Latest Comments by Kallestofeles
BioShock Infinite Released For Linux, Thanks To Virtual Programming
17 Mar 2015 at 6:24 pm UTC Likes: 3
17 Mar 2015 at 6:24 pm UTC Likes: 3
Can't wait for jake's, penguin-recordings' and xpander's videos on this. :P
BioShock Infinite Released For Linux, Thanks To Virtual Programming
17 Mar 2015 at 6:17 pm UTC
17 Mar 2015 at 6:17 pm UTC
Well, that was unexpected... anyways, purchased it right away... not so sure how wise choice that was but I'll see after I get this installed. :P
Spec Ops: The Line Looks Like It's Coming To Linux
17 Mar 2015 at 7:10 am UTC
17 Mar 2015 at 7:10 am UTC
Never got around to that title, but will definitely buy and go through it if released on Linux. :)
President Of Blizzard Responds To The Linux Petition, Petition Owner Creates Childish Response
11 Mar 2015 at 9:02 pm UTC
11 Mar 2015 at 9:02 pm UTC
Quoting: GuestI really can't stay away from OpenGL discussions - so I'm going to briefly deviate from the main topic. It's not so much the OpenGL driver overhead that's the problem, so much as it's lack of developer experience in coding to avoid driver overhead. Actually, done right, the overhead of OpenGL is far less than that of DirectX - but DirectX is probably more friendly to work with (certainly Microsoft put a lot of effort into getting developers to program properly with it), and so OpenGL will require more attention to "get it right".You are correct and obviously you know more about this stuff than I do, so thank you for clearing this a bit and I do totally agree now that I think about this a bit more thoroughly. :)
Note that I'm not commenting on the end result of this, just clearing up a misconception of the root cause. Vulkan will be OpenGL with all the years of cruft removed, which is going to be amazing. Though more difficult to begin with, I think Vulkan will ultimately be easier for developers - they will have more direct control over the video card, rather than trying to find the "fast path" with a higher level API.
President Of Blizzard Responds To The Linux Petition, Petition Owner Creates Childish Response
11 Mar 2015 at 11:40 am UTC
11 Mar 2015 at 11:40 am UTC
The way I see it, in a nutshell, here's where we stand.
You can dual-boot to windows, that would give no reason for the devs to even start thinking about porting to Linux, unless if they're indie devs with a liking towards Linux. Or really support Valve and their decisions.
Should you decide to really support the Linux numbers, one must cut himself from the Windows-only titles. That however is more easily said than done as most gamers have that 1-2 titles that they are really into and will not let go that easily. This is kind of what happened to me. I still have a windows partition, confession, but rarely ever boot into it. Yet there are some times when I just feel like I want the full potential of my hardware I have purchased and OpenGL just won't cut it with its driver overhead... so I get one game and complete it under windows. This however is bad, as the statistics would show win as the marketshare.
Basically, for Blizzard, no wonder they won't make the native ports, there's just no need for them from their standpoint. And given that the OpenGL is what it is at the moment, there's no real reason to start the work until Vulkan has proven itself. Again, from my opinion of Blizzard's standpoint.
We need to wait with patience, hope for Vulkan to develop correctly, people to implement it and show its potential. Then, if the performance is what it should be, people will start moving to Linux, the numbers will increase over time and then, there might be a possibility of seeing a native Blizzard game port.
Those are just my ramblings... ignore if you will. :)
You can dual-boot to windows, that would give no reason for the devs to even start thinking about porting to Linux, unless if they're indie devs with a liking towards Linux. Or really support Valve and their decisions.
Should you decide to really support the Linux numbers, one must cut himself from the Windows-only titles. That however is more easily said than done as most gamers have that 1-2 titles that they are really into and will not let go that easily. This is kind of what happened to me. I still have a windows partition, confession, but rarely ever boot into it. Yet there are some times when I just feel like I want the full potential of my hardware I have purchased and OpenGL just won't cut it with its driver overhead... so I get one game and complete it under windows. This however is bad, as the statistics would show win as the marketshare.
