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Latest Comments by amonobeax
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 8:09 pm UTC Likes: 1

@tuubi

Thanks for the info bro!

In other words we can see improvements even with a Vulkan implementation made on the fly. That's awesome!

Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 7:39 pm UTC Likes: 1

Quoting: wolfyrionI want to believe that is still too early to judge Vulkan API.

Vulkan API has to be superior or at least on par with DirectX otherwise cant see the point of a new API :(
10 FPS More than OpenGL is disappointing. Oh well lets hope things will be better...
Chill man, it is too early.
Drivers just arrived, prolly they're all in beta right now (even though only AMD labbled as beta).

Also we don't know how good was Talos principle's implementation of Vulkan. We only know they were the first!

Bottom line: there're too many open variables to draw any conclusion.

The talk about Vulkan at FOSDEM by Jason Ekstrand from Intel now has a video up
11 Feb 2016 at 5:56 pm UTC

It'd be really interesting to see Developers aiming Win7 users having to use Vulkan in order to provide features that M$ would only release with DX12/Windows 10.

How cool would that be? Vulkan would be interesting cause all win7 users would still be using DX11 and locked with it.

Unfortunately M$ is already doing everything on their power to make ppl switch by force... so maybe this won't matter.

Here's the statistics right now ( http://store.steampowered.com/hwsurvey/directx/ [External Link] )
Win10 looks fine, BUT there's still ~65% of the market without DX12. Which I guess is awesome to us.

Valve rep mentions they will eventually survey Big Picture & SteamOS
7 Feb 2016 at 11:13 am UTC Likes: 5

Quoting: BeamboomI read this as just a clear indication that those numbers are very, very low. Else they'd be all over that task for obvious marketing reasons.
You nailed it.

That's the main reason why I think Valve's strategy of not making too much noisy about "steam machines" or "steamOS" makes sense right now.

Take STEAM as an example. What do you think would've happened if they made a huge market campaign behind the steam launch? If you remember steam first steps you know what I'm talking about... it was slow, it took performance from your games (valve games) and no benefit AT ALL could be foreseeing at that time.

Valve just kept developing Steam until it today and look at it now...

I guess the strat with SteamOS and SteamBox will follow some similar pattern.

Valve rep mentions they will eventually survey Big Picture & SteamOS
7 Feb 2016 at 12:43 am UTC

Quoting: adolsonIt's not me who is bringing the numbers. I am simply registering my interest in specific games with their developers... The developers are the ones pointing at the numbers. This is the problem.
Chill bro, I was talking about the Linux survey stuff.

Valve rep mentions they will eventually survey Big Picture & SteamOS
6 Feb 2016 at 6:27 pm UTC Likes: 5

I never thought SteamOs or Steam box would make any difference in the short run.

Quite the opposite: I think that it's a long shot, which is why I don't get why do we bring those numbers monthly.

It's not only for games... everything grows only if there's infrastructure for it.
PPL don't start using an area cause there will be a park there in the future, you don't just begin using a bike case some day you'll have a "bike friendly" environment in your city.

Ohh and let's make 1 thing clear: "I can make it work", won't do.

By the time ANYBODY can make it work with decent performance and a good amount of games we can expect this numbers to go up. Until then nothing will change IMO.

Don't get me wrong we're making huge progress, but it isn't enough yet! That only shows how bad linux was (and still is) as a gaming platform for the average user.

Jason Ekstrand from Intel speaks about Vulkan at FOSDEM 2016
1 Feb 2016 at 12:59 pm UTC Likes: 2

@mrdeathjr

I didn't say anything about Gameworks quality. My concerns are about how it has been used.
The real problem here is how it has become embedded in some games, which means you can't turn off it's features anymore.
This is more concerning if you realise that on other GPU's Phisix runs on the CPU, in other words NVIDIA is free to bottleneck other competitors performance by using it.

Again, I own a GTX 770, but I can't see how this trend is good.

PS: Sry, I won't post about this here anymore. But I really think our community should think about this matter.

Jason Ekstrand from Intel speaks about Vulkan at FOSDEM 2016
31 Jan 2016 at 11:47 pm UTC Likes: 4

Hey guys I know this is a little bit off topic, but aren't you concerned with the choices NVIDIA has been taking lately? ( Long read but worth it: https://www.reddit.com/comments/367qav/ [External Link] )

I own a NVIDA GPU, but I don't really like how it seems they're using Gameworks as a monopoly tool.

I'm actually very afraid that things like Project Cars (which has PhisiX embedded in the game code) start to happen more and more often. Not only AMD (phisix flooding the CPU) users will suffer but previous generations of NVIDIA also (with planned obsolescence).

With Unreal Engine 4 being so close to NVIDIA and adopting Gameworks, I'm really worried.

PS: TBH I'm more affraid of what will happen with the GPU market than what will happen with the API wars.

Talos Principle & Serious Sam 3 getting Vulkan updates, Serious Sam 4 will be on a much improved engine
27 Jan 2016 at 1:22 pm UTC

Quoting: GuestSo putting Vulkan out there for an already released game is worth it simply for the learning experience, even if the game sees little or no performance benefits.
It makes sense. I hope to see more ppl doing following them It'd be awesome.