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Latest Comments by Purple Library Guy
Editorial: No, Valve is not killing SteamOS or the Steam Controller
21 Jul 2017 at 2:42 pm UTC Likes: 1

This seems like an exaggeration.

Editorial: No, Valve is not killing SteamOS or the Steam Controller
21 Jul 2017 at 7:51 am UTC Likes: 3

Quoting: GuestI am a realist. Linux gaming as it is now is good for indie gaming only.
I think we need some kind of word for games that are made by fairly established companies which are not operating on a shoestring but which do not cost the truly obscene amounts of money and marketing that we associate with the AAA. Maybe AA or something. Because, really, when someone says "indie gaming" I picture a couple guys in a basement, or at most like a quickie rented office space with a bunch of hastily-installed equipment and cables hanging out all over the place. And lots of games, including lots of games on Linux, are not big enough to qualify as AAA but are made by profitable companies with solid sales and track records, moderate numbers of employees, and probably fairly stable offices with ergonomic furniture and receptionists and the whole schmeer.
So if we admit only two categories, "indie" and "AAA", then I guess it's not wrong to say Linux gaming is nearly all indie. But it's kind of misleading. If games are a pyramid in terms of size, slickness and expense, then "indie" sounds like the bottom layer, where in fact Linux has its share of all but the top few blocks.

Editorial: No, Valve is not killing SteamOS or the Steam Controller
21 Jul 2017 at 7:41 am UTC Likes: 3

Quoting: svartalfSoftpedia's the CNN of tech news.

(They're calling CNN the most trusted name in Fake News these days...)
You Americans need to start getting it through your heads that all your main news sources lie to you. The Democrat-slanted ones lie for the Democrats, the Republican-slanted ones lie for the Republicans, and they all lie for the billionaires and the military contractors. So like, whenever they start telling you how incredibly dangerous (Country Leader X) is, and so you have to do something and the response has to be military and so the military needs more money again . . . yeah, it's a lie.

Trains & Things, a multiplayer focused economic strategy game built on Linux
20 Jul 2017 at 4:21 pm UTC Likes: 1

Quoting: razing32Hmm , a competitive economic strategy game . Honestly don't think I've played one of those. Sure I have played games thathad long supply chains before you got to churn out soldiers but never purely economical.
That's making me think of Stellaris, which I'm playing a lot of right now. Building the mining stations and the bases and building up the planets and developing the colonization technologies and enhancing my politics and influence and keeping the people happy and somewhere in mid game we come to the brute fact: It's all so I can make a big stack of warships without the economy falling apart. Not that I really have a problem with that, but there's something absurd there.

Trains & Things, a multiplayer focused economic strategy game built on Linux
20 Jul 2017 at 4:15 pm UTC

Quoting: LeflI was looking at the screenshots before reading and thought: "That looks a lot like Godot"
It's a great Engine, but sadly it starts to have performance pretty soon when you have many meshes in a scene.
(Insert obligatory "Waiting for Godot" joke here)

Editorial: No, Valve is not killing SteamOS or the Steam Controller
20 Jul 2017 at 4:10 pm UTC Likes: 3

Quoting: Beamboom
Quoting: ArdjeReally? No "IP"...
They must talk about software, game IPs. And objectively speaking they are right. It's been ages since any new IP has arisen from them. Not sure how much it matters, though.
Fact is Valve just isn't primarily a game company any more, and hasn't been for some time. Google hasn't come out with a lot of games lately that I know of, either, but nobody seems to consider that a failing.

Editorial: No, Valve is not killing SteamOS or the Steam Controller
19 Jul 2017 at 10:40 pm UTC Likes: 4

To me whether typical Linux users start using SteamOS is mostly beside the point. Well, the points--there are two main reasons for SteamOS as far as I can see, and they're both quite solid.
--First, SteamOS is a vehicle for things like Steam Machines. This is stalled at the moment and I hope at some point it gets started up again, except better. We've all gone over the challenges and shortcomings that would need to be met and defeated for a successful relaunch. Keeping SteamOS current is one component of keeping that dream alive.
--Second, and more importantly for the moment, SteamOS is a sort of reference gaming implementation. Everyone can basically agree that Valve are the go-to people on gaming, so if you want your distro to run games properly, do the relevant stuff the way SteamOS does it. This drastically reduces the "fragmentation" problem of Linux for gaming purposes, both in reality and in perception: Developers feel they can develop for SteamOS, and distromakers know what the developers are targeting and so they can make sure games that run on SteamOS will run on their distro, if it's the kind of distro that cares about games. Probably distros intended for embedded won't worry about that, but it doesn't matter. And I don't think this is a huge constraint on distributions, because the desktop-oriented ones are more interested in things that happen "higher up", closer to look-and-feel, so keeping compatibility on some background down-in-the-graphics stuff shouldn't be a big issue.
Given that, I don't think it matters that much if a ton of people actually run SteamOS as their distro. It's the way it influences distro design, and reassures developers, that is important.

Tooth And Tail, a new RTS game from Pocketwatch Games looks awesome, confirmed for Linux
14 Jul 2017 at 10:31 pm UTC

Martin the Warrior and Redwall meets RTS? Yeah, I'm probably in.

Some things developers might want to think about when bringing a game to Linux
14 Jul 2017 at 6:15 pm UTC

Quoting: Eike
Quoting: gqmeloI worked on a company that developed OpenGL applications and using this approach we were able to build on CentOS 5 and run on Ubuntu 16.10, for example. That's 9 years of backward compatibility.
How much work was it to follow all security problems, update the statically linked binaries and ship them for nine years...?
Only an issue if the software "faces out" as it were. You're assuming this isn't something that just simply runs on the computer; not everything has to be networked.

The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
9 Jul 2017 at 5:06 am UTC

Quoting: Shmerl
Quoting: Metallinatus
Quoting: ShmerlWhat stops anyone from partnering with Dell, and making them provide Linux options on all their models, and not just on a couple of laptops? I agree though it requires money. I'd also like to see KDE used for such purpose.
Honestly, if someone tried that, Microsoft would strike back their own deal with Dell to keep it from happening....
They can be hit with anti-trust pretty hard if they'd do that.
Maybe in the EU. Antitrust in the United States is effectively a dead letter at the moment. The monopolists have the richest lobbyists, and the richest lobbyists rule the US, ergo no antitrust enforcement.