Latest Comments by Talon1024
Massive update to Caves of Qud brings fully native gamepad and Steam Deck support
16 Nov 2023 at 5:15 pm UTC Likes: 4
16 Nov 2023 at 5:15 pm UTC Likes: 4
I heard the developer has been working on porting Caves of Qud to the Godot engine [External Link] in response to Unity's new install fees. Even though I don't play this game, I wish them the best all the same.
METAL GEAR SOLID: MASTER COLLECTION Vol.1 is quite broken on Steam Deck / Linux
25 Oct 2023 at 8:59 am UTC
And if the Windows version doesn't work via WINE/Proton, I'd take a shoddy native Linux port over that. At least the native Linux port works...
25 Oct 2023 at 8:59 am UTC
Quoting: tohurI believe Epic Games (Unreal Engine), Unity Technologies (Unity3D), and other game engine vendors are, at least in part, to blame for how shoddy their Linux support is.Quoting: Talon1024IMHO, this is a good example of why we should insist on native Linux ports instead of relying on WINE/Proton for everything.Typically Native ports are worse off then running games in proton as to be frank 98% of the game industry can still give a rats arse about linux.. At least with Proton Valve can step in and brute force games to be compatible were as with native ports we are stuck with what ever half assery devs gives us
And if the Windows version doesn't work via WINE/Proton, I'd take a shoddy native Linux port over that. At least the native Linux port works...
METAL GEAR SOLID: MASTER COLLECTION Vol.1 is quite broken on Steam Deck / Linux
24 Oct 2023 at 7:03 pm UTC Likes: 2
24 Oct 2023 at 7:03 pm UTC Likes: 2
When a game developer does a rerelease like this, one would assume they would test the game on Windows. If the game works on Windows, but is broken on Linux (but not because of Anti-Cheat middleware or DRMalware), it leads me to believe the game would work on Linux if the developer bothered to work on, and regularly test, a native Linux port of the game.
METAL GEAR SOLID: MASTER COLLECTION Vol.1 is quite broken on Steam Deck / Linux
24 Oct 2023 at 6:04 pm UTC
24 Oct 2023 at 6:04 pm UTC
IMHO, this is a good example of why we should insist on native Linux ports instead of relying on WINE/Proton for everything.
Even the Ocean from Analgesic Productions has a source code release
26 Sep 2023 at 9:29 am UTC
However, the developers may need to release some of the assets so that other developers or contributors can properly play around with them in the engine's editor. But seeing as how Haxe/OpenFL doesn't have an editor (at least AFAIK), it is indeed weird that they would release all the assets free of charge under a proprietary license.
My best guess at this point is that the developer wants to confine their assets to this game, and they don't want the assets being used in other games or things.
26 Sep 2023 at 9:29 am UTC
Quoting: Liam DaweThe business model I "wholeheartedly agreed with" was the one where the developers release all the code and none of the assets, so that people would still have to buy the game to play it, even if they have access to the source code.Quoting: Talon1024I think you're misunderstanding. I was agreeing with what BloodScourge pointed out. Releasing the code is the normal way, not giving the entire assets - so devs have no real problem continuing to sell the game.Quoting: Liam DaweSo that the developers can keep making money from the game, whilst having the source code available to anyone who wants to tinker with it, port it to Linux, or whatever.Quoting: BloodScourgeHmmm... Not too fond of this license. Open the code under a FOSS license, keep the assets close/proprietary, if you don't want someone to resell the game as is. Best of both world... :huh:Yeah, that's the normal way, not really sure why they do it like this.
I whole-heartedly approve of that kind of business model, and I believe more game developers should do this. It's a win-win situation for both the original developers and Linux/FOSS fans.
However, the developers may need to release some of the assets so that other developers or contributors can properly play around with them in the engine's editor. But seeing as how Haxe/OpenFL doesn't have an editor (at least AFAIK), it is indeed weird that they would release all the assets free of charge under a proprietary license.
