Latest Comments by OpenMW
OpenMW 0.11.0
19 Feb 2012 at 5:08 pm UTC
19 Feb 2012 at 5:08 pm UTC
Hello Everyone,
Just a little more bug fixing and some code writing for build automation (which will speed up future releases) and we'll have 0.12.0 out the door. The code is in [B]lgro's[/B] trustworthy and clean hands (they are frequently washed). 0.12.0 includes [B]Jhooks1[/B] work on animations. These will be activated through the console for now as we don't have proper AI for yet.
Two exciting features will make their debut in version 0.13.0
[LIST=1]
Other News
[/LIST]
Just a little more bug fixing and some code writing for build automation (which will speed up future releases) and we'll have 0.12.0 out the door. The code is in [B]lgro's[/B] trustworthy and clean hands (they are frequently washed). 0.12.0 includes [B]Jhooks1[/B] work on animations. These will be activated through the console for now as we don't have proper AI for yet.
Two exciting features will make their debut in version 0.13.0
[LIST=1]
- [B]Dialogue GUI![/B] GUS has done a lot of work on this feature already, but there is some broken backend stuff. [B]Zini[/B] will work on broken things/backend stuff after finishing equipping item task.
- Water rendering. You'll have more to explore and look at soon. Jhooks1 did an awesome job once again.
Other News
- We're shifting to smaller, more frequent releases. Our goal is a 1-2 month release cycle. Zini developed a multi-release roadmap. You can now check out the tentative plans for 0.13.0 through 0.15.0 at http://bugs.openmw.org:81/projects/openmw/roadmap [External Link] We know people want to try out new features and we need their help to identify bugs. More new code released at one time means more to sort through to find the culprit(s) that are causing problems.
- [B]Yacoby[/B] continues work on Terrain Rendering. This feature will be added to 0.14.0 or later. OGRE 1.8 should make adding terrain much easier than is currently possible with OGRE 1.7, but 1.8 is a couple months past their original release date (we understand, our 0.12.0 release is five months overdue).
- Jhooks1 is looking at Project Aedra's excellent implementation of the bullet physics library and seeing if we can't port over parts of it to OpenMW. He's already been able to fix the falling through floor bug.
- ElderTroll wrote an [URL='http://freegamer.blogspot.com/2012/02/morrowind-open-source-pngines-who-they.html']article[/URL] for freegamer about open source morrowind engines.
- BrotherBrick created a wikipage with instructions about testing for novices, I hope that It can be filled with more info soon. Here is the link: http://openmw.org/wiki/index.php?title=Testing [External Link]
- Project History now contains all our old changelogs. http://openmw.org/wiki/index.php?title=Project_History [External Link]
- We picked up a couple new Developers
- Mirrcceam94 joined us recently
- Scrawl is a developer from the vdrift project where he works on graphics! OpenMW will wait to implement advanced graphics until after the 1.0.0 release, but there are still many rendering tasks that need finishing; like particles, a proper skybox, and weather.
[/LIST]
OpenMW 0.11.0
11 Feb 2012 at 3:09 pm UTC
11 Feb 2012 at 3:09 pm UTC
We definitely will. We're planning to do a bimonthly development blog.
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- Many more US states are planning or already have operating system age verification laws
- EA Javelin Anticheat job listing mentions future support for Linux and Proton
- Bazzite gets a big update with KDE Plasma 6.6, Mesa 26.0.1 and more
- > See more over 30 days here
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