Did you know we have a Forum? Come and say hi to the wider community!
Latest Comments by Talon1024
Even the Ocean from Analgesic Productions has a source code release
26 Sep 2023 at 9:29 am UTC

Quoting: Liam Dawe
Quoting: Talon1024
Quoting: Liam Dawe
Quoting: BloodScourgeHmmm... Not too fond of this license. Open the code under a FOSS license, keep the assets close/proprietary, if you don't want someone to resell the game as is. Best of both world... :huh:
Yeah, that's the normal way, not really sure why they do it like this.
So that the developers can keep making money from the game, whilst having the source code available to anyone who wants to tinker with it, port it to Linux, or whatever.

I whole-heartedly approve of that kind of business model, and I believe more game developers should do this. It's a win-win situation for both the original developers and Linux/FOSS fans.
I think you're misunderstanding. I was agreeing with what BloodScourge pointed out. Releasing the code is the normal way, not giving the entire assets - so devs have no real problem continuing to sell the game.
The business model I "wholeheartedly agreed with" was the one where the developers release all the code and none of the assets, so that people would still have to buy the game to play it, even if they have access to the source code.

However, the developers may need to release some of the assets so that other developers or contributors can properly play around with them in the engine's editor. But seeing as how Haxe/OpenFL doesn't have an editor (at least AFAIK), it is indeed weird that they would release all the assets free of charge under a proprietary license.

My best guess at this point is that the developer wants to confine their assets to this game, and they don't want the assets being used in other games or things.

Even the Ocean from Analgesic Productions has a source code release
25 Sep 2023 at 8:27 pm UTC

Quoting: Liam Dawe
Quoting: BloodScourgeHmmm... Not too fond of this license. Open the code under a FOSS license, keep the assets close/proprietary, if you don't want someone to resell the game as is. Best of both world... :huh:
Yeah, that's the normal way, not really sure why they do it like this.
So that the developers can keep making money from the game, whilst having the source code available to anyone who wants to tinker with it, port it to Linux, or whatever.

I whole-heartedly approve of that kind of business model, and I believe more game developers should do this. It's a win-win situation for both the original developers and Linux/FOSS fans.

Unity attempt to clarify new install fees as developers revolt
17 Sep 2023 at 1:03 pm UTC Likes: 6

This license agreement change should go on the FSF's long list of ways [External Link] proprietary products mistreat their customers. I don't know what categories it would fall under, however.

VKDoom is a ZDoom-based source port with a focus on Vulkan
15 Sep 2023 at 5:59 am UTC Likes: 3

Quoting: axredneckIs it made by the same person who added Vulkan to GZDoom?
It's made by the person who added post-processing effects like Bloom and SSAO to GZDoom, back when there was the QZDoom fork.

One good reason for having a Vulkan-focused fork of GZDoom could be to try and improve performance with super fancy mods like Wolfenstein: Blade of Agony. The developers have received a lot of complaints about poor performance, and a port like VkDoom offers an opportunity to optimize the renderer for modern computers, which potentially means higher framerates.

Here's some alternatives to the Unity game engine
14 Sep 2023 at 6:33 pm UTC Likes: 1

Remember Blender Game Engine? There's a modern fork of it called UPBGE [External Link]. I've never tried it myself, but they claim it lets you make your game from start to finish without leaving Blender.

If you've taken an interest in game development, and you're a Blender fan, you may have heard of Armory3D [External Link]. It's completely separate from UPBGE, but it sounds very similar in how it works with Blender.

And last, but not least, one of my favourite game engines is GZDoom [External Link], the culmination of over 20 years of bug fixes and feature additions to the id Tech 1 engine.

Amnesia: The Dark Descent Redux mod adds Vulkan and DirectX 12 support
9 Sep 2023 at 9:20 pm UTC Likes: 1

If only more game developers would follow the examples set by the early id Software and the early Frictional Games, and release their source code...

I know that's just a pipe dream, however.

And nowadays, access to the source code isn't even required in order for developers to do visual upgrades or "remasters" like this.

Nightdive Studios announce Turok 3 and Star Wars: Dark Forces remasters
23 Aug 2023 at 11:50 pm UTC Likes: 2

Quoting: Luke_Nukem
Quoting: Klaas
Quoting: Luke_NukemThat's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.
I don't know what your point is then. You say they gave nothing back - except they did.
What they gave back in that case is practically nothing. It's not enough code to compile your own Quake2.exe, and they didn't release the code to load or use the new models, textures, and fonts.

From my perspective, it's practically nothing, because if Quake 2 source ports like yQuake2 want to support Quake 2 Remastered, the developers will have to play catch-up and reverse engineer the new model and texture formats, etc.

Nightdive Studios announce Turok 3 and Star Wars: Dark Forces remasters
23 Aug 2023 at 12:49 pm UTC Likes: 2

I was a bit miffed about the Nightdive remasters of Quake and Quake 2 because they gave nothing back to the Open Source Quake/Quake 2 engine projects. Thankfully, this doesn't seem to be the case for their Dark Forces remaster [External Link]:

Night Dive will also be helping me to support the new content they are creating in TFE - though you will be required to purchase the new version of Dark Forces in order to use that content.

First-person co-op dungeon crawler 'Barony' has major upgrade and Steam Deck Verified
8 Aug 2023 at 7:00 pm UTC Likes: 1

I think it's worth mentioning that Barony is open source, licensed under the BSD 2-clause license.

https://github.com/TurningWheel/Barony [External Link]

Voxel Doom II releasing August 1st
21 Jul 2023 at 10:09 pm UTC Likes: 2

Quoting: Luke_NukemPretty sure it'd be fine with engines that convert the maps to full 3d polygonal environments.
GZDoom, k8vavoom, Doomsday, and PRBoom-Plus in hardware-accelerated rendering mode do this.

IIRC the main problem is that the doors, lifts, etc. are not static meshes, even though they can only move vertically.

Quoting: Luke_NukemBut.... I also wonder what effect raytracing could have too.
https://youtu.be/yKHiwnZ3zJo [External Link]

https://github.com/sultim-t/prboom-plus-rt [External Link]