Latest Comments by MicHaeL_MonStaR
Valve announced more Steam sales and events for 2024
18 Dec 2023 at 9:47 pm UTC
18 Dec 2023 at 9:47 pm UTC
Welcome to the weekly It's Weekend Sale!
Times of Progress is an upcoming city-builder set during the Industrial Revolution
18 Dec 2023 at 9:43 pm UTC
18 Dec 2023 at 9:43 pm UTC
So this is like ANNO 1800 with RollerCoaster Tycoon graphics?... I'm in! (even if that's accurate, I like the look of this)
Here's how Cyberpunk 2077 2.0 runs on Steam Deck and desktop Linux
29 Sep 2023 at 7:53 pm UTC
29 Sep 2023 at 7:53 pm UTC
I've definitely been waiting for this game to be finished, or "ready" by their words, and upon the debacle of an initial release I predicted it would take at least about 2 more years for that to be done. And here we are almost 3 years later, so I guess in my view this game is finally officially done and out. - I refused to touch it, but after all the work they've put into basically overhauling it I'm definitely open to it.
MangoHud v0.7 out now adding presets support like on Steam Deck
29 Sep 2023 at 7:47 pm UTC
29 Sep 2023 at 7:47 pm UTC
I've been using MangoHud through something called GOverlay. I can't seem to find what version MangoHud is at, though, and whether you update that separately or if MangoHud does that.
Also, there's a kind of "catastrophic" issue with MangoHud, in that, when you minimize it, the application's process uses about 9% of your CPU. But not as long as you leave it up, even if it's in the background.
Maybe I should try and install it standalone, but not sure which method to use on the instructions-page...
Also, there's a kind of "catastrophic" issue with MangoHud, in that, when you minimize it, the application's process uses about 9% of your CPU. But not as long as you leave it up, even if it's in the background.
Maybe I should try and install it standalone, but not sure which method to use on the instructions-page...
VKD3D-Proton v2.10 brings various game fixes, DirectStorage additions and lots more
17 Sep 2023 at 6:12 am UTC
17 Sep 2023 at 6:12 am UTC
Does anyone else also get weird block-effects in a lot of Starfield's particle-effects, like the engine-trails and such? - I have nothing but stock drivers on Pop!_OS and Steam with Proton Experimental. And my best guess it's because of an incompatibility or bad translation or something.
The 8BitDo Retro Mechanical Keyboard looks awesome
5 Aug 2023 at 3:45 am UTC Likes: 2
5 Aug 2023 at 3:45 am UTC Likes: 2
This is great timing for me personally, because I was actually looking for a simple but solid keyboard to add to a standalone emulation-system I'm building soon. - The best-looking option I came across was the retro-styled ones by Durgod. But while one of the three color-schemes they have for it is also along the lines of the NES, the actual form of those keyboards are a bit more reminiscent of the even older consoles, like the Atari or Spectrum or whatever. Or maybe the Famicom, even though they don't have a beige/brown one.
But then I saw that they ask about 250 USD for it, plus reviews that it's actually not technically sound, like even downright not working I believe, so that was not going to happen.
8BitDo to the rescue, I suppose. They made one already better on paper, with more features like complete programability (I think), hot-swappable switches, and... BIG BUTTONS. - All that for around 100 USD.
The fact that it's TKL is fine for me, cause I was looking for a more compact one for a bit more casual/occasional use anyway. It could have been even more compact, but this is cool. - And I kinda hate clicky switches, which these apparently are, but then again, it goes with the retro idea, for lighter use it's fine, AND they're hot-swappable.
I must say, the visual presentation is a lot better (than the Durgod) with the shapes, colors, and keycaps. Though, too bad about the "Win"-keycap, which they could've made more "agnostic", as well as the software.
