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Latest Comments by ElectricPrism
BattlEye now say they're working with Valve to support Steam Play
10 May 2019 at 10:47 pm UTC Likes: 5

Great. I will dial up my expectations a little in anticipation.
As a purely Linux Gamer, friendly behavior towards our platform should always be recognized, praised and rewarded.
Bad behavior, insults on the other hand will get my backhand and I'll caution the economic dangers of having a isolated player-base.

Lots of good content, Only Tux Get My Bux and I got money to spend, so keep shoveling Linux content on to my doorstep bby.

Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
6 May 2019 at 2:35 am UTC

Quoting: Whitewolfe80Well yes and no legally you dont own any of your games you have on steam you have a licence for that game which remains property of the game developer. EULA are technically not enforceable legally but there is every chance they would get away with it in court
Fuck that. I couldn't give a damn what technical legal bullshittery slingers try to sling at customers. In every industry you exchange money for a good or a service, even a license key is a non-changing string of characters that you literally own.

Over intellectualizing the simple reality of buying goods is bullshit. Sony was sued through the nose when they marketed Playstation as having "Linux OS support" and later pulling the plug on a feature that sold the product.

Lets not be whimps and give off the message -- Look Linux Devs, "We don't mind being cheated and fucked in the ass. We won't stand up for our rights"

We are fucking equals in the industry in all respects and when every other platform fails from disease the Linux sanctuary will still be standing because of the
"nobody owns it" reality.

Quoting: dubigrasuSo these are the problematic third parties after all?
But I thought that things were going good on that front, wasn't Valve in talks with EAC?
If I was RUST as a business venture. I would be alarmed that my software supplier is having technical difficulties and is NOT able to complete the job. If they are having engine vulkan issues NOW, then what BIG problems are on the horizon in the near future.

It sounds like RUST is dependent on a clusterfuck on wheels. They should be VERY concerned at their suppliers unprofessionalism and lack of qualifications as seen in their poor craftsmanship to prevent cheaters and be free of graphical glitches.

Edit: Here we go with the "blame game" and deferring responsibility being being BAD at your job.

Supergiant Games now have Bastion, Transistor and Pyre up on itch.io
4 May 2019 at 7:12 am UTC

Props Itch.io is the new Humble Bundle in my book

Black Mesa looks pretty incredible in the latest teasers, new roadmap shown
4 May 2019 at 5:30 am UTC

Quoting: Patola
Quoting: ElectricPrismIMO "Open Source" should be split into two new definitions:

Public Source
Libre Source
It would not be a "split". It would be something else. Open source was never meant to refer to proprietary code whose source you could read. There were already software with "readable" but not modifiable code decades ago, like the PINE email client. The Open Source definition is a very strict one, with 10 points the license must meet to be considered as such.

Now, for Black Mesa... Will it leave Early Access before or after Star Citizen?
I wouldn't be surprised if the term had a loose meaning before the OSI came around and created a official definition for what "Open Source" is.

And if the OSI was there @ the beginning instead of tacking on meaning later, then they sure did a poor job selecting a naming schema that is articulate and accurate.

How much more could you fuck up. You might as well be Verizon + the FCC with the "Freedom Internet Act" which is basically the _ opposite _ of internet freedom for the individual and 100% bullshit.

Seriously I am not in the mood to be fed a line of bullshit about how the term "open source" was created with intentions on a specific meaning which is 100% clearly not in the name and confuses people down to this day in 2019.

Public Source and Libre Source will suffice for naming schemas following syntax that actually fucking makes sense so I am inviting anyone who wants to to use them when describing the nature of the code.

Black Mesa looks pretty incredible in the latest teasers, new roadmap shown
3 May 2019 at 6:26 pm UTC Likes: 1

IMO "Open Source" should be split into two new definitions:

Public Source
Libre Source

AFAIK the source code for the Source Engine is Public Source, of course the license is not Libre, and Documentation and Support are not up to the minimum standard most devs would require to bind themselves to selecting it as a fate.

https://github.com/ValveSoftware/source-sdk-2013 [External Link]

IIRC Unreal 4 Engine is in the same boat, Public Source but not Libre Source

Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
3 May 2019 at 3:00 am UTC Likes: 3

1. Invent "broad undescriptive" narrative of problems outside your control.
2. Make sure to publicly defer blame via blog with "Hey guys, it's not our fault"
3. Pull the plug on a customer base that has given you money for a product thereby revoking their ability to use their license.

When the shit hits the fan every Linux gamer who has a copy needs to spam the fuck out of their refund system to remind them how much of a pain in the ass and mistake they made for themselves.

To clarify: Their profit model isn't SaaS (Software as a Service), it's selling licenses.

A look over the ProtonDB reports for April 2019, now over forty thousand reports logged
2 May 2019 at 7:42 pm UTC

Yeah if we could start measuring success as having great apps, drivers and working out of box pretty good instead of numerically comparing things that would be great. There are so many numerical statistical comparisons that are malnourished of actual useful meaning.

Epic looking fantasy RPG 'Edge Of Eternity' still plans a Linux release, not soon though
27 Apr 2019 at 5:40 pm UTC Likes: 2

Quoting: KimyrielleIt's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.

That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.

The gaming industry is strange...
In the alter-words of commander data every time someone says, yeah we're doing Mac, Linux, etc:

Consumer: Have you figured out which libraries and dependencies the game plans on using so that you can achieve your multi platform goal?

Dev: No

Consumer: That would seem to be a preliminary necessary first step.

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
18 Apr 2019 at 8:41 am UTC Likes: 3

@epic. I want Unreal Tournament 4 self updating on Linux.

You do that and bring a native client and we got a truce.

The MMO 'Albion Online' has officially gone free to play and it supports Linux
12 Apr 2019 at 12:56 am UTC

DOTA2 has always been Free To Play. Honestly, I choose to be more optimistic this could easily be a good move at solidifying things. It makes it draw a lot more interest thats for sure.