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Latest Comments by TiZ
Steam Deck plugin adds AMD FSR4 support to improve visuals
17 Sep 2025 at 1:34 pm UTC Likes: 6

Another developer dumping non-hidden files into $HOME. Ugh! I filed an issue, I hope they'll be willing to fix it.

Infinity Nikki on Steam works on Steam Deck but the situation is odd and anti-cheat blocks Desktop Linux
1 May 2025 at 4:48 pm UTC

Performance didn't seem very good though, below 30FPS with all minimum details set.
This is because the new tutorial's first area is optimized like hot garbage. They did their Steam launch at the same time as their very, very, very troubled 1.5 update, and everyone is suffering for it. If you can tolerate the single digit framerates enough to get out of that first area, you should get good performance from that point on. You can even bump everything up to Medium and play fairly comfortably.

Infinity Nikki devs are working on Steam Deck support for the Steam release
31 Mar 2025 at 2:15 pm UTC

I already play the standalone release on my Steam Deck. The most recent version did add some performance improvements; I was able to bump everything from low to medium, and the frame pacing is more stable everywhere.

That said, ACE does currently prevent non-Steam Deck Linux devices from starting the game.

The best Linux distribution for gaming in 2025
3 Dec 2024 at 2:35 pm UTC Likes: 4

If you install Kubuntu Minimal, you won't have to worry about removing Snap, because it doesn't have it! Kubuntu Minimal ships with Plasma, Dolphin, and Konsole, and that's basically it. If you have your other applications already installed as Flatpaks, just make sure Flatpak itself is installed, and you'll be good to go.

Godot Engine gets a free Nintendo Switch port for game devs
24 Jan 2024 at 4:37 pm UTC Likes: 5

Basic functionality included: This port includes only basic functionality.
This was really vague--it implies that any portion of the engine, from 3d to physics to networking, or even parts of 2d, could simply be entirely absent--and I asked them to elaborate on Twitter, but they just told me to look at existing games made with the port. I initially grilled them for dodging the question, but then someone reminded me that NDAs exist for consoles and they are extremely draconian. It's likely that the only thing you can do to find out what functionality is actually present in this port is to ask them in Nintendo's developer portal.

Valve seeing increasing bug reports due to Steam Snap - other methods recommended
18 Jan 2024 at 2:32 pm UTC Likes: 1

Quoting: KimyrielleI love open source software as much as anyone, but let's be real here. There are plenty of super serious bugs in OSS applications, too. Saying that anything proprietary is untrustworthy by design is a bit over the top. With your logic, you'd need to containerize EVERYTHING, and the result of this would be a a fairly unproductive and ineffective system. I get containerization for high-risk applications (yes, like the internet browser), but locking software from trustworthy vendors inside a container is a bit much on the paranoid side.
I agree that there are super serious bugs in OSS applications as well. And I don't think it's particularly over the top to say proprietary applications are inherently untrustworthy; but I don't think the word "untrustworthy" needs to be interpreted in a particularly severe manner. You don't know what it's doing, so if you can limit its scope without much trouble, you might as well do that. And containerizing it is really not much trouble at all; indeed, I do containerize pretty much everything. Every app running on my system aside from Konsole and Dolphin is a Flatpak. And the system feels great. I think there is this perception that when you containerize an app, you cripple its ability to do anything and impose a great deal of overhead, and that is simply not true at all.

Valve seeing increasing bug reports due to Steam Snap - other methods recommended
17 Jan 2024 at 7:42 pm UTC Likes: 16

Quoting: KimyrielleI am thinking of a really compelling reason to containerize Steam and can't come up with one...
Not even one? I have an easy one. First, Steam is proprietary. Valve does do a lot of great FOSS work, and they are generally trustworthy, but Steam itself is still proprietary at the end of the day. And it has made catastrophic mistakes before. Containerizing it limits the scope of the damage it can possibly do.

That's not it, either. I have about... 800+ additional reasons, at least in my Steam library. A whole litany of proprietary, closed-source games. Only a fraction of them are native, and would have hypothetically unfettered access to the whole filesystem when unsandboxed, but that's enough to prefer to be safe rather than sorry. Steam does have its own container runtimes, Soldier and Sniper, but most native binaries don't use them. Proton is their main consumer, actually.

But containerization isn't just about sandboxing. It's about smoothing over the differences between distros that can randomly break applications. Providing libraries that are consistent and compatible across all base distros. You can even have glibc in a musl distro. The custom set of libraries provided by your base distro are a good thing for your system apps and desktop environment, but not so good for binary-only applications. By containerizing Steam, you can give it the consistent, stable libraries that it wants for its games, while letting your system apps and desktop environment continue to take advantage of your base distro's custom libraries. Because of this, more than anything else, Flathub's Steam package is more likely to work than whatever your base distro is doing to adapt the .deb provided by Valve.

OBS Studio 30.0 Beta 1 released supporting Intel QSV on Linux
23 Aug 2023 at 4:42 pm UTC

Quoting: Liam DaweWould be nice if Flathub actually mention the Beta stuff on app pages if the app in question has a Beta available <_<. Shouldn't have to hunt for these things.
I totally agree!

OBS Studio 30.0 Beta 1 released supporting Intel QSV on Linux
23 Aug 2023 at 2:39 pm UTC Likes: 1

Quoting: Liam DaweI don't see anywhere that notes Flathub has a Beta branch for it?
You need to add the flathub-beta remote, and then:
❯ flatpak search com.obsproject.Studio
Name           Description                          Application ID              Version      Branch Remotes
OBS Studio     Live streaming and video recording … com.obsproject.Studio       29.1.0-beta4 master flathub-beta
OBS Studio     Live streaming and video recording … com.obsproject.Studio       30.0.0-beta2 beta   flathub-beta
OBS Studio     Live streaming and video recording … com.obsproject.Studio       29.1.3       stable flathub,flathub-user

OBS Studio 30.0 Beta 1 released supporting Intel QSV on Linux
21 Aug 2023 at 12:54 pm UTC

Quoting: Liam Dawe
Quoting: TiZ> although I've been unable to test this version as their .deb file provided doesn't seem to find the dependencies needed on Ubuntu 23.04

Their Flathub package is the main means of distribution for Linux. They maintain it themselves. Did you try installing it that way? I really hope you're not one of those "never Flatpak ever!!" people...
I use the Flatpak for the stable version.
That makes sense, but it's really easy to install betas and switch between beta and stable versions with Flatpak. You can keep them both installed and change which branch is active at any time.