Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by vulture
Edge Of Eternity J-RPG Tribute Now On Kickstarter, Has A Linux Demo
16 Feb 2015 at 11:26 pm UTC

actually, i was wrong about FFX being 1st. i just tried FFVIII and ATB+RT is already there

Edge Of Eternity J-RPG Tribute Now On Kickstarter, Has A Linux Demo
16 Feb 2015 at 3:48 pm UTC

Quoting: coeseta
Quoting: vulture
Quoting: coeseta@vulture
Correct. Last time I wanted to play a JRPG I bought FFXIII because I thought with FF you can do nothing wrong cause FFVII and FFVIII were great. Turned out FFXIII was total crap.

Sadly the best "JRPG" combat wise I played lately was South Park and the Stick of Truth >.>
A combat system like in Lost Odyssey would be nice too.
bit of history here, so you'll understand where your grief with FFXIII comes out

FFX was probably the first game in FF series to employ ATB. in that game that was nothing but time limiter for your choice (which you could completely disable). but, ATB was too popular since almost no one played old school. time factor put another pressure to add on already fun and hard gameplay

FFXII took completely different approach and it is not really considered turn based by many. they employed something like macro system, which was pretty awesome. problem with it was that many people complained it was too confusing.

in FFXII you could have party doing job just as you would, but at the same time you could take control of any character and play just as any FF game. you could as well ignore macros and do it old school, but game was tweaked a bit harder than usual FF games since it was based on realtime coop of well defined members. it also required making macros for certain enemies which could be tedious

so, Square got this bright (stupid) idea and dumbed down macros into Libra. execute Libra on enemy and the FFXII like macro from is auto built for each enemy (unless you execute Libra, party member just randomly execute attacks until you kill certain amount of that enemy). and that more or less dumbs fights down to just pressing auto battle and combat mode changes. well, the only thing i really liked from FFXIII was stagger where they actually succeeded in making it interesting. certain classes can knock stagger timer and certain can knock stagger gauge. still, FFXIII is terrible game

if i had to choose which gameplay i liked the most in any RPG, i would say WKC. you set up bars with commands and combos which made really good setups

the second JRPG game type you seem to not like is Star Ocean and likes. these are not something new. they were always action related, but those never were turn based
Wasn't FFX-2 the first FF that introduced the ATB? Also yes I don't like action RPG's like Star Ocean ^^

I also checked on WKC and I don't think I would like the combat that much.
My favorite JRPG is still "Lufia II: Rise of the Sinistrals" for SNES :)
FFX already had as option it as far as i can remember (might be wrong, though... long time since i played it), but FFX-2 was the first one that enabled it by default.

as far as WKC combat, it is probably more like unfamiliar. once you got it setup it was not any different from any old school FF. just faster since you didn't need to go into submenu and relevant commands for your gameplay were just one click away in your own playing order, which is much better than menu system

but, from all FF combat systems i probably liked FFX-2 most

Edge Of Eternity J-RPG Tribute Now On Kickstarter, Has A Linux Demo
16 Feb 2015 at 1:23 pm UTC

Quoting: coeseta@vulture
Correct. Last time I wanted to play a JRPG I bought FFXIII because I thought with FF you can do nothing wrong cause FFVII and FFVIII were great. Turned out FFXIII was total crap.

Sadly the best "JRPG" combat wise I played lately was South Park and the Stick of Truth >.>
A combat system like in Lost Odyssey would be nice too.
bit of history here, so you'll understand where your grief with FFXIII comes out

FFX was probably the first game in FF series to employ ATB. in that game that was nothing but time limiter for your choice (which you could completely disable). but, ATB was too popular since almost no one played old school. time factor put another pressure to add on already fun and hard gameplay

FFXII took completely different approach and it is not really considered turn based by many. they employed something like macro system, which was pretty awesome. problem with it was that many people complained it was too confusing.

