Latest Comments by EKRboi
The Team Behind PlayOnLinux & PlayOnMac Reveals PortMyApps (UPDATED)
4 Aug 2014 at 7:49 pm UTC
4 Aug 2014 at 7:49 pm UTC
Quoting: tinouAlso, you'll notice that the website is called PortMyApps, and not PortMyBrandNewGame ;-)I know.. I'm more speaking of wine in general and not pointing at POL exclusively. I just hope it stays "PortMyApps" and doesn't end up being "PortMyGames". that's all I was getting at. Give people an inch and they take a mile =)
The Team Behind PlayOnLinux & PlayOnMac Reveals PortMyApps (UPDATED)
4 Aug 2014 at 7:33 pm UTC Likes: 3
I just don't want to see it become even more of a crutch than it already is that they get use to using instead of doing it the right way.
EDIT* if the source is truely lost because it is that old I really don't have a problem with it as it will most likely show no difference in performance (ie frames locked to 60) than if it was run in windows. Using it as a crutch for newer stuff sucks for me personally. When running in ultra wide (5760x1080) I tend to need every ounce of power my rig has to run them natively in windows.. so when you subtract the loss in performance from using wine it's usually a show stopper for me. I also completely understand that my setup is in no way standard and that I am a minority.
4 Aug 2014 at 7:33 pm UTC Likes: 3
Quoting: n30p1r4t3I never thought the response to this would be so negative. While a native port would be great, in some cases the studio is either too small, or not that well off financially enough to support a native port either in house or via third party.If it really is a small studio who can't afford it then put your source out there (NOT the content) and let the linux community sort it out. If it's something that enough want then someone will port it for little to nothing. Then they will still get the game sale they might otherwise have not so the person can get the data needed to run on the native binary.
I just don't want to see it become even more of a crutch than it already is that they get use to using instead of doing it the right way.
Quoting: tinouAs a developer of PlayOnLinux, and by reading some comments, I want to make things clearer.thanks for this, makes me feel a bit better about it.
This tool is noway made to discorage use of native ports. In fact, you cannot use it port games because it is limited 50Mo.
It is designed for very specific apps (like the one we ported) that could not and would not be ported in other way, or very old game (in general the source code is lost).
Games that can be natively ported won't be ported with PortMyApps, it is not planed for the moment (And there are no point for that!)
EDIT* if the source is truely lost because it is that old I really don't have a problem with it as it will most likely show no difference in performance (ie frames locked to 60) than if it was run in windows. Using it as a crutch for newer stuff sucks for me personally. When running in ultra wide (5760x1080) I tend to need every ounce of power my rig has to run them natively in windows.. so when you subtract the loss in performance from using wine it's usually a show stopper for me. I also completely understand that my setup is in no way standard and that I am a minority.
The Team Behind PlayOnLinux & PlayOnMac Reveals PortMyApps (UPDATED)
4 Aug 2014 at 7:10 pm UTC Likes: 2
4 Aug 2014 at 7:10 pm UTC Likes: 2
While wine and the like are great tools I really wish they were not "pushed" as a real solution to delvelopers and publishers of older and no longer developed apps/games instead of doing a true port. If it is a new game/app there is no excuse to not just do a native port especially if it is being ported to OGL for mac too. It gives the noobs a bad taste as perfomance is almost never on par (unless its older or already opengl (see RAGE)) and only cements the bad things these noobs have read or heard about linux.
Like I said in the steam hardware survey topic, just release the code for your older and not currently maintained titles and the awesome linux community will likely do most if not all of the leg work for you at little to no charge. Then we can just get the actual game content from our steam catalog or directly from the windows install disc(s). I would like to see steam for linux allow for the downloading of non linux games in my catalog for no other reason than to get the data. As an example, Doom3-BFG.. I needed the data for RBDoom3BFG once I compiled it.
Like I said in the steam hardware survey topic, just release the code for your older and not currently maintained titles and the awesome linux community will likely do most if not all of the leg work for you at little to no charge. Then we can just get the actual game content from our steam catalog or directly from the windows install disc(s). I would like to see steam for linux allow for the downloading of non linux games in my catalog for no other reason than to get the data. As an example, Doom3-BFG.. I needed the data for RBDoom3BFG once I compiled it.
