
13 Apr 2016 at 9:18 am UTC Likes: 1
13 Apr 2016 at 9:18 am UTC Likes: 1
I think Valve manages Steam's content pretty well, to be honest, and I don't see any reason why they should not allow crappy games on their store.
After all, many big companies make crap and sell them by millions and nobody asks to forbid them. That's always the same problem, some people still buy things that got a pretty cover without getting any information beforehand.
And what would be the criteria for banning a product? Having a very selective store, you risk doing the same kind of crap Apple does with their store, banning open source software and stuff.
As to the Itch store getting ditched by Valve, it's basic practice to avoid promoting another store on your own business storefront. It's also a question of jurisprudence: if they allow a store on Steam, may it be an independent one like Itch, other stores (more dangerous for Valve's business, for some) will ask to be included as well and there won't be a valid reason to decline. To top it all, having multiple layers of stores on your desktop is just nonsense.
I don't think Itch was being very serious about it, and actually Valve's refusal advertises their business pretty well. Good job ;)
After all, many big companies make crap and sell them by millions and nobody asks to forbid them. That's always the same problem, some people still buy things that got a pretty cover without getting any information beforehand.
And what would be the criteria for banning a product? Having a very selective store, you risk doing the same kind of crap Apple does with their store, banning open source software and stuff.
As to the Itch store getting ditched by Valve, it's basic practice to avoid promoting another store on your own business storefront. It's also a question of jurisprudence: if they allow a store on Steam, may it be an independent one like Itch, other stores (more dangerous for Valve's business, for some) will ask to be included as well and there won't be a valid reason to decline. To top it all, having multiple layers of stores on your desktop is just nonsense.
I don't think Itch was being very serious about it, and actually Valve's refusal advertises their business pretty well. Good job ;)
Enemy Starfighter, the seriously cool looking space shooter is no longer coming to Linux
11 Apr 2016 at 8:05 am UTC
11 Apr 2016 at 8:05 am UTC
Quoting: aristoriasFacebook is not the middle of the universe.I must confess, I don't understand the point you're trying to make here...
Even before oculus release a us senator wanted facebook to tell what data it is CONSTANTLY SUBMITTING.
Enemy Starfighter, the seriously cool looking space shooter is no longer coming to Linux
10 Apr 2016 at 5:14 pm UTC Likes: 1
10 Apr 2016 at 5:14 pm UTC Likes: 1
So Occulus' decisions led the dev to ignore our OS more easily.
In the case of a game mainly directed towards VR, I can understand this point of view, even more so if it was not founded by Linux gamers in the first place.
At the same time, in this case I am not really interested in this game either. When a new technology is the game's main interest it always look more like a demo, and you end up with a great concept with very few content to realise it's potential.
In the case of a game mainly directed towards VR, I can understand this point of view, even more so if it was not founded by Linux gamers in the first place.
At the same time, in this case I am not really interested in this game either. When a new technology is the game's main interest it always look more like a demo, and you end up with a great concept with very few content to realise it's potential.
Sword Coast Legends developer n-space has closed up shop
4 Apr 2016 at 5:33 am UTC
4 Apr 2016 at 5:33 am UTC
It's always sad to have a developer, and moreover a Linux developer, closing their doors. It's a fact that people never really understood their games quite well, and the public mostly considered them a mixed bag.
In fact n-space already met difficulties during Geist's development, and as a result it's been delayed so much that some parts of the game look like UT2004, while some others look like GoldenEye. Also it didn't meet expectations. The gameplay is creative and original, but it never really gets to fulfill its original purpose.
Also many people were looking forward to playing their RPG Heroes of Ruin, but it was met with the very same reception.
It is not entirely LSC's fault, and the studio has been releasing poorly received games for almost 10 years. On another hand I tend to consider they always created way too much hype around their titles and more often than not, people's expectations would grow bigger than it should be.
In fact n-space already met difficulties during Geist's development, and as a result it's been delayed so much that some parts of the game look like UT2004, while some others look like GoldenEye. Also it didn't meet expectations. The gameplay is creative and original, but it never really gets to fulfill its original purpose.
Also many people were looking forward to playing their RPG Heroes of Ruin, but it was met with the very same reception.
It is not entirely LSC's fault, and the studio has been releasing poorly received games for almost 10 years. On another hand I tend to consider they always created way too much hype around their titles and more often than not, people's expectations would grow bigger than it should be.
Unity3D game engine hardware statistics updated, shows Linux is very low
31 Mar 2016 at 9:43 pm UTC
31 Mar 2016 at 9:43 pm UTC
Quoting: NelAs seen on reddit, more than 80% of linux users play on a 23:20 rotated display, mostly at 1368x1536 as most of us may expect.lol at this. Great finding.
Source: http://hwstats.unity3d.com/pc/display-linux.html [External Link]
Since Linux is low on memory usage, people also tends to drop RAM from 8GB (40% → 8%) to 4GB (33% →87%) as seen on survey.
Source: http://hwstats.unity3d.com/pc/mem-linux.html [External Link]
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