Latest Comments by Purple Library Guy
NEXT JUMP: Shmup Tactics, a shoot 'em up redesigned like a turn-based strategy game
9 Mar 2017 at 11:32 pm UTC Likes: 1
9 Mar 2017 at 11:32 pm UTC Likes: 1
Hmmm . . . I suck at those games too. I'll have to keep an eye on this.
The Mesa GLSL shader cache is now enabled by default
6 Mar 2017 at 5:52 pm UTC
Note that I have no idea whether this is true, but it looks like that's what this person is saying.
6 Mar 2017 at 5:52 pm UTC
Quoting: MadeanaccounttocommentThe results also show an FPS increase which is weird because from what I've gathered this feature shouldn't improve FPS. Someone on forums mentioned it has something to do with the benchmark restarting itself but honestly I don't quite understand the explanation given.From the looks of that explanation, it sounds like the benchmark runs the game on some sort of loop--starts, "plays" for some set sequence, ends, and starts up again to run the game some more. So over the course of the benchmark, the game is restarted multiple times. If the restarts take less time, then over the course of the benchmark it will get through more frames just because more time is spent in game doing frames and less doing restarts. So you get an improvement in "FPS" over the whole run even though while the game is running it is not, in fact, doing more frames in a second.
Quoting: pal666there is no fps improvements from this feature. it is seen on benchmark only because benchmark is short and restarts game. if you don't restart game, you will see no fps improvements during play after first shader loads.
Note that I have no idea whether this is true, but it looks like that's what this person is saying.
The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
3 Mar 2017 at 4:28 am UTC
But the general zeitgeist I have from following vaguely this sort of thing for years comes down to: Aside from OpenGL problems, up to now graphics card drivers for Linux have tended to be slower, although that situation too has been improving and the nature of Vulkan seems to be such that it probably won't be nearly as much an issue for Vulkan stuff. But OS to OS, Linux itself is probably faster than Windows, and certainly lighter, so it wouldn't hog as much CPU or memory for itself, leaving more for the game. The "lighter" part of course depends on specifics like, KDE or XFCE or what? As I say, this is my general impression which I cannot cite any sources to defend, so take it for what it's worth.
3 Mar 2017 at 4:28 am UTC
Quoting: KimyrielleI rarely look at performance numbers and benchmarks, as I am happy when game runs with enough FPS for me to be able to play it. I would however be curious if there are OTHER components holding back Linux performance other than OpenGL. In other words, if a game uses Vulkan on both Windows and Linux, would it perform exactly the same on both Linux and Windows? Or would Linux still be worse?OK, disclaimer, I'm no developer and I can't back this up.
But the general zeitgeist I have from following vaguely this sort of thing for years comes down to: Aside from OpenGL problems, up to now graphics card drivers for Linux have tended to be slower, although that situation too has been improving and the nature of Vulkan seems to be such that it probably won't be nearly as much an issue for Vulkan stuff. But OS to OS, Linux itself is probably faster than Windows, and certainly lighter, so it wouldn't hog as much CPU or memory for itself, leaving more for the game. The "lighter" part of course depends on specifics like, KDE or XFCE or what? As I say, this is my general impression which I cannot cite any sources to defend, so take it for what it's worth.
The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
2 Mar 2017 at 5:38 pm UTC Likes: 2
2 Mar 2017 at 5:38 pm UTC Likes: 2
Quoting: EhvisTo sum up: Better is better, but best would be best! ;)Quoting: 0aTTThank you! Would be interesting to compare this with the Windows version of the game.Windows DX11 performance was just above Vulkan in the previous beta. So this beta should just about match DX11 performance. So there is still a lot of optimisation work left to do.
The 'System Shock' remake has switched from Unity to Unreal Engine, Linux still aiming for day-1 release
2 Mar 2017 at 5:33 pm UTC Likes: 2
2 Mar 2017 at 5:33 pm UTC Likes: 2
Quoting: GoLBuzzkillSmart guys!!! Unity is playing big role in Linux gaming being bad, their engine is shit, their performance is shit, they have bunch of Linux specific bugs, they are part of .Net foundation and all of their developers gets sexually aroused when they see C# code and .Net & D3D API calls, sick fucks. From F/LOSS perspective anyone who buys Unity based game is a traitor.. . . This is that guy, isn't it?
Total War: WARHAMMER has two free new content packs available (UPDATED)
1 Mar 2017 at 7:49 pm UTC Likes: 1
I guess maybe Warhammer has changed in the last 25 years.
1 Mar 2017 at 7:49 pm UTC Likes: 1
Quoting: AdinimysWhat ? Bretonnia not Warhammerish ? What xD They have been a part of Warhammer lore from years now...Well, I must admit last time I paid much attention to Warhammer was in the 90s or so, probably early 90s at that. At the time . . . Empire, Skavens, Dwarves, Goblins-and-whatnot, Chaos-Whatever, not Elves as such but the way they always talked about them . . . it was all very much fantasy through a modern-British-working-class-punk-taking-the-piss kind of lens. British gaming and such was all kind of like that at the time.
And there is a lot of diversity in the factions, what you are describing could fit the Empire or the Skavens but you'll hardly describe the Tomb Kings, Lizardmen or... Bretonnianslike this (except for the cynical part because there is still a lot of caricature and cynisism in the depiction of these proud knights exploiting the poor peasants while still showing only contempt for them).
I guess maybe Warhammer has changed in the last 25 years.
Unity 5.6 to release March 31st with 'out of the box support for Vulkan'
1 Mar 2017 at 7:40 pm UTC
1 Mar 2017 at 7:40 pm UTC
Quoting: pabloklAh, thanks!Quoting: Purple Library GuyI went to 35:25 and I didn't hear anything about Vulkan.Jump to 21:30
Total War: WARHAMMER has two free new content packs available (UPDATED)
1 Mar 2017 at 6:45 pm UTC
1 Mar 2017 at 6:45 pm UTC
Well, the trailer was very cool and I really like the whole Arthurian Mythic Chivalry vibe. But I gotta say, it seems very un-Warhamster-ish. Warhammer has always had this distinctive British cynical somewhat-punkish sensibility.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
1 Mar 2017 at 6:33 pm UTC
1 Mar 2017 at 6:33 pm UTC
Quoting: wvstolzingI'd love to think that Linux can then step in, and save the multi-purpose desktop PC; but then again, changing mainstream user habits are turning that into an old relic as well. I just wish to keep having access to multi-purpose devices where I can be ROOT, have complete control over what bits go in and out, and write/change/compile software as I please.I've never really understood why current developments in the tech field seem as often as not to be about making things less useful and versatile, and this is apparently popular. Being able to do whatever you want with your computer instead of being locked into a few stock functions--so last generation! Wha?
Perhaps the 'future' of multi-purpose PC enthusiasts will be multi-purpose development boards. So hopefully that 'market' keeps developing.
Unity 5.6 to release March 31st with 'out of the box support for Vulkan'
1 Mar 2017 at 5:54 am UTC Likes: 1
1 Mar 2017 at 5:54 am UTC Likes: 1
I went to 35:25 and I didn't hear anything about Vulkan.
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