Latest Comments by natewardawg
Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
20 Jun 2016 at 11:51 pm UTC Likes: 1
As an indie dev I also realise that it's very hard to adjust prices for different regions. We don't have a team, or even an individual who can find out price conversions for cost of living. Is there a resource out there that does cost of living comparisons in an easy to understand format? That would be really nice to have! :)
20 Jun 2016 at 11:51 pm UTC Likes: 1
Quoting: DrMcCoyI think a lot of Americans (like myself) sometimes have a hard time comprehending this. My family and I live in Peru where $1 is about 3.5 Soles and 1 Sol will buy you about what $1 will buy in the US. To put it plainly for other Americans it's like buying a new release of a AAA game but instead of paying $60 you now have to pay $200. Or for a an indie game that is released for $20, you now have to pay $70.Quoting: EhvisObviously they need to allow paying full price for the international version.That's...the opposite of a good fix for this issue.
The price differences exist because of the different cost of living in certain places. A non-native-Russian person living in Russia, who would like the "international" version, will not magically earn more than his native Russian co-workers.
As an indie dev I also realise that it's very hard to adjust prices for different regions. We don't have a team, or even an individual who can find out price conversions for cost of living. Is there a resource out there that does cost of living comparisons in an easy to understand format? That would be really nice to have! :)
You can now map the Steam Controller's buttons to different key presses and modes
17 Jun 2016 at 8:53 pm UTC
17 Jun 2016 at 8:53 pm UTC
This is really exciting to see!
Another thing to note is that Steam (the beta at least) defaults to the Big Picture overlay so that you can use the entire control mapping system even when running a game in desktop mode. :)
Another thing to note is that Steam (the beta at least) defaults to the Big Picture overlay so that you can use the entire control mapping system even when running a game in desktop mode. :)
A new benchmark video shows Dota 2 with Vulkan performing better on Windows than Linux
15 Jun 2016 at 12:32 pm UTC Likes: 4
http://news.softpedia.com/news/nvidia-367-27-video-driver-finally-brings-geforce-gtx-1080-1070-support-to-linux-505199.shtml [External Link]
http://www.nvidia.com/download/driverResults.aspx/104307/en-us [External Link]
15 Jun 2016 at 12:32 pm UTC Likes: 4
Quoting: liamdaweI don't see the point, since I have a 980ti, not the 1080 that was tested. Totally different generation.One issue may be that the 1080 literally just became supported on Linux the day before he posted that video. It may be good to try it on a GPU that's had more time in the oven on Linux. 1080 has been running on Windows since before the 1080 was released.
http://news.softpedia.com/news/nvidia-367-27-video-driver-finally-brings-geforce-gtx-1080-1070-support-to-linux-505199.shtml [External Link]
http://www.nvidia.com/download/driverResults.aspx/104307/en-us [External Link]
Defender's Quest Deluxe launched, a free upgrade for Defender's Quest: Valley of the Forgotten
15 Jun 2016 at 12:25 pm UTC
15 Jun 2016 at 12:25 pm UTC
I've already played it a bit and it's working great! :) It's very nice to not have to install Adobe Air. Fortunately, I don't have the fullscreen bug. I'm on Arch with the NVidia drivers installed.
HITMAN looks like it's coming to SteamOS & Linux
9 Jun 2016 at 5:19 pm UTC Likes: 3
9 Jun 2016 at 5:19 pm UTC Likes: 3
Nice, I hope this also means that Deus Ex Mankind Divided is coming too :)
Defender's Quest DX launching this month, removes Adobe Air and upgrades rather a lot
4 Jun 2016 at 8:38 pm UTC Likes: 1
4 Jun 2016 at 8:38 pm UTC Likes: 1
This is one of the first Steam for Linux games that I played and am looking forward to playing through it again with the new engine. :)
Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
29 May 2016 at 9:49 pm UTC Likes: 7
29 May 2016 at 9:49 pm UTC Likes: 7
I think many people are used to how public companies like Microsoft and Apple make decisions, who's success is determined by stock holder confidence (and therefore stock prices). Valve is a privately held company, so they do what they think is in the company's best interest in the long term. Public companies tend to have to be very short sighted and worry about what the stock price will be next quarter. This is probably the main reason why Microsoft has been forcing Windows 10 updates. It's so they have numbers to report to their stock holders to show how wonderful Windows 10 adoption is, thus keeping them on board and the stock price up. If you look at Valve's history they tend to make major decisions, like Steam (and SteamOS), over the long term without fear of what any stock holders may think. Just my 2c.
If SteamOS is a complete failure in 5 years, then Valve might abandon it. I'm pretty sure that won't happen as Valve is probably already making a decent profit off of it already on top of having enough money to sustain it.
If SteamOS is a complete failure in 5 years, then Valve might abandon it. I'm pretty sure that won't happen as Valve is probably already making a decent profit off of it already on top of having enough money to sustain it.
Dota 2 updated to support the Vulkan API
24 May 2016 at 9:37 pm UTC
24 May 2016 at 9:37 pm UTC
Quoting: minjI agree, if it were officially released you shouldn't have to add the "-vulkan" flag when you launch the game, it should be a menu option in the graphics settings. Also if it's official then having Vulkan support as DLC also seems a bit clumsy.Quoting: neowiz73BTW the game has not "shipped" it is in BETA.How about a source?
Vulkan support for Dota 2 to come next week
19 May 2016 at 8:11 pm UTC
19 May 2016 at 8:11 pm UTC
Quoting: KristianSurely we would see EVEN more AAA ports to Linux if Apple had Vulkan support in Mac OSX, right?That's an excellent point. You're probably right. :)
Vulkan support for Dota 2 to come next week
19 May 2016 at 3:49 pm UTC Likes: 3
Most game studios exist to make a profit, not to support their favorite platform (IE Mac). Vulkan makes Linux a more profitable option by significantly lowering development costs. Metal doesn't lower development costs for Mac ports at all. In fact, it more likely increases development costs moreso than porting to OpenGL because there is far less documentation and help out there for Metal.
However, several developers have already said that Vulkan is almost a 1 to 1 API from DX12, therefore if the Windows DX12 counterpart is already done, the graphics portion of the porting, which is usually where majority of the porting cost will be, is practically already done under Linux. Therefore, a company can much more easily recoup the development costs, and then make a profit, on Linux than Mac.
It makes porting to Linux much less risky than OSX, therefore we may actually see more AAA ports to Linux than OSX.
19 May 2016 at 3:49 pm UTC Likes: 3
Quoting: KristianWhy would a development studio add Vulkan support to their game and/or engine if it already supports DX12 and they have zero intentions to support Linux? As far as I can tell they wouldn't tend to do so.If they have no intentions to support Linux, they won't care about porting to Vulkan, this is obvious. But, that isn't the point.
Most game studios exist to make a profit, not to support their favorite platform (IE Mac). Vulkan makes Linux a more profitable option by significantly lowering development costs. Metal doesn't lower development costs for Mac ports at all. In fact, it more likely increases development costs moreso than porting to OpenGL because there is far less documentation and help out there for Metal.
However, several developers have already said that Vulkan is almost a 1 to 1 API from DX12, therefore if the Windows DX12 counterpart is already done, the graphics portion of the porting, which is usually where majority of the porting cost will be, is practically already done under Linux. Therefore, a company can much more easily recoup the development costs, and then make a profit, on Linux than Mac.
It makes porting to Linux much less risky than OSX, therefore we may actually see more AAA ports to Linux than OSX.
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