Basically, for Blizzard, no wonder they won't make the native ports, there's just no need for them from their standpoint. And given that the OpenGL is what it is at the moment, there's no real reason to start the work until Vulkan has proven itself. Again, from my opinion of Blizzard's standpoint.
We need to wait with patience, hope for Vulkan to develop correctly, people to implement it and show its potential. Then, if the performance is what it should be, people will start moving to Linux, the numbers will increase over time and then, there might be a possibility of seeing a native Blizzard game port.
Those are just my ramblings... ignore if you will. :)
Cities: Skylines City Builder Releases Today, Some Thoughts After Playing It
10 Mar 2015 at 4:09 pm UTC
But I guess that's where we stand with OpenGL, a lot of driver overhead and a pain to optimize. I have my fingers and toes crossed for Vulkan.
10 Mar 2015 at 4:09 pm UTC
PerformanceI wonder if they know about this and if they're checking what was patched so they could revert whatever it is that started hogging down the performance.
Performance wise it’s a little bad, as I was originally getting around 100FPS on High settings, and then a patch a couple days before release nerfed it down to around 30FPS, and this is on an Nvidia 970. Having the level of detail set to Very High makes it even worse, and does make it very sluggish when you zoom in, so the game is a bit of a hog.
But I guess that's where we stand with OpenGL, a lot of driver overhead and a pain to optimize. I have my fingers and toes crossed for Vulkan.
Steam Hardware Survey For February 2015
8 Mar 2015 at 7:17 pm UTC Likes: 1
I have such high hopes for Vulkan and maybe, we'll eventually see OpenGL rise back to its former glory.
8 Mar 2015 at 7:17 pm UTC Likes: 1
Quoting: liamdaweThey will never drop DX, sad, but true.Agreed. DX will live on as long as there is Windows and, more importantly, as there is Xbox. Freely speaking, DX does its job and does it kind of well. So we'll have to wait and see if Vulkan will clean up the mess that OpenGL's iterations have left behind. I've loved OpenGL since the win98 days when it beat the crap out of DX but sadly, thanks to the former managers of OpenGL and some bad decisions, they left the API to rot as MS managed to pick up DX and polish it.
I have such high hopes for Vulkan and maybe, we'll eventually see OpenGL rise back to its former glory.
Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
5 Mar 2015 at 6:04 am UTC
5 Mar 2015 at 6:04 am UTC
HOLY:::::::::::::SHAIIIIITTTTT!!!
Now this is the news I've been waiting for. I don't usually pre-order, but when I do, I do it out of respect for the Linux dev. effort.
Kerbal Space Program
GRID Autosport
Wasteland 2
Batman
Wanted to throw my moneys at Mordor as well, but I will gladly wait for a second payday until pulling another trigger and pay the full price.
I wonder when will we be seeing the drivers implement Vulkan and if any of those titles on sale will be getting a Vulkan treatment as well...
Now this is the news I've been waiting for. I don't usually pre-order, but when I do, I do it out of respect for the Linux dev. effort.
Kerbal Space Program
GRID Autosport
Wasteland 2
Batman
Wanted to throw my moneys at Mordor as well, but I will gladly wait for a second payday until pulling another trigger and pay the full price.
I wonder when will we be seeing the drivers implement Vulkan and if any of those titles on sale will be getting a Vulkan treatment as well...
Chivalry: Medieval Warfare Exits Beta For Linux, Some Thoughts & A Sale
4 Mar 2015 at 11:44 am UTC
4 Mar 2015 at 11:44 am UTC
Removed.
Speculation: Shadow Of Mordor Appears In A Seemingly Linux Focused App Bundle On SteamDB
24 Feb 2015 at 2:35 pm UTC Likes: 4
24 Feb 2015 at 2:35 pm UTC Likes: 4
Was not initially excited about Shadow of Mordor when it launched, but should something like that hit the Linux gaming market, I shall hit it with my money as it has proven to be quite a good game. :)
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