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Latest Comments by sub
Stadia looks to be very limited at launch and not just the amount of games
18 Nov 2019 at 9:36 pm UTC

The big German PC-Gaming magazine Gamestar has tested Stadia,
and they are very positively surprised from the gaming experience.
I thought they could be biased against it, as PC stakeholder so to say - but no.

Now I'm waiting what Liam has to say about it.

Edit:

And heise.de a very reputable source.
They also report a very positive first experience.

Stadia looks to be very limited at launch and not just the amount of games
16 Nov 2019 at 3:21 pm UTC

Quoting: ZapporLooks like a lot of Feral ports for now, good for them!
Or just use the new DXVK feature to compile a native build. :whistle:

Stadia looks to be very limited at launch and not just the amount of games
16 Nov 2019 at 3:15 pm UTC Likes: 3

Lol, the negativity and scepticism of the article reminds of articles of other news sites when Steam for Linux and, later, the Steam machines have been announced.

Remember when *we* were quite upset that those narrow-minded other sites are so negative about it, when it just has been started and OF COURSE needs some time to evolve and can't live up to the vision just yet? :)

Alwa's Legacy the successor to Alwa's Awakening announced with a Kickstarter campaign
7 Nov 2019 at 2:05 pm UTC Likes: 2

OMG, that pixel art.
I had so much fun with Alwa's awakening.
Instabuy.

The Khronos Group has launched a unified samples repository for Vulkan learning
2 Nov 2019 at 6:39 pm UTC Likes: 1

Quoting: linux_gamer...
The best education on Vulkan to me was the youtube series (german)
Youtube [External Link]
That looks promising. Thanks! :)

Deutsch sollte kein Problem darstellen.

The Khronos Group has launched a unified samples repository for Vulkan learning
1 Nov 2019 at 7:57 am UTC Likes: 4

Thanks very much to both you for the detailed input.
That's much appreciated. :)

So I guess will start getting some of those demos to run and read the spec.
Yet, I'm not expecting it to be "pretty simple". :D

Edit: The base spec is currently > 2100 pages of rather dense content. Ewwww.

The Khronos Group has launched a unified samples repository for Vulkan learning
31 Oct 2019 at 10:01 pm UTC Likes: 5

I wanted to learn OpenGL and didn't manage for years.
Simply couldn't find the time.
Now, I do have some time that I would like to invest in learning a graphics API,
but OpenGL seems to be quite obsolete by now.
Then again, Vulkan as a first graphics API without prior knowledge of GPU architectures,
sounds a bit too challenging.

What do you think is the best approach?
Thanks for any input! :)

Xeno Crisis is a true action-packed retro throwback worth your time and it's out now
29 Oct 2019 at 8:38 am UTC

Quoting: ageres
Quoting: F.UltraThey released it first as a ROM to the Sega MegaDrive, don't know if the PC version is running the rom on an emulator of they also ported it though.
Commercial homebrew NES/SMD games are usually written in C and cross-platform. It isn't platform-specific assembly language.
What's your point?

C code can end up very platform specific, ofc.

Xeno Crisis is a true action-packed retro throwback worth your time and it's out now
28 Oct 2019 at 11:02 pm UTC

Quoting: MrokiiI'm getting sick and tired of "randomly generated" layouts for games like this. It's come to a point that I immediately loose interest in even taking a deeper look at the game. More and more I have a feeling as if these layout-techniques are nothing but a cheap excuse lazy developers use, so they don't have to come up with clever / intriguing level-designs.
This is an undeniable issue indeed.

Xeno Crisis is a true action-packed retro throwback worth your time and it's out now
28 Oct 2019 at 5:53 pm UTC

Quoting: Guest
Quoting: MisterPaytwickNice pixel art arcade game.
It's not pixel art, it's just native resolution to the SMD. And very well done.
I love how they haven't upped it to 60fps, retro style 2d games are horrible at such high frame rates, they belong in the 15-25 area.
Quoting: Guest
Quoting: MisterPaytwickNice pixel art arcade game.
It's not pixel art, it's just native resolution to the SMD. And very well done.
I love how they haven't upped it to 60fps, retro style 2d games are horrible at such high frame rates, they belong in the 15-25 area.
Is this running through an emulator or is this a port?
Never liked the typical look due to the palette and sprite limitation
But that looks amazing if it runs on a Genesis!