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Latest Comments by Cyba.Cowboy
Free and open source RTS 0 A.D. Alpha 23 is now out
21 May 2018 at 9:49 am UTC

Quoting: KohlyKohlI was pleasantly surprised when the snap updated yesterday.
Is that the snap from Ubuntu Software? I'm still on Alpha 22...

Also, I have a question - with my NVIDIA laptop, is there any (graphical/performance) benefit over using one version (snap or "regular" installation) over the other?

Valve seem to be tightening their rules on games with sexual content
19 May 2018 at 12:44 am UTC

Yet another reason why I don't buy my games from Steam anymore... DRM, censorship (particularly censorship that is hypocritical and doesn't make sense), the lack of interest in (the Linux-based) Steam Machines.

I buy my games from elsewhere these days, particularly GOG.com (who doesn't censor their games, by the way) - if the developers of these games are upset by Valve Software's stance, they should consider the alternatives, such as GOG.com and itch.io.

The Steam Hardware Survey had some flaw causing cyber cafes to be over-counting users
4 May 2018 at 12:59 am UTC Likes: 3

Meanwhile, it's now been a couple of years since any of the Linux-based computers in our household have been counted in the Hardware Survey... But that's not a bug, and it all works "as designed".

You will be able to build amusement parks, zoos and more in the upcoming Cities: Skylines - Parklife expansion
23 Apr 2018 at 11:43 am UTC

Quoting: cRaZy-bisCuiT@Cyba.Cowboy: When did you start to play this game?
I bought the game in July 2015, so probably somewhere around that time... Seeing as I single-boot a Linux-based operating system, I usually get a couple of hours up on my Linux games straight away, just to make sure the developer knows Linux gamers are around.

I could always be wrong, it's quite a few years ago now... But I don't remember the game running poorly on my last laptop and it certainly doesn't run poorly on the lappy I have now.

Campo Santo, developer of Firewatch has joined Valve
23 Apr 2018 at 3:26 am UTC

Quoting: ShmerlBut DRM and lock-in aren't the same thing. Though they can be related in practice (such as DRM causing lock-in).
That's what I just said, except in much more detail...

Campo Santo, developer of Firewatch has joined Valve
23 Apr 2018 at 2:34 am UTC Likes: 1

Quoting: ShmerlIt's just that some keep claiming that Steam isn't DRM. Arguments that explain how it is DRM were brought many times, so I'm not sure why this topic comes up every so often, but I guess some define DRM only in limited way, that's why they can think that Steam itself isn't one.
*Sigh*

Technically-speaking, Steam isn't DRM... It is an "ecosystem" and just like the Apple iStore or Google Play Store, you're effectively locked-in to that ecosystem indefinitely.

Admittedly, Valve Software have made some aspects of that ecosystem more appealing than they otherwise would be - such as the "buy it once, play it on any supported operating system" thing... But at the end of the day, you're still forced into Valve Software's ecosystem.

Yes GOG.com - my preferred game store (these days, I only buy from Steam if the game is not available through or not likely to come to GOG.com) - offers its games without any form of DRM... And that's important - but so is the advantage of not being locked into a proprietary ecosystem, in fact they're probably just as important as each other.

You can choose to lock yourself into GOG.com's ecosystem of course, with "Galaxy" or whatever they call it... But for the time being, this is optional and as far as we know, not likely to change in the foreseeable future.

In other words, the people arguing GOG.com over Steam above have a very valid point, but they have the terminology completely wrong...

You will be able to build amusement parks, zoos and more in the upcoming Cities: Skylines - Parklife expansion
21 Apr 2018 at 10:22 am UTC

Quoting: Mountain ManI haven't played this game in a long time. Did they ever address the performance issues?
???

It's always run fine on my Asus X556UV Vivobook (2.5GHz, quad-core i7 6500U; 20GB 2133MHz RAM; 2GB NVIDIA GeForce 920MX) under both Ubuntu 16.04 LTS (what I used to use) and Pop!_OS 17.10 (what I use now)... I can't remember the specs on my old lappy (with a low-end AMD Radeon graphics card - can't remember the model), but it ran reasonably well on that too... I've had the game since not long after (the Linux) Launch Day.

Did others have issues with the performance of this game?

You will be able to build amusement parks, zoos and more in the upcoming Cities: Skylines - Parklife expansion
19 Apr 2018 at 10:23 pm UTC

Quoting: CaenthI don't think we'll Cities: Skylines on GOG, ever. The Steam Workshop is too much part of the game. This game without the Workshop will be a shell of a game.
There'd have to be a way, because Cities: Skylines is on other (non-PC) platforms, such as the Sony PlayStation 4/PlayStation 4 Pro... And as we all know, the PlayStation 4/PlayStation 4 Pro is mostly a souped-up PC running a FreeBSD-based operating system.

You will be able to build amusement parks, zoos and more in the upcoming Cities: Skylines - Parklife expansion
19 Apr 2018 at 9:04 am UTC

Now that they're (Paradox Interactive) finally selling their games on GOG.com ("Surviving Mars" has been on there since Launch Day), I'm waiting for them to make this available through GOG.com... I have this game on Steam (with no DLC), but I plan to re-purchase it and al its DLC once it's available through GOG.com, ideally all at the same time.

Surviving Mars from Haemimont Games & Paradox announced for a GOG release
3 Mar 2018 at 12:14 am UTC

Oh heck yes!

I buy most of my Linux games via GOG.com these days (mostly because of the no-DRM thing), so it's great to see this game coming to GOG.com for Linux-based operating systems... Hopefully I can pick this up soon, because Surviving Mars is pretty high on my list of games I want to play.