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Latest Comments by DamonLinuxPL
Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
13 Feb 2016 at 1:06 pm UTC

Quoting: eddie-foss{14:35:32.783} INFO: [INFO] > Your game data appear to be corrupted. Multiplayer mode will be disabled.
{14:35:32.798} INFO: [INFO] > [GLEW] Init successful.
{14:35:32.799} INFO: [INFO] > [OpenGL] Vendor = NVIDIA Corporation
{14:35:32.799} INFO: [INFO] > [OpenGL] Renderer = GeForce GTX 760/PCIe/SSE2
{14:35:32.799} INFO: [INFO] > [OpenGL] Version = 4.5.0 NVIDIA 361.28
{14:35:32.799} INFO: [INFO] > [OpenGL] GLSL = 4.50 NVIDIA
{14:35:32.870} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{14:35:32.943} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.945} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer
{14:35:32.945} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.959} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{14:35:47.218} INFO: [INFO] > Texture streaming buffer set to 400MB
{14:35:47.220} INFO: [INFO] > >>>>> Audio init
{14:35:47.585} INFO: [INFO] > FMOD: : Driver: default
{14:35:47.633} INFO: [INFO] > FMOD is using (11) output type.
{14:35:47.633} INFO: [INFO] > FMOD Software Format Info:
{14:35:47.633} INFO: [INFO] | Out Sample Rate: <48000>
{14:35:47.633} INFO: [INFO] | Format: <2>
{14:35:47.633} INFO: [INFO] | Out Channels: <2>
{14:35:47.633} INFO: [INFO] | Max Input Channels: <8>
{14:35:47.633} INFO: [INFO] | Bits: <16>
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocks count = 4
{14:35:47.633} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{14:35:54.515} INFO: [INFO] > [Game:: OnInitialize] running game in low violence mode.
{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...

Steam doesn't detects any error;
Reinstallation doesn't solve the problem;
In this case, problem is in driver side - I think. This drivers is know as buggy in many Linux games. So try install one of older driver.

Earth 2160, the RTS game looks like it's getting a Linux version on Steam
3 Feb 2016 at 4:44 pm UTC

They also porting Two Worlds I and II for Linux. Some time ago (on the now-defunct Polish game site) I read that one of redactor talked with the developer Reality Pump. They already have early and running experimental versions of Two Worlds II for Linux in OpenGL. They added that they will make native version these games that they can, the rest will be in WINE.

The Vanishing of Ethan Carter Linux & SteamOS port has been put on hold
31 Jan 2016 at 6:19 pm UTC

Leszek Godlewski (ex The Farm51) who port to Linux Painkiller H&D and Deadfall Adventures, working after quit from Farm51 in The Astronauts on Ethan. Now Leszek quit from The Astronauts and now woking in People Can Fly. So maybe this is reason why we can get Ethan port for Linux?

Valve have finally fixed the upcoming SteamOS & Linux game filter, nearly a year later
29 Jan 2016 at 7:44 pm UTC

Now, they should fix also one more things.
When I go to Steam store in my Linux web browser like Firefox, Chromium/Chrome/Opera and etc. Store show me as default windows titles and not Linux. Also when I want to see games req I see in default Windows and again not Linux...
Some times ago this working fine but now is completly broken.

Looks like Vendetta - Curse of Raven's Cry was removed from Steam, oh my
29 Jan 2016 at 2:50 pm UTC

Quoting: ricki42
Quoting: DamonLinuxPLlots of bold font
Instead of making everything bold font, a few links to some sources would have been more convincing :P
I'm just going by what wikipedia says (the english version, the french wiki is very short on this but what little it says agrees with the english version, I don't read polish or russian, and something tells me you wouldn't believe the german page anyway)
Wikipedia on Reality Pump [External Link]
Quoting: WikipediaReality Pump Studios was originally founded an in-house developer for TopWare Interactive in Bielsko-Biała, Poland, in 1995; their first successful title was Earth 2140. In 2001, they formed a partnership with Zuxxez Entertainment AG and officially took the name Reality Pump - Game Development Studios.
Wikipedia on Topware Interactive [External Link]
Quoting: WikipediaTopWare Interactive was started in 1995 as a video game publishing subsidiary of TopWare CD Service AG based in Mannheim, Germany— which included two inhouse development studios, ToonTRAXX and TopWare Programy, which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG' filed for bankruptcy.[2] All rights, including both development studios, were acquired by Zuxxez Entertainment AG.
And finally, Wikipedia on Zuxxez [External Link] (seriously, 'Zuxxes'? who came up with that name?)
Quoting: WikipediaZuxxez Entertainment is a video game developer and publisher based in Karlsruhe, Germany [...] In 2001 Zuxxez bought out the insolvent German video game publisher TopWare Interactive, including their Polish in-house development Studio TopWare Interactive Poland [...] In 2005 Zuxxez resurrected TopWare Interactive as subsidiary for all their publishing activities. [...] In 2011, Zuxxez officially renamed itself to TopWare Interactive.
So if I understand this correctly, the company called TopWare today is not the company called TopWare that founded Reality Pump, but they bought TopWare and took the name. Either way, Reality Pump was founded by TopWare.
As you mention, it seems a lot of Reality Pump developers left for CDPR, I found this article on gamepressure [External Link] (written when they thought Reality Pump had gone bankrupt which turned out to be false.)
Quoting: gamepressureThe situation of Reality Pump started to grow dire a few years ago. In 2013, Mirosław Dymek, the main pillar of the company, left, taking along a number of talented developers. They moved together to the newly created Kraków branch of CD Projekt RED. [...] Unfortunately, after the exodus of some employees to CD Projekt, a team of only about 30 people remained in the studio, who all got down to work on the pirate-themed sandbox entitled Raven's Cry.
It sounds like a lot of people left before they started working on Raven's Cry, but it's not quite clear from this article. It also doesn't say anything about why people left, if you have any (unbiased) sources about what happened there, please share.
Either way, giving such an ambitious game to a studio with only 30 people seems like a bad idea, no wonder it didn't work at launch.
And just an aside about your point 7: it was initially Octane Games who were supposed to develop Raven's Cry. They're Finnish, not German.
I don't follow your point about Gorky 17, I don't think Reality Pump was involved in this, TopWare never owned them, and CDPR closed them down.
If you want sources, you can try read this but you need using translate:
http://gry.onet.pl/krakowskie-studio-reality-pump-zbankrutowalo/epd3p4

Short info using translate (sorry for mistake but this is google translate)

They led to the collapse of one of the most distinguished development teams in the history of Polish industry. Studies that exported abroad excellent game long before the world heard about The Witcher ...

Experienced and talented staff took care of Reality Pump Bloober Team - creator of, among others, Brawl co-op arcade game, which in terms of gameplay mechanics variation on the theme Bomberman in the dark, heavy atmosphere. It is worth noting that a number of employees of Reality Pump did not have any impact on the situation in the studio and can not be held responsible for the collapse of Polish legend. The true story of Reality Pump, moreover, will soon read in an interview that I conducted with former employees of the Republic of Poland. From this conversation, a picture emerges of years of neglect, pathology, exploitation of workers and idiotic, meaningless decision of the German publishers who actually brought to ruin Reality Pump ...

Peter Babieno, President Bloober Team, as early as mid-2014, knowing the bad situation of Reality Pump, sought to acquire part of the team developer, to provide them with decent working conditions (at that time, late payment in Reality Pump reached a few months), but CEO TopWare Interactive Mr. Dirk Hassinger, asserted that the studio is in excellent condition and there is no crisis. The truth was different ...

Bloober eventually hired about 20 people, former employees of Reality Pump, many of whom answered job advertisements Bloober the end of February of 2015. My interlocutors agreed that in Bloober Team finally learned what a normal, regular paid work in the studio developer. Let us hope that their outstanding skills and many years of experience serve the Polish gaming industry. I just feel sorry iconic studios ...
Another question. Reality Pump was going bankrupt, but actually still defending. Polish court received a request for bankruptcy Reality Pump - but the guys are still struggling. So this info about bankruptcy is not a false but studio still alive but can be closed at any time. Bankrupcy (chapter 11 law) in poland we called it "upadłość układowa" (Systemic bankruptcy) and this is about Kraków team, other team in Bielsko-Biała still trying alive.

Now from Polish Wikipedia about Reality Pump and TopWare (Poland) and (German).
https://pl.wikipedia.org/wiki/TopWare_Interactive
https://pl.wikipedia.org/wiki/Reality_Pump_Studios
https://pl.wikipedia.org/wiki/TopWare_Interactive_(niemieckie_przedsi%C4%99biorstwo)
http://gry.onet.pl/krakowskie-studio-reality-pump-zbankrutowalo/epd3p4


Few things:

TopWare Interactive - Polish video game publishing based in Bielsko-Biala. The company was founded in May 1995, although mention about it in the National Court appeared as early as 1992 [1].
- Established in fact in 1992.

Reality Pump was founded in 1995 as an internal development studio TopWare Interactive from Bielsko-Biala. In those days, Reality Pump operated under the name TopWare Interactive Poland. Veteran publishing company was taken over by German ZuxxeZ Entertainment in 2001. In 2003, TopWare Interactive was forced to terminate their activity as a result of fiscal control. The studio was the same year resurect under similar, and the name Reality Pump and bought from the liquidator any debt such as computers or licenses. Anyway, half a year later, the dispute with the Polish tax office were resolved in favor of the developers. - She was, however, a new company and no one reanimated corpse - says Miroslaw Dymek.

