Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by OpenMW
Morrowind RPG Open Source Engine OpenMW Releases 0.29
15 Mar 2014 at 2:16 pm UTC

@Liamdawe: Thanks for updating this site with news about our update, all help is welcome!

@commodore256 and Heimdall: I'm no developer, so don't expect any release dates, but for some more information about our progress, check out the roadmap: https://bugs.openmw.org/projects/openmw/roadmap [External Link]. If we are able to make as much progress as last year, OpenMW v1.0 won't be too far away. There is still a lot to do about the OpenCS but the team has always agreed that both don't have to be finished (meaning v1.0) at the same time.

OpenMW V0.28.0 Released! - Morrowind Engine Reimplementation
16 Jan 2014 at 12:36 pm UTC

Quoting: Quote from MeSurely I am missing something here, what is the point of doing all this? Morrowind runs perfectly using wine.
Could someone please explain me?
Because our engine is modern, open-source, maintainable, cross-platform, and will greatly expand modding potential for Morrowind. We will keep gameplay basically vanilla by default. The idea is that many of the features you are thinking of will be able to be made as mods that were previously impossible to create.

For more information about the project: www.openmw.org/faq

OpenMW v0.20.0 released!
21 Dec 2012 at 4:27 pm UTC

Not really, but there are of course a lot of bugs...
Would you like to post on our forums about the bug?

OpenMW v0.20.0 released!
20 Dec 2012 at 8:52 pm UTC

thx, and urm, spread the word! :P

OpenMW 0.11.0
30 Nov 2012 at 11:53 pm UTC

Hello everybody,

Version 0.19.0 has just been released! Release packages for Ubuntu are now available via our Launchpad PPA [External Link]. Release packages for other platforms are available on our Download page [External Link]. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.

View video on youtube.com

Known Issues:

      Launcher crashes on OS X < 10.8
      Extreme shaking can occur during exterior cell transitions for some users

Changelog:

      Implemented sleep/wait
      Further implementation for alchemy/potions
      Implemented death
      Implemented spell creation and spell creation window
      Implemented travel and travel dialogue
      Implemented first layer of global map
      Implemented trainer window
      Implemented skill increase from skill books
      Implemented ESM/ESP record saving
      Fix for Character shaking in 3rd person mode near the origin
      Implemented gamma correct rendering (does not work without shaders)
      Fix for fortify attribute effects on the last 3 attributes
      Fix for NCC flag handling, fixes some collision issues
      Sort birthsign menu alphabetically
      Various fixes/cleanup for the launcher
      Fix for sound listener position updating incorrectly
      Implemented dynamically generating splash image list
      Fix for markers interfering with raycasting
      Fix for crash after picking up items from an NPC

Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw

OpenMW 0.11.0
5 Oct 2012 at 7:49 pm UTC

And we're here again, for the release of version 0.18.0!

This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release commentary video.

View video on youtube.com

Known Issues:

The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
“Shaking screen effect” can occur on cell change

Changelog:

Implemented Level-Up dialog
Implemented Hide Marker, fixes big black blocks
Implemented Hotkey dialog
Implemented Keyboard and Mouse bindings, input system rewritten
Implemented Spell Buying Window
Added support for handling resources across multiple data directories
Implemented Object Movement/Creation script instructions
Initial AI framework implemented
Implemented eating Ingredients
Implemented Door markers on the local map
Implemented using Keys to open doors/containers
Implemented Loading screens
Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
Fixed the size of Preferences menu buttons
Fixed Hand-to-hand always being 100
Fixes for NPC and character animation
Fix for sound coordinates
Fix for exception when drinking self-made potions
Fix for clothes showing up in 1st person
Fix for weird character on door tooltips
Collision fixes
Fix for “onOfferButtonClicked” crash

Interested to help in this project?
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw

OpenMW 0.11.0
29 Sep 2012 at 3:37 pm UTC

Here it is, version 0.17.0! Release packages for Linux are are available on the Download page. This version introduces a new player control system, potion usage, a Pause Menu, and a multitude of fixes and improvements.

The release video:
View video on youtube.com

We also made a FAQ video:
View video on youtube.com

Known Issues:
-Activating a bed can lock up the game
-There is a minor memory leak that will be fixed in 0.18.0

Changelog:
-Implemented potion usage
-Implemented skill gain backend
-Implemented Drain/Fortify dynamic Stats/Attributes magic effects
-Reimplemented dropping items
-Implemented a Pause Menu
-Implemented Camera Modes and proper Player control
-Added support for objects crossing cell borders
-Added support for object rotation and scaling
-Fix for physics shapes and dark textures
-Fix for character normals
-Fix for laggy input on OS X
-Fix for NIF material sharing
-Fixes for various crashes and errors
-Fix for memory leaks
-Various improvements for console scripts
-Various improvements to the source code including cleanup, refactoring and redesign

We always welcome skilled and motivated programmers. Our implementation of bullet is a work in progress and we'd appreciate any help or advice we can get. Just working on a single feature would be a great assistance since making OpenMW is such a huge task. Think of it like Stone Soup: The Game or public works like a library or a park. You can always help the project by spreading the word. Posting info about us on other websites and telling friends who have the skills we are looking for.

Work has also begun on the second and third components of the project. The Example Suite and the Editor.

The Example Suite is a small standalone game and does not contain any Bethesda owned art assets. Therefore, those who do not own Morrowind will be able to play with OpenMW and test it.

The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project, but he could use some help. Here's the link.

Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw

OpenMW 0.11.0
11 Jul 2012 at 12:43 am UTC

The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.
A release video by our very own WeirdSexy can be viewed [URL='https://www.youtube.com/watch?v=ThfZrNVp5kQ&feature=player_embedded']here[/URL] :

View video on youtube.com

Please review the following:
Known Issues:

      Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable shaders under [Objects] in the config file.
      Inputting player -> addspell -NonExistingSpell- makes the command window throw “Error in framelistener: object -NonExistingSpell- not found” continuously. It will also prevent you from moving.

Changelog:

      Added Spell Window
      Added Alchemy Window
      Added support for x.y script sytax
      Weapon and spell icons now update to reflect the selected weapon and spell
      Added in-game settings window
      Launcher now saves user-set renderer settings
      Fixed a crash on OSX due to underwater effets
      Fixed auto-equipping not working in some cells
      Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
      Fix for stats review dialog showing all skills and attribute values as 0
      Fixes for several crashes
      Implemented game modes as a stack to prevent erratic behavior
      Added tooltips to class creation dialog
      Added support for show/hiding windows by clicking HUD elements
      Added support for corect player direction after using a Teleport Door
      Added support for selecting objects in the console by clicking them in the scene
      Added support the use of = as a synonym for ==
      Sped up script object access
      Restructured enabling/disabling of objects by script instruction
      Integrated ogre.cfg file in settings file
      Auto-close windows if a related MW-reference is no longer available
      Fix for bonuses in the character creation process

OpenMW 0.11.0
29 May 2012 at 9:21 am UTC

The OpenMW team is proud to announce the release of version 0.15.0!
Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.

View video on youtube.com

[LEFT]For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this [URL='http://openmw.org/forum/viewtopic.php?f=6&t=755']forum post[/URL] and [URL='http://openmw.org/forum/viewtopic.php?f=2&t=766']this one[/URL] as well.[/LEFT]
[LEFT] [/LEFT]
Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells

OpenMW 0.11.0
2 May 2012 at 5:18 pm UTC

The OpenMW team is proud to announce the release of version 0.14.0!
This release precedes Morrowind’s 10th Anniversary by 2 days!
Release packages for Ubuntu are now available via our [URL='http://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This release brings many notable features, including terrain and water rendering!
A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found [URL='https://www.youtube.com/watch?v=wNjlgg8yRe4']here[/URL].

Please note:

There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.
There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X

Changelog:

      Fix for meshes rendering with the wrong orientation
      Fix for better grabbing of small objects
      Fix to enable toggling of collision rendering
      Updates to be compatible with Ogre 1.8.0 RC1
      Fix for Wireframe mode applying to HUD and Console
      Fix for terrain crashing when moving away from predefined cells
      Fix to allow OS X Launcher to handle spaces in the binary path
      Fix to support TGA textures
      Fix to support wireframe mode in water
      Added water rendering
      Added terrain rendering
      Added ability to render Path Grid
      Added Factions support
      Added Local Map
      Added Compass/Mini-Map
      Added Clothing/Armour redering
      Added Window Pinning
      Added Auto-Equip.
      Added support for containers tracking changes to their contents
      Added several NPC Dialogue Window improvements
      Added backend for a game settings manager
      Added backend for a Spell List and selected spell
      Added backend for NPC holstered/drawn state
      Added a Morrowind.ini Importer (not yet included in the binary packages)
      Refactored the Sound code
      MyGUI updated to version 3.2.0