in FFXII you could have party doing job just as you would, but at the same time you could take control of any character and play just as any FF game. you could as well ignore macros and do it old school, but game was tweaked a bit harder than usual FF games since it was based on realtime coop of well defined members. it also required making macros for certain enemies which could be tedious

so, Square got this bright (stupid) idea and dumbed down macros into Libra. execute Libra on enemy and the FFXII like macro from is auto built for each enemy (unless you execute Libra, party member just randomly execute attacks until you kill certain amount of that enemy). and that more or less dumbs fights down to just pressing auto battle and combat mode changes. well, the only thing i really liked from FFXIII was stagger where they actually succeeded in making it interesting. certain classes can knock stagger timer and certain can knock stagger gauge. still, FFXIII is terrible game

if i had to choose which gameplay i liked the most in any RPG, i would say WKC. you set up bars with commands and combos which made really good setups

the second JRPG game type you seem to not like is Star Ocean and likes. these are not something new. they were always action related, but those never were turn based

Edge Of Eternity J-RPG Tribute Now On Kickstarter, Has A Linux Demo
16 Feb 2015 at 9:50 am UTC

Quoting: coesetaAt first I was pretty hyped about the game, then I saw this:

Active Time Battle combat system
Defeat your enemies in strategic fights powered by an ATB inspired by the best J-RPG, mixing real-time and turn-based gameplay.


This is breaks it for me, it is pretty much the reason why I don't play modern JRPG's anymore. I really miss the good old turn based battle system :(
you're probably being mislead with FF evolution from gem to crap and associating this with Square Enix

same wording was used to describe many if not most JRPGS. some of them crap like FFXIII and some of the gems like FFX, FFX-2, White Knight Chronicles, Resonance of fate, Valkyria Chronicles

at first it just meant you couldn't take forever to think about next action, while still retaining control. like chess with clock. FFX or WKC were damn good turn based games. but, Square completely dumbed it down with FFXII and then some more with FFXIII

best 2 JRPGS for me would be WKC and VC, they both had awesome approach to "...ATB... real time". one had extremely user friendly action bars, while other one mixed 3rd person like game with strategy

Kingdom Come: Deliverance, A CryEngine Game Linux Version Still Happening, Not Due Until After Windows
4 Feb 2015 at 7:42 pm UTC Likes: 2

it is really sad when developer cannot name the platforms they develop for correctly.

As we have already said, the PC is the primary platform for us. But I'm afraid the console, Mac and Linux will build gradually during the first half of 2016
it is even bigger fiasco when they make error when naming their primary platform

The OpenGL Successor Is Due To Be Unveiled At GDC
4 Feb 2015 at 11:13 am UTC

Quoting: MajorLunaCSo, if it were just Valve and Epic Games, I would have said "Yeah, sounds good!" BUT, with this motley crew of sadists and mostly idiots, I'd say it's VERY BAD NEWS! No way in hell it's gonna be able to replace anything Linux or high-performance! If anything, they're scheming to force this OpenGL replacement onto everyone, deliberately making it as crappy as possible so people will stop using Linux, otherwise known as sabotage. With Microsoft's and EA's records, it perfectly reasonable to assume this.

EDIT: I completely forgot. With the line-up of companies, and no mention of open anything, this is gonna be proprietary, and you will never see any source code.
i think you should stop taking pills. they make you sound like some borderline delusional conspiracy theorist

now, when did you see opengl source code from khronos?
HINT!
OPENGL IS SPEC, THERE IS NO CODE TO BE SEEN. only source you can see is Mesa and that has no relation with Khronos

Raven’s Cry Released On Linux, Still A Bit Buggy
2 Feb 2015 at 3:43 pm UTC

Quoting: Guest
Quoting: vulture
Quoting: PublicNuisanceI had an interesting email conversation with Topware about Raven's Cry. I asked them if they were planning on a DRM free release and their response was that the Steam version was DRM free. Even if I don't count Steam as DRM, which I do, it lists on the Steam page that Raven's Cry "Incorporates 3rd-party DRM: Reality Pump DLM V2". I asked them if their game was DRM free why the Steam page said that and haven't received a response since.

