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Latest Comments by Talon1024
Meta announced 'IGL', a high-performance cross-platform graphics library
8 Jul 2023 at 11:31 pm UTC Likes: 1

Quoting: Luke_NukemWe already have bgfx and wgpu..
Plus, there's the upcoming 3D rendering APIs in SDL3.

I can't say whether more options are a good thing or not, but a quick look at the roadmap tells me they've come up with Yet Another Shader Language called SparkSL. Why do we need so many shader languages? There's already GLSL, HLSL, WGSL, GodotSL, etc.