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Latest Comments by amonobeax
Nvidia release GameWorks SDK 3.1, releasing code on github
16 Mar 2016 at 3:05 pm UTC Likes: 1

OpenSource still far better.

It's awesome to see how AMD's choice to keep pushing technology are shaping the entire industry now. I really hope the earn some marketshare back. I know for sure that my hardware will be red upgrade.

EDIT:
I'd say that releasing code without "opensourcing" it won't make gameworks more popular instead it will fuel GPUOpen with more code for open solutions to graphic effects.
Is this Gameworks Death announcement?

Ubuntu 16.04 dropping the AMD Catalyst/fglrx driver
10 Mar 2016 at 11:39 pm UTC Likes: 1

AMDGPU seems to be going really well.

Once the basis of hybrid stack is done, we'll see the improvements coming. I've heard that a part of Catalyst team is working on AMDGpu as well.

I made my mind, next hardware change I'll go team red for sure.

Star Citizen update, they are considering Vulkan
10 Mar 2016 at 2:15 pm UTC

Quoting: minjhe missed the point that DX12 not only is Win-only it's W10-only
Exactly!

For now DX12 means Win10 + XBONE only.
Vulkan is everything else, including Win7 and Win8.

Last time I saw steam data win10 was about ~35% of the windows installations. So DX12 means reaching 35% of the windows market + the XBONE market.

No wonder why Microsoft is pushing Win10 sooo hard right now. If vulkan is the majority choice... then the games can start coming at RELEASE for linux, which is pretty scary for their plain of turning windows store + Win10 into a closed gaming platform

Linux usage on Steam is better than people think
5 Mar 2016 at 3:22 pm UTC Likes: 1

Boss I 100% agree that there're missing data.

That said, saying the missing data will change considerably is a assumption without any grounding.

Let's not forget we're not at the same page as Windows feature wise. Many linux users don't care, but we're talking about ppl coming from the Windows ecosystem their racionality might differ from ours.

One thing I'd like to know which are happening the most: (I) ppl switching OSes OR (II) ppl adding a new device - like steambox - with a new OS without abbandoning the windows ecosystem.
Valve has covered both possibilities with SteamOS/Linux development and the SteamBoxes.

Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 Mar 2016 at 9:36 pm UTC Likes: 2

Quoting: PlintslchoYeah, that really made me laugh-hard. There may be a hand full of PC gamers that still value freedom when it comes to gaming. But those are certainly not the people arstechnica had in mind when they said that. PC gamers, like all others, have long accepted that there is no real freedom anymore and that their games are tied to one platform or another.
Wait man, not too fast.

There are different degrees of freedom.
I'm pretty sure arstechnica was refering to the freedom the PC platform and gamers have to spin things up. Let's not forget that mods are a HUGE in the PC platform AND Microsoft store is taking it away. The freedom they've talked about are the ones Microsoft will take away with the Store restrictions.

When it comes to the freedom killed by platform lockups then you're 100% right: gamers just don't care about it.

Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 Mar 2016 at 12:27 pm UTC Likes: 1

Good to see how lucid our community is. Well that's what you'd expect from free ppl I guess.

Anyways, I remember myself signing online petitions which asked for Blizzard native Linux ports (I believe it was diablo3 and hearth stone).

Back there Microsoft's plan on walling everything could already be seen in the horizon. I also remember saying something like "You're seeing MS putting sticks one by one and then rolling out the fences around, what are you waiting for? After the wall is finished getting out is much more painful..."

Blizzard aside, I really wonder how the whole game community is going to react to this Microsoft move, because now the wall is done and it's time to close the door.

Microsoft's latest tactics show Gabe Newell of Valve was right to worry
1 Mar 2016 at 10:18 pm UTC Likes: 6

Well things are getting both scary and interesting as Microsoft make its moves.

Using that Gandhi saying linux users usually use:
1) First they ignore you
2) Then they laugh at you
3) then they fight you
4) then you win.

We're entering the war part boys and it's going to be ugly.

What concerns me is that this speed things up and as I said before I believe our platform will need more time to be ready (I'd say 1,5 year). With Microsoft pushing their software store this hard, forcing ppl to switch to windows10 AND stimulating Dev's to make their games on their store to have XBONE/PC compatibility the pressure on Valve is going to skyrocket.

On the other hand, it seems that we can ALWAYS count on Microsoft to do work for us... Their early Microsoft Store feedback is pretty much TERRIBLE, maybe there's something to do with all the retarded limitations they're imposing. What to say? Microsoft being microsoft, in the end, can make it fall.
I'd enjoy that irony very very much.

Looks like Evolve might still come to Linux & SteamOS
20 Feb 2016 at 2:03 pm UTC Likes: 1

I just wish they won't do as some other projects that "aimed" Linux/MAC support:

1st step: For some reason (in this case DLC fest on day zero) fail horribly in the original platform the game was design for.
2nd: Don't "fix" the unpopular mistakes that made the project fail
3rd: Make ports to try another platforms
4th: Stillborn project is launched and surprise surprise! It also fails in those platforms
5th: BLAME THOSE PLATFORMS FOR THE sink.

Bottom line: If you project suck, it sucks in all platforms.

Steam beta client adds Vulkan support, plus some handy Steam Controller adjustments
19 Feb 2016 at 11:59 am UTC Likes: 4

Quoting: PeciskSteam Machine is dead! Vulkan is dead!....errrrr......yay?
What?

Another AMD blog post on Vulkan, this time with info about multithreading
18 Feb 2016 at 1:55 pm UTC Likes: 1

Quoting: maodzedunSomebody more knowledgeable than me, correct me, but I thought a large part of the AMD performance problems on Linux were CPU bound. As in the card is artificially bottlenecked on a single core instead of using them all. If that is the case Vulkan can finally solve that problem (for Vulkan games obviously).
Yeah, most DX11 games relied on strong optimization on the first CPU core.

That was one of the reasons AMD's CPUs would perform so much worse than Intel's. AMD always focused more on expanding the number of cores than in optimizing a single core to be faster.

Since the new trend is Async Computing (instead of multi threading). This can flip the table.

Bottom line: Vulkan is can be a life changer to AMD both in CPU and GPU.