Steam Hardware Survey For July 2014, Linux Dips
4 Aug 2014 at 4:26 pm UTC Likes: 2
4 Aug 2014 at 4:26 pm UTC Likes: 2
Obvisouly I don't have any data to back any of this up but it's what makes sense to me from my experience, that said.. In the wake of steam being released for linux as well as steamOS betas there were many who tried them and then have still been forced back to windows for most of their gaming needs. It's great what valve is doing and it has helped immensly, but 600 old and indie titles is obviously not going to get AAA title gamers to switch to linux fulltime. I play some other things but most of my gaming is AAA shooter type titles. Of my 140 games I own on steam.. 21 of them are available for linux and good chunk of those are valve source engine titles that do no work with my 5760x1080 res in linux.. ive posted bug reports to their github about it and it's just not received much attention. Im assuming because it doesn't affect the main focus of their steamOS and steambox's being the single big tv in your living room.
I do like that some major game engines are now being built with linux in mind such as UE4 and from what I have seen from the demos runs well and looks damn good. Unity is a pretty good engine but they still need to iron out some flaws in their linux implementation. Metro: LL runs very well for me in linux but does not look anywhere near as good as it's windows DX11 counterpart. Serious Sam 3 is in the same boat as it runs well but doesnt look as good as it's windows counterpart. While I am glad they have native linux ports and they run well, I built this machine because I enjoy the eye candy in games as much as the gameplay. If gameplay was the only factor in my gaming I would play on a console.
All that said though, for the first time ever, I have more games installed in linux than I do in windows. It's a great feeling really, but the reason is because I am playing some older titles and some others that I only tried because of their linux ability. I have found some games that I enjoy that I otherwise would have not tried. I know that opengl has the ability to spit out dx11 level graphics as the UE4 demos look really damn good. When the larger (AAA) game studios start using these technologies to get on par with the dx11 versions and really get on board with the linux movement, I believe adoption will skyrocket. I have HIGH hopes for 2015 personally.
EDIT* I REALLY wish more studios would open source the engines for their older titles and let the awesome linux community sort it out if they are not going to (in any kind of timely manner). The bioshocks, fallouts, dead spaces, F.E.A.R's, are all ones that quickly come to mind. Let us compile the binary ourselves and then copy the content from the disc or from steam.
I do like that some major game engines are now being built with linux in mind such as UE4 and from what I have seen from the demos runs well and looks damn good. Unity is a pretty good engine but they still need to iron out some flaws in their linux implementation. Metro: LL runs very well for me in linux but does not look anywhere near as good as it's windows DX11 counterpart. Serious Sam 3 is in the same boat as it runs well but doesnt look as good as it's windows counterpart. While I am glad they have native linux ports and they run well, I built this machine because I enjoy the eye candy in games as much as the gameplay. If gameplay was the only factor in my gaming I would play on a console.
All that said though, for the first time ever, I have more games installed in linux than I do in windows. It's a great feeling really, but the reason is because I am playing some older titles and some others that I only tried because of their linux ability. I have found some games that I enjoy that I otherwise would have not tried. I know that opengl has the ability to spit out dx11 level graphics as the UE4 demos look really damn good. When the larger (AAA) game studios start using these technologies to get on par with the dx11 versions and really get on board with the linux movement, I believe adoption will skyrocket. I have HIGH hopes for 2015 personally.
EDIT* I REALLY wish more studios would open source the engines for their older titles and let the awesome linux community sort it out if they are not going to (in any kind of timely manner). The bioshocks, fallouts, dead spaces, F.E.A.R's, are all ones that quickly come to mind. Let us compile the binary ourselves and then copy the content from the disc or from steam.
The Witcher 2 Has A New Performance Focused Beta For Linux
31 Jul 2014 at 11:39 pm UTC
31 Jul 2014 at 11:39 pm UTC
Well... I like the glxosd overlay im seeing here. I installed it on arch and tried adding 'glxosd %command%' to the launch properties on steam but it doesn't launch. Im geuessing because of the launcher. I can't get the game to run via command line as it complains of steam not running when it is. =( 'glxosd glxgears' does work and I can see fps though it doesn't show any gpu or cpu info.
Since I can't see my fps I don't know what it is running at but I can say it seems much smoother than before. Running on ultra -motionblur (hate it) -uber -SSAO. It 'seems' to be around 30fps give or take. Much more playable.. but ill wait til it (hopefully) gets better before playing.
Arch Linux
AMD FX-8350
8gb ddr3 1600
2x GTX 580
also the game is running from a Samsung 840 EVO SSD.
*EDIT fixed the gpu output.. had to change some paths in /bin/glxosd
*EDIT I did some file renaming in the game folder and can now launch TW2 directly from steam but its still not working. liamdawe, are you running 32bit linux? or am I missing something because the github states "32 bit applications running under a 64 bit operating system can't be injected."