My best guess at this point is that the developer wants to confine their assets to this game, and they don't want the assets being used in other games or things.
Even the Ocean from Analgesic Productions has a source code release
25 Sep 2023 at 8:27 pm UTC
I whole-heartedly approve of that kind of business model, and I believe more game developers should do this. It's a win-win situation for both the original developers and Linux/FOSS fans.
25 Sep 2023 at 8:27 pm UTC
Quoting: Liam DaweSo that the developers can keep making money from the game, whilst having the source code available to anyone who wants to tinker with it, port it to Linux, or whatever.Quoting: BloodScourgeHmmm... Not too fond of this license. Open the code under a FOSS license, keep the assets close/proprietary, if you don't want someone to resell the game as is. Best of both world... :huh:Yeah, that's the normal way, not really sure why they do it like this.
I whole-heartedly approve of that kind of business model, and I believe more game developers should do this. It's a win-win situation for both the original developers and Linux/FOSS fans.
Unity attempt to clarify new install fees as developers revolt
17 Sep 2023 at 1:03 pm UTC Likes: 6
17 Sep 2023 at 1:03 pm UTC Likes: 6
This license agreement change should go on the FSF's long list of ways [External Link] proprietary products mistreat their customers. I don't know what categories it would fall under, however.
VKDoom is a ZDoom-based source port with a focus on Vulkan
15 Sep 2023 at 5:59 am UTC Likes: 3
One good reason for having a Vulkan-focused fork of GZDoom could be to try and improve performance with super fancy mods like Wolfenstein: Blade of Agony. The developers have received a lot of complaints about poor performance, and a port like VkDoom offers an opportunity to optimize the renderer for modern computers, which potentially means higher framerates.
15 Sep 2023 at 5:59 am UTC Likes: 3
Quoting: axredneckIs it made by the same person who added Vulkan to GZDoom?It's made by the person who added post-processing effects like Bloom and SSAO to GZDoom, back when there was the QZDoom fork.
One good reason for having a Vulkan-focused fork of GZDoom could be to try and improve performance with super fancy mods like Wolfenstein: Blade of Agony. The developers have received a lot of complaints about poor performance, and a port like VkDoom offers an opportunity to optimize the renderer for modern computers, which potentially means higher framerates.
Here's some alternatives to the Unity game engine
14 Sep 2023 at 6:33 pm UTC Likes: 1
14 Sep 2023 at 6:33 pm UTC Likes: 1
Remember Blender Game Engine? There's a modern fork of it called UPBGE [External Link]. I've never tried it myself, but they claim it lets you make your game from start to finish without leaving Blender.
If you've taken an interest in game development, and you're a Blender fan, you may have heard of Armory3D [External Link]. It's completely separate from UPBGE, but it sounds very similar in how it works with Blender.
And last, but not least, one of my favourite game engines is GZDoom [External Link], the culmination of over 20 years of bug fixes and feature additions to the id Tech 1 engine.
If you've taken an interest in game development, and you're a Blender fan, you may have heard of Armory3D [External Link]. It's completely separate from UPBGE, but it sounds very similar in how it works with Blender.
And last, but not least, one of my favourite game engines is GZDoom [External Link], the culmination of over 20 years of bug fixes and feature additions to the id Tech 1 engine.
Amnesia: The Dark Descent Redux mod adds Vulkan and DirectX 12 support
9 Sep 2023 at 9:20 pm UTC Likes: 1
9 Sep 2023 at 9:20 pm UTC Likes: 1
If only more game developers would follow the examples set by the early id Software and the early Frictional Games, and release their source code...
I know that's just a pipe dream, however.
And nowadays, access to the source code isn't even required in order for developers to do visual upgrades or "remasters" like this.
I know that's just a pipe dream, however.
And nowadays, access to the source code isn't even required in order for developers to do visual upgrades or "remasters" like this.
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- Run your own band in the pixel art management game Legends of Rock
- California law to require operating systems to check your age
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck