Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by sonic2kk
SteamOS 3.6.18 Beta released, still not quite the true end of the line
14 Oct 2024 at 6:39 pm UTC

SteamOS 3.6 still has a few issues to iron out before it could go into stable IMO. The main ones I remember are:
- Steam always starts in Big Picture when going to Desktop
- More often than not, after a reboot, the Game Mode session will prompt me to log in, and logging in always fails. A restart will fix it.

Both known and semi-common issues to my understanding.

Behaviour Interactive has acquired Darkest Dungeon developer Red Hook Studios
24 Sep 2024 at 9:14 pm UTC

Quoting: chickenb00Epic announced they may no longer provide exclusivity deals with payments up front.
That is some good news at least. I wasn't concerned that they would take another deal, moreso that I am soured on any studio that accepts it (yes, even Tomorrow Corporation which is my profile picture, I am ashamed to have supported them). A buyout here is a better deal, but being bought by the team behind Dead by Daylight (or any developer that includes invasive client-side anti-cheat and/or Epic Online Services in their games) is just more reason to avoid anything from Red Hook Studios in the future.

I also own Darkest Dungeon, it was gifted to me and I played some hours of it, but it never gripped me. Perhaps it was the RNG that put me off. After the Epic deal for Darkest Dungeon 2, I had no reason to ever revisit it.

Behaviour Interactive has acquired Darkest Dungeon developer Red Hook Studios
24 Sep 2024 at 4:30 pm UTC Likes: 1

I can't say I like the Dead by Daylight devs (they include Easy Anti-Cheat malware with their "game", and afaik enforce cross play woth Epic Online Services malware) but I also can't say I like the Darkest Dungeon devs (Darkest Dungeon 2 was an Epic Exclusive).

Can't say I respect either studio, perhaps they're made for each other. :tongue:

Retro racer Slipstream has a final update with new content, mod tools, and Steam Workshop support
7 Sep 2024 at 1:30 am UTC Likes: 2

Quoting: pbSo I tried to play it in 2019 and I couldn't finish the tutorial, because the slipstream mechanics didn't work, on Linux anyway. I wonder if they fixed it.
It worked for me back in 2018, the dev even mentioned that they developed the game on Linux back then. It used to be distributed as an AppImage, since the move from libGDX to FNA though I think it uses a standard binary.

I have only played a couple hours over the years, but I haven't had any trouble...

Baldur's Gate 3 patch 1.7 is out now with a mod manager, modding toolkit and lots more
5 Sep 2024 at 8:58 pm UTC Likes: 1

I always get a few hours into this game, up until getting to camp, and then I never go back. I try again, and the same thing happens. This has happened at least three times since launch. It seems like a game I could get hyper-immersed in, but not having 12-14 hours a day everyday to get sucked into the story has really made it difficult for things to "click".

One day I'll sit down and play it!

GE-Proton 9-13 released bringing in a fix for World of Warcraft
5 Sep 2024 at 8:52 pm UTC

World of Warcraft Cataclysm Classic works fine for me with DX11 and DX12, played on and off veeeeery casually since Burning Crusade Classic. Haven't played Retail in some years but a few years ago it worked fine with DX11. Some Nvidia users reported issues with the recent Retail expansion "The War Within" on the vkd3d-proton issue tracker, but also reported it works fine with DX11.

Deadlock from Valve no longer a secret - store page is up and we can finally talk about it
24 Aug 2024 at 3:39 pm UTC Likes: 2

One of the best multiplayer shooter games around that doesn't require any malware "anti-cheat". Just a fun game, the way it should be.

The game is going to get a native build, there is a Native Linux depot. But the game also has native Vulkan support which runs significantly better than the DX11 backend. However the game is still extremely heavy and inconsistent with performance. My 7900XTX cannot run it at maximum settings at 4k60, it can just about run it at the 3rd highest preset, with inconsistent GPU spikes (the store menu jumps GPU usage to around 95%). There is also no FPS limiter built in so to limit the game to 60fps instead of 120fps without using vsync (which increases GPU load by a lot in this game for some reason) you'll have to use the likes of MangoHUD. Dota 2 does this as well I think, very annoying.

Outside of performance needing major tuning, the game has been awesome. Just wish it ran as well as the other Source 2 games, I'm confident performance will be addressed though.

Steam now shows who played mostly on Steam Deck in user reviews
22 Aug 2024 at 11:02 pm UTC

I would like to see this expanded out to per-operating-system as well. There is a big difference between playing on SteamOS and playing on true Desktop Linux. Valve are already tracking time played with Proton as Linux play time, and can differentiate between SteamOS as well (for the Year in Review and now this). It would also be great to filter reviews based on this, for example only reviews from people on the Linux Desktop using the native build (because SteamOS may enforce Proton for battery or modding purposes, and enforces the Steam Linux Runtime 1.0 currently for all native titles, but the Linux Desktop is much more free).

Celebrating 6 years since Valve announced Steam Play Proton for Linux
22 Aug 2024 at 4:00 am UTC Likes: 6

Happy birthday to Proton, and massive respect to all of the contributors to WINE, core projects like DXVK and vkd3d-proton (and the original vkd3d that it was forked from), and the wider Linux gaming tooling that has come about ultimately in large part because of Proton's influence on Linux gaming like MangoHUD and Gamescope. The Mesa devs also often get left out, the work on the core Mesa project before Proton (~2013 is when I remember things taking a big step up) to make the drivers so damn robust, and continued developments like Zink and NVK. The incredibly valuable work that at this point surely hundreds of folks if not more have contributed to cannot be understated, and that is not simply the folks working for/contracted by Valve, Collabora, CodeWeavers, or RedHat, but also the dedicated volunteers.

MOUSE: P.I. For Hire looks like Steamboat Willie as a FPS
20 Aug 2024 at 7:31 pm UTC Likes: 2

I have been super excited for this one since the original announcement, although anyone else I have shown the trailer to has been less than enthusiastic for some reason. :huh: