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Latest Comments by TiZ
OBS Studio 30.0 Beta 1 released supporting Intel QSV on Linux
18 Aug 2023 at 3:48 pm UTC

> although I've been unable to test this version as their .deb file provided doesn't seem to find the dependencies needed on Ubuntu 23.04

Their Flathub package is the main means of distribution for Linux. They maintain it themselves. Did you try installing it that way? I really hope you're not one of those "never Flatpak ever!!" people...

Starfox meets Vampire Survivors - Whisker Squadron: Survivor out August 21st
20 Jul 2023 at 3:22 pm UTC Likes: 2

If you have any investment in the main game, Whisker Squadron, then it's worth it to check this game out. It's pretty good! If you backed Whisker Squadron, you should already have a key for this one. It's very likely that the gameplay for the main game will be highly similar to this spin-off, so if you find any big kinks in the main gameplay, this is the time to work them out.

However, one thing you should probably be conscious of is not to try too hard to make it exactly like Star Fox. There's already a game that's more-or-less exactly like Star Fox: Ex-Zodiac. The fact that Ex-Zodiac exists means they can be a little more mechanically adventurous; there's less need to recreate Star Fox gameplay verbatim since someone's already doing that.

Skullgirls got review-bombed on Steam after some art changes
6 Jul 2023 at 6:00 pm UTC Likes: 1

Quoting: Mountain ManWe're literally discussing a company that is facing extreme backlash after alienating their core audience with ill advised changes in an attempt to be more "socially aware". But, no, you go ahead and tell yourself that I've somehow been proven wrong. :tongue:
Who is the "core audience" of Skullgirls? This is what the assertions are always saying. What does the "core audience" value that has been taken out? The racist allegories? The underage pantyshots? Who is this core audience? Coomers and nazis? (A venn diagram that is usually just a circle.)

How about fighting game players, competitors, spectators, tournament organizers and sponsors? This is the *real* core audience of Skullgirls. The people who put in the time to practice and hone it, the people who travel to compete, give it its time in the spotlight, and show the cool stuff you can do it. But if you put Skullgirls on stream and it shows Parasoul summoning an army of red armbands to assail 16-year-old Filia while her panties are on display, well-adjusted people start to think, "damn, I'm not sure if I want anyone to see me playing this". There are so many games like that. There's a good reason those games aren't popular, and a good reason the popular games aren't like that. A lot of good reasons. A lot of it has to do with the audience and the community. They drive regular people away!

Quoting: F.UltraThe SICs always makes this claim but is there any evidence what so ever that the devs made this change for "another audience" and not just because they themselves begun to feel uncomfortable with the original design?
If they themselves began to feel uncomfortable with the original design, that is reason enough. People change. Your sensibilities change. You expand your horizons, you listen to more perspectives, you start to understand how something you didn't put any thought into when you originally made it could be harmful to someone, and then you wish it was different. So they made it different.

The only thing that I disagree with is permanently modifying the art compendium, and that is pretty much only on principle. I think that it would have been a stronger message to archive all the old art and old designs with a note explaining the rationale for the changes. But I also understand that they might have been so uncomfortable with the art that they made before, for a wide variety of possible reasons, that they just wanted to be rid of their association with it. With the ideas behind it... and also with the people who most strongly cling to those ideas.

You see so many people frothing about the changes to Skullgirls. Eventually, you're all eventually just going to shut up and move on. Once you do move on, you will no longer be around to drive away regular folks, which means Skullgirls will be more palatable. Ticking you all off is a *feature*, not a bug.

GameCube and Wii emulator Dolphin got a big speed boost for Steam Deck
11 Jan 2023 at 3:17 pm UTC Likes: 2

Quoting: CyborgZetaThat's nice and all, but Vulkan on the Dolphin Flatpak has been broken for the past several months. Trying to use Vulkan just brings up a "failed to initialize video backend" and "failed to create Vulkan instance" dialog.
I don't see an issue for this on the Flathub package's issue tracker. [External Link] Any particular reason you haven't filed a report if it has been broken for the past several months?

Sonic Frontiers works on Steam Deck and Linux desktop although it has issues
8 Nov 2022 at 4:13 pm UTC Likes: 1

Thanks to your tweaks, I'm having a much better time playing Sonic Frontiers on Deck, and I don't think I'll have to refund it and buy it on another platform. I wouldn't have thought to try dropping the in-game framerate down to 30FPS.

EmuDeck 2.0 makes emulation on Steam Deck easier than ever
18 Oct 2022 at 5:38 pm UTC Likes: 1

Quoting: nobody_importantI don't think I like running scripts that download other scripts that modify as much as EmuDeck does and doesn't even include an uninstaller. There has to be some other way to do this other than to let a script I know nothing about run amok on my Deck.
It's understandable to be uncomfortable about that. RetroDeck should be a viable alternative, entirely self-contained and available from Flathub.

You should avoid the stock Firefox install on Steam Deck as it's badly outdated (updated)
7 Jul 2022 at 6:49 pm UTC Likes: 4

Quoting: Guest
Quoting: TiZYou should be able to stop the included Firefox from being able to run by overriding its .desktop entry. Copy `/var/lib/flatpak/exports/share/applications/org.mozilla.firefox.desktop` to `~/.local/share/firefox.desktop`. This first step causes any invocation of the regular old `firefox.desktop` to launch the Flatpak. But you'll still have two Firefoxes, and ideally, you'll want to disable that launcher entirely. You can do that by adding `Hidden=true` to the `[Desktop Entry]` section of the newly created .desktop file.
Nice workaround.
Thank you. I wish it actually worked. 💀

I have updated my post with some new findings after actually following the procedure on my own Deck. It was irresponsible of me to post instructions without actually making sure they worked, so I apologize for that.

You should avoid the stock Firefox install on Steam Deck as it's badly outdated (updated)
7 Jul 2022 at 1:45 pm UTC Likes: 2

EDIT 2: Okay, so my initial thought of trying to trick the system Firefox shortcut into running the Flatpak version does not work. It causes the *Flatpak* .desktop entry to get hidden. I don't know why Plasma does this. In fact, Plasma 5.23.5 is doing *a lot* of stuff that I do not understand WRT .desktop overrides. So I've completely rewritten the instructions for what actually works best on my Deck below. Apologies, all.

You *should* be able to stop the included Firefox from showing up in Plasma by overriding its .desktop entry. First, unpin the system Firefox from your taskbar and remove it from the launcher favorites. Next, copy `/usr/share/applications/firefox.desktop` to `~/.local/share/firefox.desktop`. First things first: add `Hidden=true` to the `[Desktop Entry]` section. This causes Plasma to (mostly) act like the system Firefox application does not exist.

Unfortunately, it doesn't disappear *everywhere.* If you type in "Firefox" in kickoff, you'll get both of them. And you'll still get it as a candidate for default web browser, which means you won't be able to know which one to safely pick.

This could be a bug that was fixed in later versions of Plasma or KDE Frameworks, which makes it *double* Valve's responsibility to get Firefox out of the system image; this means we can't even fully mitigate this screwup. :(

Splitgate is getting a new matchmaking system that won't suck
14 Apr 2022 at 1:37 pm UTC Likes: 1

> only a couple thousand playing at a time

*Only* a couple thousand? Is that what counts as bad in the FPS world? That's *thriving* compared to many fighting games. [External Link]

Here's some of the latest Steam Deck Verified titles including the popular Valheim
16 Mar 2022 at 2:47 pm UTC

Quoting: GazocheIf Splitgate is verified, does that mean they've fixed the voice chat issues on Linux?
No, they haven't. I'm a semi-regular Splitgate player on Linux and we still don't have working voice chat.

The fact that they called it Verified even with that could mean a few things, going from worst to best:

1. They didn't listen to Ethan whatsoever and Deck verification is still slapdash nonsense.
2. They had legitimately no idea it existed. I actually didn't know it existed until I happened to look into it, because I don't have any use or need for it. FPS players tend to be the most toxic and obnoxious of normie gamers, and Splitgate, going by its Discord, is no exception. I don't want to hear those people anyways.
3. In-game voice chat is not considered significant enough functionality to warrant its exclusion from verification. And honestly? I kind of agree with that, if that's the case. The main reason you would want voice chat is to talk with your friends when you're on a team together, but Discord better serves that need and works across multiple games. I can't imagine anyone is so attached to the in-game voice chat that they wouldn't accommodate if a Linux player asked to chat on Discord instead.