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Latest Comments by vulture
The Witcher 2 Has A New Beta For Linux, The Improvements Are Staggering
28 Jan 2015 at 4:25 pm UTC

Quoting: liamdaweI wish I did to compare, but sadly I don't have Windows. Hopefully someone else can check.
but, what you could you could at least issue apologies to eON based how you were throwing everything at them at the start. you claimed how eON having port is the worst thing ever since they never fix problems. as it looks it is one company that is really fixated on that. most companies would stop as soon as users were satisfied. eON just keeps fixing and improving.

Fahrenheit: Indigo Prophecy Remastered pops up on Amazon, has a Tux on the cover
25 Jan 2015 at 5:27 am UTC

Quoting: Caesim19WOW. I'm very excited.
If this is true, it will be an inst-buy off Gameagent. I love quantic dreams "Heavy Rain" and "Beyond: Two Souls" and thought I'd never be able to play any of their games on linux.
But what makes it more possible, that quantic dream is teasing us with an announcement. On the website
achillingfeeling.com
they have a countdown to their news! And it looks like the cover of the game, posted above...
then you'll love Fahrenheit. both those games just try to achieve what they did with this one. but, in both cases they failed in some manner. like HR being way to confusing to control to actually really enjoy and Beyond failing on the story. F:IP has it all. problem with both those games is they wanted to do more than F:IP and that usually fails when you don't really know what to make better.

Linux Kernel Bug Being Fixed Thanks To Linus Torvalds & The Witcher 2
24 Jan 2015 at 3:29 pm UTC

Quoting: GBeeThe reason I'm not keen on wrappers such as eON and Wine is because it harms the future of OpenGL. Why is this important? Well OpenGL is the open standard, the Open Document Format to Microsoft's DOC, open standards make everyone's lives easier from users through to developers.
in one way or another it is not different from engines using multiple codepaths where one of them is OpenGL.

Quoting: GBeeAs a (non-games) developer I don't want to backslide into a world where I can't "write once, run anywhere". Microsoft have already tried to drop OpenGL support from Windows once, I don't trust them not to do so permanently in the future. If that were ever to happen then everyone loses, the work required to make applications and games available natively on any platform would increase dramatically, and inevitably many companies and open source teams would be unwilling to make the commitment.
think this way, even if people try to implement closed standard, it will usually result in hickups. but, the developers might get in touch with platforms they never cared about and those hickups show why working on open standard matters.

Quoting: GBeeThis isn't a battle of Linux vs Windows, open source vs closed source but of Open Standards* vs Proprietary Standards.

* An 'Open standard' is not analogous to 'open source', it doesn't just mean that the standard is readable by everyone but that no one entity decides what goes into that standard, a wide range of people with different interests contribute to a standard and it's reviewed by a community before it can be published. This compares with a proprietary standard which may be readable by all, but where the design decisions are made only by one entity to serve only their needs.
open standards can have problems too. if "few" companies makes "open" standard where they ignore everyone elses feedback or suggestions.

Steam Client Updated, Broadcasting Now Out Of Beta, Still Not For Linux
19 Jan 2015 at 11:17 pm UTC Likes: 4

i know my english is not the best, but...

Support for Linux, OSX and Windows Vista will supported in the future.
support will be supported?

Feral Interactive Have Put Up Another Port Teaser
18 Jan 2015 at 1:09 am UTC Likes: 1

obligatory guess ;)

first clue is that lots of people spend half of their life in the pubs.
second clue, there are 6 beer handles and only 2 glasses leading to 6/2=3.

so...

Half life 3 it is ;)

Aspyr Media Have A New Port Due Soon & Might Bring Their Games To GOG
17 Jan 2015 at 10:09 pm UTC Likes: 1

Quoting: FeistHmm...difficult to guess and: "we did this one for love"....

...
Valkyrie Chronicles ?
...
Now, that would be unexpected treat. I HATE strategy games, but this one was just awesome. One of best games I played on ps3. Awesome visuals, nice story and really original implementation

C4 Engine Drops Linux Support, Developer Says Linux Is Inferior
12 Jan 2015 at 9:01 pm UTC Likes: 3

"expert" => "problems with apt-get"

something is wrong with this equation, lol. but, i guess some people do agree with things like that. youtube confirms this
View video on youtube.com

Two Worlds II Confirmed For A Linux Release This Month
7 Jan 2015 at 5:32 am UTC

Quoting: tuxisagamerIf it releases on time it will be available with DLC as part of a $5 bundle. http://www.bundlestars.com/all-bundles/rpg-champions-bundle/ [External Link]
i already own most of Topware games on wine since I wanted to replace my collection when I sold my ps3 and moved of consoles , but i guess it wouldn't hurt to buy and gift this to some other Linux user.

on the other hand, I'm still waiting on my Raven's cry. have it preordered now like.... forever

Guess The Next Linux Port From Feral Interactive, And Win A Copy
2 Jan 2015 at 2:08 am UTC

Quoting: kon14I'd love it if it was the tomb raider, but guessing from their other mac ports and the fact that something like rome2 was already discussed I'd say Hitman. Just please, don't turn this into another strategy game. We sure appreciate them, but we've already had too much of them considering the ports of other genres.
i won't guess, i'll wish... Tomb Raider or Hitman.

and yes, your saying about strategy games is spot on. there are so many i stopped buying them even though i want to support porters. but, too much is too much when person who hates strategy games like me ends up with 20 of them.

half games are strategy, 3rd person shooters or stealth actions? zero

Whats Next In Graphics APIs
30 Dec 2014 at 9:14 pm UTC

Quoting: Guest(excuse short reply and lack of links - forced to use a tablet for a few more days)
It comes down to GPU architecture differences. GL doesn't use any sort of interpreter, and I doubt they'll introduce one because it'd kill performance. So while basic optimisations might be done, any generic IR can only make very limited assumptions about supported instructions, available registers and width, etc.
This was covered fairly well in one of the steam dev day talks I think.....
As for timing issues, that was from nvidia showing what could and couldn't be done to reduce runtime impact of generating shaders on the fly.
makes sense, thanks. not all optimization passes can be done

now... this is just my opinion. any driver could provide AOT if they wanted to counter that. optimize on first run when running on specific card/machine, then use already precompiled shaders.

but, still main thing here is single shader working everywhere, no matter of platform or vendor. speed up is the least of what games on linux need. conformity beats that by miles. and making conformant IR driver is far easier than providing conformant compiler in driver. IR simplifies driver a lot. small and testable methos do the same

selling niche of gl.next is not "will be faster than others", it is "it's down to metal as possible with some compromises that might slow it down a bit, but same thing should work on any platform/vendor". if it has decent speed, but at the same time it allows developer to write once for all platforms... win. more sales, less work is exactly what is needed to boost linux gaming. that is something where gl blows. it does work everywhere, yes... but, not all vendors have all extensions and not all vendors guarantee same shader will work since they might not support some extension. this not only makes writing optimized newer gl harder, it also makes a lot more QA cost