Latest Comments by MicHaeL_MonStaR
AMD opens up the FidelityFX SDK and it's now on GitHub
4 Aug 2023 at 7:41 am UTC
4 Aug 2023 at 7:41 am UTC
I just need that thing where you can set higher resolutions than native... Right now, you just can't set anything higher than your monitor's native resolution, for some reason... Well, the reason being that the feature is not available on Linux... I think it's RSR, Radeon Super Resolution. It has bummed me out all year.
I will get a higher resolution monitor soon, as I'm still "stuck" on 1080p, but still not 4K (1620p instead), and RSR would be useful for things like upscaling, or even taking screenshots natively, as it actually renders the screenshots at that higher resolution and not your monitor's resolution. And of course it actually looks better, even if the physical pixels aren't there.
I will get a higher resolution monitor soon, as I'm still "stuck" on 1080p, but still not 4K (1620p instead), and RSR would be useful for things like upscaling, or even taking screenshots natively, as it actually renders the screenshots at that higher resolution and not your monitor's resolution. And of course it actually looks better, even if the physical pixels aren't there.
Goodbye free time I have discovered Timberborn
4 Aug 2023 at 7:41 am UTC Likes: 1
4 Aug 2023 at 7:41 am UTC Likes: 1
Only now? ;P
Yea, I've also sunk a lot of time into this one already, an earlier version last year actually. - But, while it has potential, it's far from finished and it doesn't have enough to it to really make it worthwhile, in my (and some other people's) opinion(s).
For example, that whole power-principle is cute and all, but it's also very convoluted and takes up a lot of space. It can be a whole project in its own right, while you're often only trying to hook up one or two buildings. - I've seen more people criticize it and it could still change in the future.
In fact, a lot of it could still change, as it already has through the different versions. It's very much an Early Access game and they're creating it as people are giving their feedback.
Another criticism I have is that the whole beaver-theme is... just that, a theme. They didn't take much inspiration from beavers, as they're just characters that live on land, in houses, eating human foods, navigating paths, using machines with "power", eventually even building robots. - It's not that wholesome and after a while it actually becomes rather depressing realizing that it's the only point to the game so far, to automate everything using robots so that the beavers can live their human-like lives leisurely.
Disregarding the beaver-thing, the game itself is fine, though, and while it feels quite like a good old game, it's also a bit more of the same, albeit in a different skin. - I just hope they'll adjust their course quite a bit and also give it a purpose.
Yea, I've also sunk a lot of time into this one already, an earlier version last year actually. - But, while it has potential, it's far from finished and it doesn't have enough to it to really make it worthwhile, in my (and some other people's) opinion(s).
For example, that whole power-principle is cute and all, but it's also very convoluted and takes up a lot of space. It can be a whole project in its own right, while you're often only trying to hook up one or two buildings. - I've seen more people criticize it and it could still change in the future.
In fact, a lot of it could still change, as it already has through the different versions. It's very much an Early Access game and they're creating it as people are giving their feedback.
Another criticism I have is that the whole beaver-theme is... just that, a theme. They didn't take much inspiration from beavers, as they're just characters that live on land, in houses, eating human foods, navigating paths, using machines with "power", eventually even building robots. - It's not that wholesome and after a while it actually becomes rather depressing realizing that it's the only point to the game so far, to automate everything using robots so that the beavers can live their human-like lives leisurely.
Disregarding the beaver-thing, the game itself is fine, though, and while it feels quite like a good old game, it's also a bit more of the same, albeit in a different skin. - I just hope they'll adjust their course quite a bit and also give it a purpose.
Ubisoft Connect broke again but Valve fixed it in Proton Experimental
4 Aug 2023 at 7:41 am UTC
4 Aug 2023 at 7:41 am UTC
I've had a loading-error with the standalone version of Connect through Lutris and Heroic (which I tried in the hopes to fix it, but didn't help) for a month or two now... It just says that it encountered an error and needs to close, even though I had it working for months prior and didn't change anything. - Though, yea, it's probably an update to Connect that didn't like something and then couldn't run properly.
I still get it now, even though I've had updates for Lutris and other things since, but it doesn't fix itself, and I don't get an answer for this issue either, so I don't know what to do about it. - It was fine and then it wasn't.
Actually, I just tried to launch a Ubisoft-game (that needs Connect) through Steam (which I didn't try before), and while Connect updated itself twice this time, it got stuck on the third splash. - However, that was with Proton 8 (which worked before), and considering there was an update to the Experimental version, I tried that, which did work indeed.
Sadly, that still didn't fix it through Lutris, which is a bigger problem for me as I have more games on Connect independently than through Steam (perhaps one or two), which is different from using Connect through Steam, cause you actually open Connect and hit "play" there. - Maybe it's a setting, maybe I could reinstall Lutris or Wine or something. If not, it will be up to the people behind Lutris, I guess.
I hope I can get this fixed before "Mirage" comes out. I've already purchased that last year and I switched to Linux this year, so... oops :whistle:
In any case, thank GabeN for Steam and Proton.
I still get it now, even though I've had updates for Lutris and other things since, but it doesn't fix itself, and I don't get an answer for this issue either, so I don't know what to do about it. - It was fine and then it wasn't.
Actually, I just tried to launch a Ubisoft-game (that needs Connect) through Steam (which I didn't try before), and while Connect updated itself twice this time, it got stuck on the third splash. - However, that was with Proton 8 (which worked before), and considering there was an update to the Experimental version, I tried that, which did work indeed.
Sadly, that still didn't fix it through Lutris, which is a bigger problem for me as I have more games on Connect independently than through Steam (perhaps one or two), which is different from using Connect through Steam, cause you actually open Connect and hit "play" there. - Maybe it's a setting, maybe I could reinstall Lutris or Wine or something. If not, it will be up to the people behind Lutris, I guess.
I hope I can get this fixed before "Mirage" comes out. I've already purchased that last year and I switched to Linux this year, so... oops :whistle:
In any case, thank GabeN for Steam and Proton.
The 8BitDo Retro Mechanical Keyboard looks awesome
4 Aug 2023 at 7:41 am UTC
That doesn't make any sense. - It will simply be the quality that 8bitdo can deliver, regardless of the layout.
4 Aug 2023 at 7:41 am UTC
Quoting: soulsourceNot even a numpad? That doesn't make me optimistic about the quality of the device...Sorry, but what kind of logic is that?... Because it has a certain layout, it dictates the quality?... As in, if it's not a full layout, it would be of lesser quality?...
That doesn't make any sense. - It will simply be the quality that 8bitdo can deliver, regardless of the layout.
BattleBit Remastered is good fun but anti-cheat for Steam Deck & Linux is concerning
11 Jul 2023 at 8:07 am UTC
11 Jul 2023 at 8:07 am UTC
I've really enjoyed the 20 hours or so during the test-runs before it came out in Early Access, but while I was ready to shove some money towards them, just after release I found out about this and I had to step back. - It's really unfortunate, cause this is one of the first multiplayer military-style shooters I've been interested in since years. I mean, I came from games like "Joint Operations", "BF2", "BF2142", and some other games from around that time, but lost interest as everything became "Modern Warfare" from 2007 onward, and this game is more of a throwback to before that time.
But since I permanently switched to Linux this year, it's a terrible situation for me, because I can't be sure if a product that I paid for would be supported for long enough. - And that for a product that should be easy to run and get into, as well as on a platform that's all about support of different platforms that Valve has been working for, with the push for Linux or at least Proton and all that.
And how does this work legally?... I mean, they've actually released a product that could potentially stop working after two weeks of purchasing, and it's very likely that someone will have played for many hours at that point. - What is Steam-support gonna say? - "Too bad!" or what?...
I feel like Steam as a platform should change their policy on games that don't work in one way or another. Like I'm of the opinion that 'CyberPunk 2077' should've been forced to use the Early Access label for the last two years (cause it's just accurate), and in this case, there should at least be a big fat warning that Linux might not be supported eventually, but there's no such thing.
Approximately how long will this game be in Early Access?
“Our plan is to remain in early access likely for two years, giving us sufficient time to refine our product based on user feedback. This duration isn't fixed but is a projection of the time we believe will allow us to deliver a high-quality, user-centric product.”
We will see...
I feel like I should just forget about this game, at least for now, and see what they do and how it turns out during Early Access. - Heck, by the time I might look into it again, it might show up in Humble Choice or something.
But since I permanently switched to Linux this year, it's a terrible situation for me, because I can't be sure if a product that I paid for would be supported for long enough. - And that for a product that should be easy to run and get into, as well as on a platform that's all about support of different platforms that Valve has been working for, with the push for Linux or at least Proton and all that.
And how does this work legally?... I mean, they've actually released a product that could potentially stop working after two weeks of purchasing, and it's very likely that someone will have played for many hours at that point. - What is Steam-support gonna say? - "Too bad!" or what?...
I feel like Steam as a platform should change their policy on games that don't work in one way or another. Like I'm of the opinion that 'CyberPunk 2077' should've been forced to use the Early Access label for the last two years (cause it's just accurate), and in this case, there should at least be a big fat warning that Linux might not be supported eventually, but there's no such thing.
Approximately how long will this game be in Early Access?
“Our plan is to remain in early access likely for two years, giving us sufficient time to refine our product based on user feedback. This duration isn't fixed but is a projection of the time we believe will allow us to deliver a high-quality, user-centric product.”
We will see...
I feel like I should just forget about this game, at least for now, and see what they do and how it turns out during Early Access. - Heck, by the time I might look into it again, it might show up in Humble Choice or something.
AMD GPUs to get Ray Tracing turned on for Mesa 23.2
21 Jun 2023 at 9:10 am UTC
21 Jun 2023 at 9:10 am UTC
Wait, what?... It wasn't available by default before??...
Here's me thinking that, if I'd get a 6000-series GPU (which I did), I'd be able to just turn on ray-tracing for the games that support it. - I mean, yea, supposedly there was a workaround or whatever, but I thought it would simply be available as normal. - And the reason I didn't know is because I haven't really tried a game with ray-tracing yet.
That said, while I'm one of those people who jumped on a 6950XT when that price-drop happened, I found from looking at proper benchmarks that it would still struggle with a lot of games with RT on, at least if you want to run it above 1080p/30fps, because that's basically what it will result in for most. And it doesn't help that I need about 30% more pixels rendered on a 21:9 screen, so that would reduce performance even more.
I'm all about eye-candy, but resolution is definitely part of that, especially as someone who is rather serious about Virtual Photography. - Now, you could say that I should just invest in the best of the best then, but I already literally cringed as I coughed up about 650 Euros for that 6950, let alone anything more recent for roughly double or so, and it already felt "excessive" paying about 330 Euros for a 5700 a few years ago. - I don't exactly do VP for a living, so there's no real justification for "an investment", and I'll have to settle for things like upscaling and such things.
-----
That brings me to a different point, though: One thing I was able to do on Windows was actually using higher-than-native resolutions. Meaning, even if the monitor is say 1080p, as my current one still is, you could still set the in-engine resolution (or even the desktop-resolution) higher, even standards like 1620p (which probably will be my next monitor), which actually did improve the image-quality (despite there not being more pixels physically), AND it would also take screenshots at those resolutions, which of course was very useful to me.
One thing that might cause it, though, is that seemingly Linux does nothing "exclusive full-screen", it always seems to be something like a "borderless full-screen" or whatever, so that might be why the option isn't there (and I also can't force it with applications that have options for custom resolutions, even if I turn on dedicated "exclusive full-screen" when they have it). - But anyway...
Will that ability also make a return or be "turned on", or is there any way I can "turn it on" myself?
Again, I will probably get a 1600p monitor, which would probably make it possible to run games at 1620p (unless the 20 few vertical lines of the monitor's 1600p doesn't "fulfill the requirement" and still prevents the option from showing up), but it would still be nice to be able to choose higher resolutions where possible, especially in combination with some light FSR or something.
So any suggestions as to how to do be able to do that again are very welcome. - It's one major thing (alongside just "Radeon Settings" in general) I'm missing being on Linux for about half a year now.
Here's me thinking that, if I'd get a 6000-series GPU (which I did), I'd be able to just turn on ray-tracing for the games that support it. - I mean, yea, supposedly there was a workaround or whatever, but I thought it would simply be available as normal. - And the reason I didn't know is because I haven't really tried a game with ray-tracing yet.
That said, while I'm one of those people who jumped on a 6950XT when that price-drop happened, I found from looking at proper benchmarks that it would still struggle with a lot of games with RT on, at least if you want to run it above 1080p/30fps, because that's basically what it will result in for most. And it doesn't help that I need about 30% more pixels rendered on a 21:9 screen, so that would reduce performance even more.
I'm all about eye-candy, but resolution is definitely part of that, especially as someone who is rather serious about Virtual Photography. - Now, you could say that I should just invest in the best of the best then, but I already literally cringed as I coughed up about 650 Euros for that 6950, let alone anything more recent for roughly double or so, and it already felt "excessive" paying about 330 Euros for a 5700 a few years ago. - I don't exactly do VP for a living, so there's no real justification for "an investment", and I'll have to settle for things like upscaling and such things.
-----
That brings me to a different point, though: One thing I was able to do on Windows was actually using higher-than-native resolutions. Meaning, even if the monitor is say 1080p, as my current one still is, you could still set the in-engine resolution (or even the desktop-resolution) higher, even standards like 1620p (which probably will be my next monitor), which actually did improve the image-quality (despite there not being more pixels physically), AND it would also take screenshots at those resolutions, which of course was very useful to me.
One thing that might cause it, though, is that seemingly Linux does nothing "exclusive full-screen", it always seems to be something like a "borderless full-screen" or whatever, so that might be why the option isn't there (and I also can't force it with applications that have options for custom resolutions, even if I turn on dedicated "exclusive full-screen" when they have it). - But anyway...
Will that ability also make a return or be "turned on", or is there any way I can "turn it on" myself?
Again, I will probably get a 1600p monitor, which would probably make it possible to run games at 1620p (unless the 20 few vertical lines of the monitor's 1600p doesn't "fulfill the requirement" and still prevents the option from showing up), but it would still be nice to be able to choose higher resolutions where possible, especially in combination with some light FSR or something.
So any suggestions as to how to do be able to do that again are very welcome. - It's one major thing (alongside just "Radeon Settings" in general) I'm missing being on Linux for about half a year now.
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