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Dying Light Patch Released, Our Thoughts On It, Still Terrible
30 Jan 2015 at 3:46 pm UTC Likes: 1
30 Jan 2015 at 3:46 pm UTC Likes: 1
Doesn't surprise me.
Let's be honest, it's an so-called AAA game which has been in development for a very long time and now it turns out that it's performing abysmal on all platforms: WHO thinks there was just a switch missing to turn on a massive FPS boost?
It's safe to assume this is a structural issue of the engine and improving the performance will most likely be a tremendously difficult work taking a long time. If they'll take that costly challenge at all.
IMHO there's nothing significantly to expect from a patch arriving only several days after release.
Let's be honest, it's an so-called AAA game which has been in development for a very long time and now it turns out that it's performing abysmal on all platforms: WHO thinks there was just a switch missing to turn on a massive FPS boost?
It's safe to assume this is a structural issue of the engine and improving the performance will most likely be a tremendously difficult work taking a long time. If they'll take that costly challenge at all.
IMHO there's nothing significantly to expect from a patch arriving only several days after release.
Dying Light Released For Linux, Some Thoughts, You May Want To Wait
27 Jan 2015 at 1:51 pm UTC
Not quite a new CPU, yet still powerful enough
judging from the Windows version.
The port is just crap and apparently Aspyr doesn't have time
to improve on the "older" ports. Getting new ports out seems to
have higher priority.
I guess it's both; AMD's Catalyst is not as good as Nvidia's proprietary driver
AND/BUT companies don't care enough to improve performance on AMD GPU's.
After all - as I said many times - it got far too easy to get away blaming AMD and
don't invest further time on the issues.
It seems almost everyone will immediately buy the argument that it's AMD's fault.
Easy standing for the developers, isn't it?
Has anyone with an AMD GPU tried Dying Light?
27 Jan 2015 at 1:51 pm UTC
Quoting: PublicNuisanceIt's a quad core 940 BE.Quoting: LapinoplThat is some sloppy work if they don't support AMD video cards. I would say his Phenom II may have more to do with it. Does he mean a Phenom II dual core or a Phenom II quad core ? Big difference.Borderlands 2 still has abysmal performance on my rig.HD 7950
Phenom II + Radeon HD 7950.
Runs perfectly smooth on Win7, though (same machine)
Here's your problem... I don't think it's even officially supported by aspyr (AMD that is)
Not quite a new CPU, yet still powerful enough
judging from the Windows version.
The port is just crap and apparently Aspyr doesn't have time
to improve on the "older" ports. Getting new ports out seems to
have higher priority.
I guess it's both; AMD's Catalyst is not as good as Nvidia's proprietary driver
AND/BUT companies don't care enough to improve performance on AMD GPU's.
After all - as I said many times - it got far too easy to get away blaming AMD and
don't invest further time on the issues.
It seems almost everyone will immediately buy the argument that it's AMD's fault.
Easy standing for the developers, isn't it?
Has anyone with an AMD GPU tried Dying Light?
Dying Light Released For Linux, Some Thoughts, You May Want To Wait
27 Jan 2015 at 1:08 pm UTC Likes: 1
Phenom II + Radeon HD 7950.
Runs perfectly smooth on Win7, though (same machine).
27 Jan 2015 at 1:08 pm UTC Likes: 1
Quoting: XpanderBorderlands 2 still has abysmal performance on my rig.Quoting: pbI have yet to see an AAA game that runs perfectly upon release. ;-)Metro Redux, Metro LL, Borderlands 2/TPS, The WItcher 2 (performance was fine for me), Dead Island just to name few.
while im not hoping to run Dying Light on maximum because my GPU is old midrange 660Ti ... but i would expect it to run at playable framerate on medium/low settings
Phenom II + Radeon HD 7950.
Runs perfectly smooth on Win7, though (same machine).
Dying Light Released For Linux, Some Thoughts, You May Want To Wait
27 Jan 2015 at 10:36 am UTC
27 Jan 2015 at 10:36 am UTC
Oh, not available in my region.
I guess this prevents me from suffering 5-8 FPS on my rusty, heavily outdated Radeon HD 7950.
I guess this prevents me from suffering 5-8 FPS on my rusty, heavily outdated Radeon HD 7950.
Dying Light Is Now Confirmed For Linux, Bring It On Techland
25 Jan 2015 at 11:36 am UTC
25 Jan 2015 at 11:36 am UTC
I'll probably buy the game if it works flawless on AMD GPUs.
Linux Kernel Bug Being Fixed Thanks To Linus Torvalds & The Witcher 2
24 Jan 2015 at 2:41 pm UTC
What is a native wrapper?
Something like Valve does with D3D9-->OpenGL on code level?
That would be ok, but that eON crap still has the windows DLLs around AFAIK,
so I don't think it works that way.
24 Jan 2015 at 2:41 pm UTC
Quoting: STiATI don't consider eON bad (...) doing a d3d/ogl native wrapper (that's what it is)A what?
What is a native wrapper?
Something like Valve does with D3D9-->OpenGL on code level?
That would be ok, but that eON crap still has the windows DLLs around AFAIK,
so I don't think it works that way.
Linux Kernel Bug Being Fixed Thanks To Linus Torvalds & The Witcher 2
24 Jan 2015 at 11:41 am UTC Likes: 1
24 Jan 2015 at 11:41 am UTC Likes: 1
And maybe this is an excuse for somebody in the x86 maintainer team to:D
try a few games on steam. They *are* likely good tests of odd
behavior..
Linus
STAR WARS: DARK FORCES, Now On Linux Thanks To GOG
20 Jan 2015 at 10:37 pm UTC
Knowing quite a bit of C++, I'm completely lost when it comes to the required low-level reverse engineering.
20 Jan 2015 at 10:37 pm UTC
Quoting: DrMcCoyAlso, this means there's now an easy DRM-free source for Knights of the Old Republic II: The Sith Lords [External Link], in case people want to get it to help with xoreos [External Link]. *hinthint* :PI'd love to, but I'm afraid I'm not skilled enough.
Knowing quite a bit of C++, I'm completely lost when it comes to the required low-level reverse engineering.
STAR WARS: DARK FORCES, Now On Linux Thanks To GOG
20 Jan 2015 at 8:46 pm UTC
https://appdb.winehq.org/objectManager.php?sClass=application&iId=122 [External Link]
20 Jan 2015 at 8:46 pm UTC
Quoting: HamishThe main thing that turns me off about Dark Forces is its lack of a proper in-level saving system.Hmm, according to WINE's AppDB Dark Forces II should work ok.
Dark Forces II was one of the games I grew up with, but it sadly does not even work in WINE.
https://appdb.winehq.org/objectManager.php?sClass=application&iId=122 [External Link]
Steam Has A Rather Silly Bug, And It Can Remove Your Files
17 Jan 2015 at 3:11 pm UTC
17 Jan 2015 at 3:11 pm UTC
Quoting: thelimeydragonI create a special file called "-i" in directories I want to keep safe.Unless you go with 'rm --', IIRC.
I do this by doing:
touch ./-i
forces rm to be interactive.
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