Speaking of which, perhaps they might finally start developing for Linux, because they've grown a lot over just the last few years even, and all of their hardware that is intended for PC actually does simply work on Linux. It's just that the programming-software doesn't. - Then again, Razer is massive and they still have strict Windows-support only. Even though support actually told me they're working on Linux-support, but without any time-frame. So that seems a case of the developers wanting to but no support from "upstairs".
Anyway, this keyboard seems like a really good deal for the price, and 8BitDo's quality is often solid. I'm a bit of a sucker for their products, but with good reason and I haven't had issues with most of them (except an older one). - Already take-my-money'd this one, so we'll see (in November).
But then I saw that they ask about 250 USD for it, plus reviews that it's actually not technically sound, like even downright not working I believe, so that was not going to happen.
8BitDo to the rescue, I suppose. They made one already better on paper, with more features like complete programability (I think), hot-swappable switches, and... BIG BUTTONS. - All that for around 100 USD.
The fact that it's TKL is fine for me, cause I was looking for a more compact one for a bit more casual/occasional use anyway. It could have been even more compact, but this is cool. - And I kinda hate clicky switches, which these apparently are, but then again, it goes with the retro idea, for lighter use it's fine, AND they're hot-swappable.
I must say, the visual presentation is a lot better (than the Durgod) with the shapes, colors, and keycaps. Though, too bad about the "Win"-keycap, which they could've made more "agnostic", as well as the software.
Speaking of which, perhaps they might finally start developing for Linux, because they've grown a lot over just the last few years even, and all of their hardware that is intended for PC actually does simply work on Linux. It's just that the programming-software doesn't. - Then again, Razer is massive and they still have strict Windows-support only. Even though support actually told me they're working on Linux-support, but without any time-frame. So that seems a case of the developers wanting to but no support from "upstairs".
Anyway, this keyboard seems like a really good deal for the price, and 8BitDo's quality is often solid. I'm a bit of a sucker for their products, but with good reason and I haven't had issues with most of them (except an older one). - Already take-my-money'd this one, so we'll see (in November).
AMD opens up the FidelityFX SDK and it's now on GitHub
5 Aug 2023 at 3:05 am UTC
5 Aug 2023 at 3:05 am UTC
Quoting: dpanterOh, right. I read about that before. - But isn't that something you have to configure for each individual game? As opposed to simply having the option of a higher resolution in the in-game settings.Quoting: MicHaeL_MonStaRI just need that thing where you can set higher resolutions than native...Give Gamescope a spin?
The 8BitDo Retro Mechanical Keyboard looks awesome
5 Aug 2023 at 2:55 am UTC
I mean, I have a separate keypad for my left hand (keyboards are for typing words in my opinion), which is to the left of my currently regular-sized keyboard, and the mouse to the right of that. I'm quite comfortably in a fairly natural position like that. - How is it too wide when that's wider than the keyboard (about 60-70cm)?...
Also, just so you know, one set of buttons (one single device) is included with the keyboard, apparently for some reason but I'm not complaining cause big buttons. :grin:
5 Aug 2023 at 2:55 am UTC
Quoting: scaineI've been TKL (ten key-less) for over a decade now and would never consider a keyboard with a numpad. The width of those keyboards makes my gaming uncomfortable because the keyboard ends up so wide.I don't understand: You're uncomfortable because of the width of a regular keyboard of about 45cm wide?... Do you put your arms straight ahead when playing games or something?...
So I'm definitely interested in one of these. I'd probably end up getting at least one of those huge buttons too, to act as a giant "mute", as I do a lot of video conferencing while working from home.
Those dials for booking look amazing too. Very impressed with this design. Love it!
Hopefully they land for the UK soon.
I mean, I have a separate keypad for my left hand (keyboards are for typing words in my opinion), which is to the left of my currently regular-sized keyboard, and the mouse to the right of that. I'm quite comfortably in a fairly natural position like that. - How is it too wide when that's wider than the keyboard (about 60-70cm)?...
Also, just so you know, one set of buttons (one single device) is included with the keyboard, apparently for some reason but I'm not complaining cause big buttons. :grin:
Tencent to get a majority stake in Dying Light dev Techland
4 Aug 2023 at 7:42 am UTC
4 Aug 2023 at 7:42 am UTC
It might have no effect on Techland and actually help them, or it will make their products/decisions more "corporate". - Even though I was fairly excited about 'Dying Light 2', and definitely approve of their long-term support for the first game, which they could've stopped working on as soon as the first year and moved on (but actually kept at it for a decade, which is kinda nuts), I found this second game to be a bit... "too triple-A"?...
Don't get me wrong, I'm not some kind of hipster that needs everything to be "indie" or "double-A" or open-source, even though I'm here. But the first game had that good balance of it being kind of high-production, but not too much and just being a solid game in general. - The new one is trying to be higher-production, which is just logical for a studio/company to strive for, and not bad for the product, but it feels like it's MORE for the business-appeal than the game.
And so it shows, now that they caught the attention of a titan like Tencent. They've "made it". - But at what cost?... We'll see. - Their next game will probably be like a decade away as well, as they will probably stick to "DL2" for years to come. But considering now there is a bigger investor in the picture, who knows what will be shoehorned into that game. - I wouldn't be surprised if some controversial decisions will be made down the line, and we'll hear of it...
Don't get me wrong, I'm not some kind of hipster that needs everything to be "indie" or "double-A" or open-source, even though I'm here. But the first game had that good balance of it being kind of high-production, but not too much and just being a solid game in general. - The new one is trying to be higher-production, which is just logical for a studio/company to strive for, and not bad for the product, but it feels like it's MORE for the business-appeal than the game.
And so it shows, now that they caught the attention of a titan like Tencent. They've "made it". - But at what cost?... We'll see. - Their next game will probably be like a decade away as well, as they will probably stick to "DL2" for years to come. But considering now there is a bigger investor in the picture, who knows what will be shoehorned into that game. - I wouldn't be surprised if some controversial decisions will be made down the line, and we'll hear of it...
Broforce FOREVER arrives for the legendary action platformer on August 8th
4 Aug 2023 at 7:42 am UTC
4 Aug 2023 at 7:42 am UTC
It also needs a bunch of QoL-improvements like the menus alone. They're very annoying and unintuitive to navigate, at least to apply settings. - Things like mapping keys and buttons is just a nightmare and you can't do it properly.
Also, resolutions don't all work properly and especially with different aspect-ratios they can break both the menus and the game itself. - The former when you use a wider monitor and it actually crops off the menu, so you can't see what you're navigating to, and in-game with some levels that keep the view going and you can't go too low or you'll die, which makes it tighter in 21:9 and thus you can't go as low as you could in 16:9. - The problem being, you can't run it in a less wide resolution, as it won't accept it for some reason (probably a Unity-thing). - It also crops the boss-introduction screens, but aside from the presentation that of course doesn't really break anything.
Anyway, just saying... I'd rather have QoL-updates than content, even though it's cool they're doing that. - I've already commented on their update-page and such, but unless they've already quietly improved things, I doubt they'll do much about it as they claim this is their last update. - Could imply content specifically, but perhaps they're actually just done in general.
Also, resolutions don't all work properly and especially with different aspect-ratios they can break both the menus and the game itself. - The former when you use a wider monitor and it actually crops off the menu, so you can't see what you're navigating to, and in-game with some levels that keep the view going and you can't go too low or you'll die, which makes it tighter in 21:9 and thus you can't go as low as you could in 16:9. - The problem being, you can't run it in a less wide resolution, as it won't accept it for some reason (probably a Unity-thing). - It also crops the boss-introduction screens, but aside from the presentation that of course doesn't really break anything.
Anyway, just saying... I'd rather have QoL-updates than content, even though it's cool they're doing that. - I've already commented on their update-page and such, but unless they've already quietly improved things, I doubt they'll do much about it as they claim this is their last update. - Could imply content specifically, but perhaps they're actually just done in general.
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck