Latest Comments by OpenMW
Morrowind RPG Open Source Engine OpenMW Releases 0.29
15 Mar 2014 at 2:16 pm UTC
15 Mar 2014 at 2:16 pm UTC
@Liamdawe: Thanks for updating this site with news about our update, all help is welcome!
@commodore256 and Heimdall: I'm no developer, so don't expect any release dates, but for some more information about our progress, check out the roadmap: https://bugs.openmw.org/projects/openmw/roadmap [External Link]. If we are able to make as much progress as last year, OpenMW v1.0 won't be too far away. There is still a lot to do about the OpenCS but the team has always agreed that both don't have to be finished (meaning v1.0) at the same time.
@commodore256 and Heimdall: I'm no developer, so don't expect any release dates, but for some more information about our progress, check out the roadmap: https://bugs.openmw.org/projects/openmw/roadmap [External Link]. If we are able to make as much progress as last year, OpenMW v1.0 won't be too far away. There is still a lot to do about the OpenCS but the team has always agreed that both don't have to be finished (meaning v1.0) at the same time.
OpenMW V0.28.0 Released! - Morrowind Engine Reimplementation
16 Jan 2014 at 12:36 pm UTC
For more information about the project: www.openmw.org/faq
16 Jan 2014 at 12:36 pm UTC
Quoting: Quote from MeSurely I am missing something here, what is the point of doing all this? Morrowind runs perfectly using wine.Because our engine is modern, open-source, maintainable, cross-platform, and will greatly expand modding potential for Morrowind. We will keep gameplay basically vanilla by default. The idea is that many of the features you are thinking of will be able to be made as mods that were previously impossible to create.
Could someone please explain me?
For more information about the project: www.openmw.org/faq
OpenMW v0.20.0 released!
21 Dec 2012 at 4:27 pm UTC
21 Dec 2012 at 4:27 pm UTC
Not really, but there are of course a lot of bugs...
Would you like to post on our forums about the bug?
Would you like to post on our forums about the bug?
OpenMW 0.11.0
30 Nov 2012 at 11:53 pm UTC
30 Nov 2012 at 11:53 pm UTC
Hello everybody,
Version 0.19.0 has just been released! Release packages for Ubuntu are now available via our Launchpad PPA [External Link]. Release packages for other platforms are available on our Download page [External Link]. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.
View video on youtube.com
Known Issues:
Changelog:
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw
Version 0.19.0 has just been released! Release packages for Ubuntu are now available via our Launchpad PPA [External Link]. Release packages for other platforms are available on our Download page [External Link]. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.
View video on youtube.com
Known Issues:
- Launcher crashes on OS X < 10.8
- Extreme shaking can occur during exterior cell transitions for some users
Changelog:
- Implemented sleep/wait
- Further implementation for alchemy/potions
- Implemented death
- Implemented spell creation and spell creation window
- Implemented travel and travel dialogue
- Implemented first layer of global map
- Implemented trainer window
- Implemented skill increase from skill books
- Implemented ESM/ESP record saving
- Fix for Character shaking in 3rd person mode near the origin
- Implemented gamma correct rendering (does not work without shaders)
- Fix for fortify attribute effects on the last 3 attributes
- Fix for NCC flag handling, fixes some collision issues
- Sort birthsign menu alphabetically
- Various fixes/cleanup for the launcher
- Fix for sound listener position updating incorrectly
- Implemented dynamically generating splash image list
- Fix for markers interfering with raycasting
- Fix for crash after picking up items from an NPC
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw
OpenMW 0.11.0
5 Oct 2012 at 7:49 pm UTC
5 Oct 2012 at 7:49 pm UTC
And we're here again, for the release of version 0.18.0!
This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release commentary video.
View video on youtube.com
Known Issues:
The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
“Shaking screen effect” can occur on cell change
Changelog:
Implemented Level-Up dialog
Implemented Hide Marker, fixes big black blocks
Implemented Hotkey dialog
Implemented Keyboard and Mouse bindings, input system rewritten
Implemented Spell Buying Window
Added support for handling resources across multiple data directories
Implemented Object Movement/Creation script instructions
Initial AI framework implemented
Implemented eating Ingredients
Implemented Door markers on the local map
Implemented using Keys to open doors/containers
Implemented Loading screens
Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
Fixed the size of Preferences menu buttons
Fixed Hand-to-hand always being 100
Fixes for NPC and character animation
Fix for sound coordinates
Fix for exception when drinking self-made potions
Fix for clothes showing up in 1st person
Fix for weird character on door tooltips
Collision fixes
Fix for “onOfferButtonClicked” crash
Interested to help in this project?
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw
This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release commentary video.