As for the bugginess I have no idea how people are willing to lay down $55-60 on any game on launch day let alone the first few months. Must have more money to burn than me or just more optimism.
if you read forums they explained it few times. god bless people who need to be told explicitly.

game HAS 3rd party DRM, but it is NOT used by default unless user chose so. you don't need registration and activation.

more optimism and we realized that if we did it like people who just wait sales linux will be dismissed as valid target. i, personally don't buy games for games at full price. i buy them at full price to support developer as linux buyer and hope more developers will bring their games
Not sure on the tone you meant, but with DRM, it's quite best to be very explicit about what it does. The steam store page lists that it uses DRM, and I found a steam forum discussion on the matter, but there's still a few things that are unclear. It no longer has an activation limit (great!), but the devs (and it should be the publisher answering really) have not answered if you need the serial number to install and run the game. Steam already "knows" the serial number, so to say, and can handle that in the background.
If It's kind of like with The Witcher 2, where you have a serial key as proof of purchase - and that's as far as it goes - then it's all good. If the game requires that serial key to even start up...then things get a bit more dicey, as there's every likelyhood of 3rd party software being installed.
Now to be fair, it does seem that the DRM mechanisms originally intended have been reduced somewhat, so they are listening to the community, but there are some areas that need to be explained more explicitly to the community. At least in my opinion.
they explained it few times, not only once. it always was just like W2 and i think that only Topware game that was forced to register was TW2 where registration was not any outside software, but ingame. other games i know used launcher where you could choose prestart options and registration was offered there. beside TW2 where i had to, i doubt i ever bothered to register one of their games.

and you somehow know how it was originally intended? that would be a good one. there was little to know about game and yet you somehow know how DRM is supposed to work there?

Raven’s Cry Released On Linux, Still A Bit Buggy
1 Feb 2015 at 5:51 pm UTC

Quoting: PublicNuisanceI had an interesting email conversation with Topware about Raven's Cry. I asked them if they were planning on a DRM free release and their response was that the Steam version was DRM free. Even if I don't count Steam as DRM, which I do, it lists on the Steam page that Raven's Cry "Incorporates 3rd-party DRM: Reality Pump DLM V2". I asked them if their game was DRM free why the Steam page said that and haven't received a response since.

As for the bugginess I have no idea how people are willing to lay down $55-60 on any game on launch day let alone the first few months. Must have more money to burn than me or just more optimism.
if you read forums they explained it few times. god bless people who need to be told explicitly.

game HAS 3rd party DRM, but it is NOT used by default unless user chose so. you don't need registration and activation.

more optimism and we realized that if we did it like people who just wait sales linux will be dismissed as valid target. i, personally don't buy games for games at full price. i buy them at full price to support developer as linux buyer and hope more developers will bring their games

Aspyr's Fahrenheit: Indigo Prophecy Remaster Is Real And It's Out, We Have Keys For You [Key hunt is over]
29 Jan 2015 at 5:40 pm UTC

no question about it. original Pang brothers (not US version, US version is a disgrace to original) "The Eye", alone, completely darkened room with big screen and really loud surround system. it was my sole experience of being happy someone interrupted me during the movie when phone rang.

that pause when answering the call probably saved me from having heart attack due to constant tension being added with every next moment of the movie. one thing about that movie was that partial blindness was done awesomely to the point where i was taping around for my glasses few times even though they were on my nose. so, i might've been affected a bit differently than people watching the movie and even more so when i realized that "no glasses, can't see, must go closer" reflex went into action and i suddenly ended up right in front of screen without even realizing i moved for about 5m forward

that's my only movie i didn't watch,... i survived it

Darksiders Linux Port Looks Like It Is Still Happening
29 Jan 2015 at 4:25 am UTC

Quoting: adolsonDarksiders is a treat. Once you get past the combat-heavy intro, it turns into Zelda-for-adults. Too bad the sequel didn't live up to the original. It was still a good game, just it felt totally different to me. The loot system was annoying and it felt more like Prince of Persia and God of War than Zelda, only not as good as any of them.
yes, i can't agree more. intro sucks. not because it is combat heavy or anything, it is the lack of skills you can use in that time that makes it hard to swallow. once you get 1 or 2 additional skills combat opens from boring to nice. in the end when you earn most or all skills combat is simply one of best hack'n'slash games out there