In 2003 an experienced team of game developers has been renamed Reality Pump, two years later Zuxxez led to the reactivation of TopWare Interactive, a German publisher. In June 30, 2010, the company TopWare Interactive has been closed, what reason was the lack of interest in the company from the German owner of the company ZuxxeZ Entertainment. One year later in 2011 the German company changed its name to ... TopWare Interactive.
Work on Sacrilegium for the German publisher consumed lots of money Reality Pump, and ultimately were discontinued in 2014. To this poor sales, poor game Iron Sky: Invasion also for the German publisher.
From May 2015 year Reality Pump is an internal TopWare Interactive AG branch.
ABout Octane Games - sorry I don;t remember good but I remember they working at Raven's Cry for TopWare and TopWare took them a game and forwarded to Reality Pump.

About Gorky 17 and Metropolis Software.

Metropolis Software was an independent studio and created the game for the Polish publisher TopWare. They worked on a game Gorky 17 with publisher/developer TopWare (still without a dedicated studio Reality Pump, which was established later with employees TopWare).

In 2008, Metropolis Software was bought by CD Projekt [2], and in September 2009, ended its activity. Many employees of the studio founded 11 bit studio.

Looks like Vendetta - Curse of Raven's Cry was removed from Steam, oh my
28 Jan 2016 at 11:37 pm UTC

Quoting: ricki42
Quoting: DamonLinuxPLTopWare is not a developer. They are german publisher, and they almost destroyed the Polish developer Reality Pump (Two Worlds II, Gorky17, Earth and etc.).

Bad things related to the Raven's Cry is their affair. I am glad that they got for this...
According to Wikipedia Reality Pump was actually founded by TopWare, so it's not like TopWare bought and dismantled a previously successful studio. Still, Vendetta was clearly mismanaged, but it's difficult to tell who is to blame for what.
Also, Gorky 17 was developed by Metropolis Software who was since bought and closed by CDPR.
Nope.
1. TopWare born as Poland dev studio.
2. Next they create Reality Pump - dev studio in Kraków.
3. German corporation Zuxxez Entertainment buys Poland TopWare and next kill it - TopWare end of life.
4. Zuxxez Entertainment changing name to TopWare Interactive!
5. TopWare (German) still selling games making by Poland TopWare and Reality Pump.
6. TopWare (German) absorbed Poland Reality Pump.
7. TopWare (German) take off Raven's Cry from German dev studio (because of horrible results) and gives Raven's Cry to continue developing Reality Pump.
8. Reality Pump gets broken game and have deadline to release it! TopWare is coordinator at this project.
9. After release it, TopWare leads to bankruptcy Reality Pump.
10. Reality Pump trying to survive - from dev remains only 18 employees, other left to the newly created brand of CD Projekt in Krakow.
11. 18 devs need to continue developing at Vendetta for TopWare...
12. Reality Pump still trying to survive...


Also if you can use Google Translate, you can read in Polish press many things about TopWare and as they trying leads to bankrupcy Reality Pump - you can read many stories from developers... who left from this ship. If you can, try read it. It's very important to show the true picture of what is happening.

Also, you have right about Metropolis Software with Gorky17. But in this time. Gorky was made by Metropolis for TopWare (this Poland TopWare) and worked on the game people of Polish TopWare and Reality Pump, with this same time as was Metropolis. Sorry for poor english, Im not native speaker.

Company of Heroes 2 updated and performs better, The Western Front Armies expansion released
28 Jan 2016 at 5:43 pm UTC

Quoting: TheBossFeral actually have a livestream of XCOM 2 tonight, so I don't want to conflict with that. I might be able to do one later, or tomorrow night.
Thanks. I would be grateful for stream later or tomorrow night.

Company of Heroes 2 updated and performs better, The Western Front Armies expansion released
28 Jan 2016 at 5:36 pm UTC Likes: 1

Nice to see that.

Could you loot also at this new released standalone expansion The Western Front Armies? Maybe stream or quick review?

Also I have question. Anyone know if Feral port in future also Company of Heroes 2 - Ardennes Assault and Company of Heroes 2 - The British Forces?

Looks like Vendetta - Curse of Raven's Cry was removed from Steam, oh my
28 Jan 2016 at 5:29 pm UTC

TopWare is not a developer. They are german publisher, and they almost destroyed the Polish developer Reality Pump (Two Worlds II, Gorky17, Earth and etc.).

Bad things related to the Raven's Cry is their affair. I am glad that they got for this...