View video on youtube.com
Known Issues:
The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
“Shaking screen effect” can occur on cell change
Changelog:
Implemented Level-Up dialog
Implemented Hide Marker, fixes big black blocks
Implemented Hotkey dialog
Implemented Keyboard and Mouse bindings, input system rewritten
Implemented Spell Buying Window
Added support for handling resources across multiple data directories
Implemented Object Movement/Creation script instructions
Initial AI framework implemented
Implemented eating Ingredients
Implemented Door markers on the local map
Implemented using Keys to open doors/containers
Implemented Loading screens
Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
Fixed the size of Preferences menu buttons
Fixed Hand-to-hand always being 100
Fixes for NPC and character animation
Fix for sound coordinates
Fix for exception when drinking self-made potions
Fix for clothes showing up in 1st person
Fix for weird character on door tooltips
Collision fixes
Fix for “onOfferButtonClicked” crash
Interested to help in this project?
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw
OpenMW 0.11.0
29 Sep 2012 at 3:37 pm UTC
29 Sep 2012 at 3:37 pm UTC
Here it is, version 0.17.0! Release packages for Linux are are available on the Download page. This version introduces a new player control system, potion usage, a Pause Menu, and a multitude of fixes and improvements.
The release video:
View video on youtube.com
We also made a FAQ video:
View video on youtube.com
Known Issues:
-Activating a bed can lock up the game
-There is a minor memory leak that will be fixed in 0.18.0
Changelog:
-Implemented potion usage
-Implemented skill gain backend
-Implemented Drain/Fortify dynamic Stats/Attributes magic effects
-Reimplemented dropping items
-Implemented a Pause Menu
-Implemented Camera Modes and proper Player control
-Added support for objects crossing cell borders
-Added support for object rotation and scaling
-Fix for physics shapes and dark textures
-Fix for character normals
-Fix for laggy input on OS X
-Fix for NIF material sharing
-Fixes for various crashes and errors
-Fix for memory leaks
-Various improvements for console scripts
-Various improvements to the source code including cleanup, refactoring and redesign
We always welcome skilled and motivated programmers. Our implementation of bullet is a work in progress and we'd appreciate any help or advice we can get. Just working on a single feature would be a great assistance since making OpenMW is such a huge task. Think of it like Stone Soup: The Game or public works like a library or a park. You can always help the project by spreading the word. Posting info about us on other websites and telling friends who have the skills we are looking for.
Work has also begun on the second and third components of the project. The Example Suite and the Editor.
The Example Suite is a small standalone game and does not contain any Bethesda owned art assets. Therefore, those who do not own Morrowind will be able to play with OpenMW and test it.
The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project, but he could use some help. Here's the link.
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw
The release video:
View video on youtube.com
We also made a FAQ video:
View video on youtube.com
Known Issues:
-Activating a bed can lock up the game
-There is a minor memory leak that will be fixed in 0.18.0
Changelog:
-Implemented potion usage
-Implemented skill gain backend
-Implemented Drain/Fortify dynamic Stats/Attributes magic effects
-Reimplemented dropping items
-Implemented a Pause Menu
-Implemented Camera Modes and proper Player control
-Added support for objects crossing cell borders
-Added support for object rotation and scaling
-Fix for physics shapes and dark textures
-Fix for character normals
-Fix for laggy input on OS X
-Fix for NIF material sharing
-Fixes for various crashes and errors
-Fix for memory leaks
-Various improvements for console scripts
-Various improvements to the source code including cleanup, refactoring and redesign
We always welcome skilled and motivated programmers. Our implementation of bullet is a work in progress and we'd appreciate any help or advice we can get. Just working on a single feature would be a great assistance since making OpenMW is such a huge task. Think of it like Stone Soup: The Game or public works like a library or a park. You can always help the project by spreading the word. Posting info about us on other websites and telling friends who have the skills we are looking for.
Work has also begun on the second and third components of the project. The Example Suite and the Editor.
The Example Suite is a small standalone game and does not contain any Bethesda owned art assets. Therefore, those who do not own Morrowind will be able to play with OpenMW and test it.
The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project, but he could use some help. Here's the link.
Join Us:
OpenMW Homepage: http://openmw.org/ [External Link]
Official Youtube Channel: http://www.youtube.com/user/MrOpenMW [External Link]
For New Developers: [URL='http://wiki.openmw.org/index.php?title=Contribution_Wanted']http://wiki.openmw.org/index.php?title= ... ion_Wanted[/URL]
Forums: http://openmw.org/forum/ [External Link]
Chat @freenode http://freenode.net/ [External Link] #openmw
OpenMW 0.11.0
11 Jul 2012 at 12:43 am UTC
11 Jul 2012 at 12:43 am UTC
The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.
