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Latest Comments by neowiz73
An EVE Online developer has built an unofficial Linux launcher, game uses Wine
3 Jun 2016 at 7:41 pm UTC

oh my, i remember when Eve had a cedega Linux build. they had to drop it in favor of newer engine designs for Windows. I was quite sad to see that. never really got into Eve that much, to much time sink for gaining skills. after you have a few million isk then all you do is set around waiting for skills to be learned, it's like watching paint dry.
I think I spent more offline time than online time with that game after a couple of weeks of playtime waiting on skills to be learned. I had joined a guild and even then the most fun I had was mining for a couple of hours. not my idea of a fun game.

Next month marks seven years of me running GamingOnLinux, how should we celebrate?
3 Jun 2016 at 5:18 pm UTC

only the leetest play coffin dodgers! :D seems like a game for fun hijinks.
DIRT showdown is fun also :)

Dota 2 updated to support the Vulkan API
24 May 2016 at 4:52 pm UTC

Quoting: Jajcus
Quoting: neowiz73while in development doing a benchmark won't do any good because with the development layers in place
Development layers can easily be enabled/disabled on runtime using environment variables. Or even when they are configured via game settings, they can be easily disabled and then they cause _no_ overhead. Vulkan validation and debug layers is not a thing that you recompile your whole project with. Just enable it, or not, when loading the Vulkan driver.

There might be some other development / debugging code enabled there, though.
without the dev layers in place then the whole game would crash much easier, it doesn't have the same built in support that openGL has from my understanding. with the dev layers in place it gives a lot of error feedback as well as other analysis. this is much of the reason why it's slower than that of openGL when in development.

Dota 2 updated to support the Vulkan API
24 May 2016 at 4:47 pm UTC

Quoting: minj
Quoting: neowiz73while in development doing a benchmark won't do any good because with the development layers in place Vulkan operates much like OpenGL does on a normal basis. you may see some increases once it's more optimized. you won't see full potential until the development layers are removed from the Vulkan development build, which is when it will be officially released.
Where did you get the idea that they actually ship with those layers on? I would think it would be common sense to disable them even if it's a beta. I'd wager you wouldn't get 20FPS out of it if that was the case.
this has been mentioned in the various talks and presentations by the Khronos Group and certain developers that have already had some experience with the API.

BTW the game has not "shipped" it is in BETA.

Dota 2 updated to support the Vulkan API
24 May 2016 at 12:03 pm UTC

while in development doing a benchmark won't do any good because with the development layers in place Vulkan operates much like OpenGL does on a normal basis. you may see some increases once it's more optimized. you won't see full potential until the development layers are removed from the Vulkan development build, which is when it will be officially released.

There is now an open source driver and GTK3 based UI for interacting with the Steam Controller
24 May 2016 at 11:15 am UTC

going to have to check this out :)
looks like it is designed around python 2.7 and gtk 3.10+ good for compatibility across most of Linux.

Unity3D has plans to support Vulkan in the next quarter
19 May 2016 at 6:32 pm UTC Likes: 3

thank goodness for Android/Google pushing Vulkan because this will help the overall adoption of Vulkan into the mainstream.
can't wait to see ARK get a Vulkan update :D although it won't be anytime soon it would seem.

Stellaris releasing today with day 1 Linux support, here’s my review, livestream later with key giveaway!
10 May 2016 at 5:14 am UTC

Quoting: Mountain Man
Quoting: neowiz73just picked up Stellaris Nova Edition from the Games Republic store, plus I got the Anomoly Warzone Earth for free as well. that's a pretty good deal :)
Except the Anomaly games don't seem to work in Linux, and the developer apparently can't be bothered to fix them.
just checked this out, that kinda sucks then :/ at least i got %15 off Stellaris and it helps the GOL website a little.

Stellaris releasing today with day 1 Linux support, here’s my review, livestream later with key giveaway!
10 May 2016 at 2:14 am UTC

just picked up Stellaris Nova Edition from the Games Republic store, plus I got the Anomoly Warzone Earth for free as well. that's a pretty good deal :)