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Latest Comments by ElectricPrism
The Linux-powered Atari VCS is getting upgraded to AMD Ryzen, shipping dates pushed back
18 Mar 2019 at 9:34 pm UTC

Hello Fans!

The team entered the year 2019 with a lot of great momentum and excitement around the Atari VCS project, confident in our direction and progress. Atari is working with some of the top talent and companies in the business, all helping to implement the vision for both the product and all the elements that go into it.

This project’s integrity and backers’ emotional and financial investments are and will always be our top priorities. Today’s new Atari VCS blog, linked below, discusses our recent decision to upgrade to an all-new AMD chip, and its impact on the product’s delivery which is now end of 2019.

When reading the blog, we hope you all appreciate the reasons why we decided to make this upgrade and why, when given an opportunity to improve the product in exchange for a new delivery date, we chose to upgrade. Working together with project partners and stakeholders, we took the time to fully-mature this important decision before making it public. The team is listening to your comments and questions and are confident that this change positively reflects many of our fans’ and backers’ feedback.

We also acknowledge your requests for more frequent updates, but please bear in mind that Atari and its partners are constrained by mutually-agreed approval processes and other restrictions that may be legal, self-imposed, regulatory and/or some combination of these. Details about the product(s) and strategies of both Atari and its partners can and will be shared only when all stakeholders agree.

We cannot thank you enough for your support!

— The Atari VCS Team
I dont like promises and setbacks.

I know its extermemly difficult to accurately predict human resources, research, development and production but it stinks.

We literally need videos of the prototype.

Also, I pray to god their top prioities arent coddling the fragile emotions of backers.

You literally have one job to do, dont butter us up, make the fucking product work.

Seems like there's no hope for BattlEye support within Steam Play
13 Mar 2019 at 8:03 pm UTC

The ELI5 from a developer perspective (Player Unknown) probably looks like this.

Everyone has a maximum of 8-12 hours in a day where they could work.

They're already slammed with requests from users and problems to fix to keep the wheels running.

With the existing success of the game, why should they divert their very limited resources away from making sure the existing playerbase sustains.

Anyone that has ever owned a large business knows how tricky it is to bring in new human resources, and how ineffective, inefficient, and costly problem identification, and resolution can be. It's really easy to bite off more than you can chew.

With enough player demand though, their priorities can and do change.

Ethan Lee's MAGFest presentation video about Proton & Steam Play is up
8 Mar 2019 at 6:38 pm UTC Likes: 2

Quoting: kuhpunktSo sad to see that there were just like 12 people :/
You gotta correct that perspective fallacy.

For example: During a questionnaire with Bill Gates, a gamer asked for a new Age of Empires 4. Bill Gates then did some business black-magic and supposedly it's now in development.

Those 12 people could be the 12 Masters of Middle Earth gathered in Rivendale for all we know.

Even the immense power a single person can hold is not something to be underestimated. People like Gabe look somewhat homeless and here they hold the keys to our future.

Perspective & Attitude Matters. Look up to the sky, not down at your feet because you'll end up where you're gazing in life.

Some information on why Wine is not going to be using DXVK
26 Jan 2019 at 5:32 pm UTC

Rule #1 to fixing problems: Communicate.

Honestly if I was CodeWeavers I would take it all the way and be loud enough and obnoxious enough, throw some tweets, discord, get phone contact, whatever -- at least get the guy to SAY outright "he prefers to work alone" or some other response even if it's BS.

Then you clearly have accomplished the goal and exhausted the possibility for telephone fuckery and butthurt from no contact from the WINEO camp.

The number of reasons the two emails got no response could have a billion answers, don't tell me that our generation lacks the persistence required, because if that's true our comfy world where we can buy cheeseburgers and have the comfort of our homes and cars will collapse like every other prosperous nation in history from complacence.

Reminds me of H3H3: "Did you try clicking 'try again', guy's clearly' they've done everything! they clicked try again"

Darwin Project no longer works in Steam Play, due to Easy Anti-Cheat
14 Jan 2019 at 5:59 am UTC

This is why I severely limit buying Proton/SteamPlay Games. Gamers can't be easy on developers for fucking us over like this, Native Platform games are always #1 in my book. Proton 2nd, 3rd or more commonly not at all.

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
11 Jan 2019 at 8:41 am UTC Likes: 3

I fully support this decision.

Offloading significant game rendering to a offsite location could seriously geopardize the archival abilities of gaming and playing content in the future when such services are shutdown.

I don't want to buy into that distopia. Its anti consumer and anti gamer.

Epic Games have confirmed a Linux version of their store is not on the roadmap
2 Jan 2019 at 5:31 am UTC Likes: 4

I will be loyal to whoever is loyal to us. Apparently Epic Games is not one of them. They won't have my support or my money until their stance changes.

Valve has been the #1 game developer investing in Linux technology development so they will continue to have my loyalty for some time due to their actions on our behalf.

With all their work to bring Xbox Controller, Dual Shock 4, and others to Steam platform the entire community even those who don't use their platform owe them acknowledgement and mad respect for them making PC gaming a awesome experience.

Whine no more, the bottle for Wine 4.0 RC3 has been popped open
21 Dec 2018 at 8:33 pm UTC Likes: 5

Bravo, having more regular versions will certainly help users distinguish the latest and push packagers to stay on top of fresh releases.

The journey of a thousand miles begins with one step.
- Lao Tzu
It does not matter how slowly you go as long as you do not stop.
- Confucius
It seems like development has been cut up into achievable chunks that work together like VK9, DXVK, Ethan's FAudio, etc...

Impressive work and congratulations on tearing down the wall between the OSes.

Also, a giving a hand for Valve and their collaboration with CodeWeavers and on DXVK.

NVIDIA have now made PhysX open source
4 Dec 2018 at 6:11 am UTC

I guess their angle is PhysX is no longer a chess piece with much strategic value to fortify their dominant hold so open sourcing it is their fallback strategy in the hopes of it increasing their PR?

Or perhaps they hope it lingers making games perform better on Nvidia cards and worse on others if the design can't be adapted for multi-GPU fair use easily.

I'm the cynacist optimist, while this is good news it will take open sourcing a few more nvidia technologies before my handgun stops smoking and I set it down.

I wonder if Nvidia is nervous about Intel entering the dGPU market and freaking out internally some. Both AMD and Intel are in the lead gaining open source favour. Nvidia is behind and could easily loose relevance in a few years time under the right conditions.