A release video by our very own WeirdSexy can be viewed [URL='https://www.youtube.com/watch?v=ThfZrNVp5kQ&feature=player_embedded']here[/URL] :
View video on youtube.com
Please review the following:
Known Issues:
Changelog:
A release video by our very own WeirdSexy can be viewed [URL='https://www.youtube.com/watch?v=ThfZrNVp5kQ&feature=player_embedded']here[/URL] :
View video on youtube.com
Please review the following:
Known Issues:
- Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable shaders under [Objects] in the config file.
- Inputting player -> addspell -NonExistingSpell- makes the command window throw “Error in framelistener: object -NonExistingSpell- not found” continuously. It will also prevent you from moving.
Changelog:
- Added Spell Window
- Added Alchemy Window
- Added support for x.y script sytax
- Weapon and spell icons now update to reflect the selected weapon and spell
- Added in-game settings window
- Launcher now saves user-set renderer settings
- Fixed a crash on OSX due to underwater effets
- Fixed auto-equipping not working in some cells
- Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
- Fix for stats review dialog showing all skills and attribute values as 0
- Fixes for several crashes
- Implemented game modes as a stack to prevent erratic behavior
- Added tooltips to class creation dialog
- Added support for show/hiding windows by clicking HUD elements
- Added support for corect player direction after using a Teleport Door
- Added support for selecting objects in the console by clicking them in the scene
- Added support the use of = as a synonym for ==
- Sped up script object access
- Restructured enabling/disabling of objects by script instruction
- Integrated ogre.cfg file in settings file
- Auto-close windows if a related MW-reference is no longer available
- Fix for bonuses in the character creation process
OpenMW 0.11.0
29 May 2012 at 9:21 am UTC
29 May 2012 at 9:21 am UTC
The OpenMW team is proud to announce the release of version 0.15.0!
Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.
View video on youtube.com
[LEFT]For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this [URL='http://openmw.org/forum/viewtopic.php?f=6&t=755']forum post[/URL] and [URL='http://openmw.org/forum/viewtopic.php?f=2&t=766']this one[/URL] as well.[/LEFT]
[LEFT] [/LEFT]
Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells
Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.
View video on youtube.com
[LEFT]For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this [URL='http://openmw.org/forum/viewtopic.php?f=6&t=755']forum post[/URL] and [URL='http://openmw.org/forum/viewtopic.php?f=2&t=766']this one[/URL] as well.[/LEFT]
[LEFT] [/LEFT]
Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells
OpenMW 0.11.0
2 May 2012 at 5:18 pm UTC
2 May 2012 at 5:18 pm UTC
The OpenMW team is proud to announce the release of version 0.14.0!
This release precedes Morrowind’s 10th Anniversary by 2 days!
Release packages for Ubuntu are now available via our [URL='http://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This release brings many notable features, including terrain and water rendering!
A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found [URL='https://www.youtube.com/watch?v=wNjlgg8yRe4']here[/URL].
Please note:
There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.
There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X
Changelog:
This release precedes Morrowind’s 10th Anniversary by 2 days!
Release packages for Ubuntu are now available via our [URL='http://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This release brings many notable features, including terrain and water rendering!
A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found [URL='https://www.youtube.com/watch?v=wNjlgg8yRe4']here[/URL].
Please note:
There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.
There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X
Changelog:
- Fix for meshes rendering with the wrong orientation
- Fix for better grabbing of small objects
- Fix to enable toggling of collision rendering
- Updates to be compatible with Ogre 1.8.0 RC1
- Fix for Wireframe mode applying to HUD and Console
- Fix for terrain crashing when moving away from predefined cells
- Fix to allow OS X Launcher to handle spaces in the binary path
- Fix to support TGA textures
- Fix to support wireframe mode in water
- Added water rendering
- Added terrain rendering
- Added ability to render Path Grid
- Added Factions support
- Added Local Map
- Added Compass/Mini-Map
- Added Clothing/Armour redering
- Added Window Pinning
- Added Auto-Equip.
- Added support for containers tracking changes to their contents
- Added several NPC Dialogue Window improvements
- Added backend for a game settings manager
- Added backend for a Spell List and selected spell
- Added backend for NPC holstered/drawn state
- Added a Morrowind.ini Importer (not yet included in the binary packages)
- Refactored the Sound code
- MyGUI updated to version 3.2.0
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- Many more US states are planning or already have operating system age verification laws
- EA Javelin Anticheat job listing mentions future support for Linux and Proton
- Bazzite gets a big update with KDE Plasma 6.6, Mesa 26.0.1 and more
- > See more over 30 days here
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