Since I can't see my fps I don't know what it is running at but I can say it seems much smoother than before. Running on ultra -motionblur (hate it) -uber -SSAO. It 'seems' to be around 30fps give or take. Much more playable.. but ill wait til it (hopefully) gets better before playing.
Arch Linux
AMD FX-8350
8gb ddr3 1600
2x GTX 580
also the game is running from a Samsung 840 EVO SSD.
*EDIT fixed the gpu output.. had to change some paths in /bin/glxosd
*EDIT I did some file renaming in the game folder and can now launch TW2 directly from steam but its still not working. liamdawe, are you running 32bit linux? or am I missing something because the github states "32 bit applications running under a 64 bit operating system can't be injected."
Only If Free Adventure Game Released On Steam For Linux
30 Jul 2014 at 3:54 am UTC
KSP does the same thing, it's really only noticable in the main menu though when it quickly pans from the kerbalnaut to the busted mun lander.
30 Jul 2014 at 3:54 am UTC
Quoting: GuestIf by that you mean that there still was some tearing, you should probably use the glx backend. I’m using "--vsync opengl-swc --paint-on-overlay --backend glx --glx-no-stencil".I tried as you suggested, but I get the same results. I think it is because of my 3 monitors. I'm pretty sure I remember reading that compton can only sync to a single display. Which is why it does make it better and not so torn but in its place I get more of a distortion line about a 1/8-1/4 inch wide where there would be tearing without it. However if I run it on a single monitor @ 1920x1080 it is tear and distortion free. Sorry for the crappy description but its the best I could come up with =D
KSP does the same thing, it's really only noticable in the main menu though when it quickly pans from the kerbalnaut to the busted mun lander.
Sales Statistics From Developers Part 3
29 Jul 2014 at 9:33 pm UTC
29 Jul 2014 at 9:33 pm UTC
Like others have said.. releasing the linux version months after the win or win/mac release kills those linux numbers. Not too many people, myself included, will wait for a game to release on linux months after initial release when they can play it now in win or wine. If they all could just get on the ball and release all platforms at the same time I'm certain the numbers would be better.
Only If Free Adventure Game Released On Steam For Linux
29 Jul 2014 at 9:08 pm UTC
29 Jul 2014 at 9:08 pm UTC
I actually tried this out last night. Interesting to say the least. Lika HadBabits said you will need to go into ~/.config/unity3d/Creability/Only If/prefs and change <pref name="Screenmanager Is Fullscreen mode" type="int">1</pref> to <pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
while it did fix the mouse issues there is still the issue of vsync with unity3d (nvidia + unity = vsync fail) and the tearing was so bad I couldn't play for very long.. using openbox + compton (compton -b --backend xrender --vsync opengl) made it "better" but not enough for me to continue. This is a problem with Unity3d though and not this particular "game". Kerbal Space Program (also unity) gives me the same troubles, though it's a fairly slow moving game so with the aid of compton tearing is hardly an issue. Maybe one day Unity will fix their broken vsync and AA.
while it did fix the mouse issues there is still the issue of vsync with unity3d (nvidia + unity = vsync fail) and the tearing was so bad I couldn't play for very long.. using openbox + compton (compton -b --backend xrender --vsync opengl) made it "better" but not enough for me to continue. This is a problem with Unity3d though and not this particular "game". Kerbal Space Program (also unity) gives me the same troubles, though it's a fairly slow moving game so with the aid of compton tearing is hardly an issue. Maybe one day Unity will fix their broken vsync and AA.
Get Even, A First Person Action Game From The Developers Of Painkiller & Deadfall Adventures
28 Jul 2014 at 10:51 pm UTC
28 Jul 2014 at 10:51 pm UTC
Sorry to revive an "old" one but I just cam across this and must say I am excited for it. Can't wait!
Street Arena, A Top Down Action Game Much Like Early GTA Games
28 Jul 2014 at 9:26 pm UTC
28 Jul 2014 at 9:26 pm UTC
It looks cool. For the style of game it is the graphics look pretty good for a couple of coders with little graphic ability. Hope they make their goal as it will be interesting to see what it looks like once a real graphic artist gets their hands on it. I voted yes on greenlight, though I have not made up my mind if I want to give em any money. The reason? multiplayer only. I have never purchased a game that was multiplayer only for the exact reasons given in the article. Being a small indie title the liklihood of the mentioned issues are even higher. I may have one or two because of a humble bundle.. but that would be the only reason.
It is however an interesting looking linux title.. and it's only $1 so i'm sure I will come around and just do it..
It is however an interesting looking linux title.. and it's only $1 so i'm sure I will come around and just do it..
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