Here's one less reason for game developers to skip over using the free and open source Godot Engine, as it now has a free port available to bring games over to the Nintendo Switch.
You may remember recently that W4 Games, a company set-up by some of the Godot team, announced their own console port availability that has a cost attached to it which at a basic minimum would be $800 a year for a single console. Many felt the price was too much but, since it's all open source, anyone else could come up with a porting solution and now they have — for the Nintendo Switch at least.
RAWRLAB Games announced the free Godot Engine port for authorised Nintendo Switch developers, supporting projects made with Godot versions 3.5.x and 4.1.x. Features of the port:
· Complimentary access: Available at no cost to all authorised Nintendo Switch developers.
· License: The source code is distributed under the MIT License, offering broad usage and modification rights.
· Software provisioning: The software is provided "as is," without any implied warranty or support of any kind.
· Basic functionality included: This port includes only basic functionality.
· No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.
· Optimization Level: It is important to note that the port is not highly optimized but is adequately efficient for most small to mid-sized game projects.
· Expandability: Having access to the source code, developers with C++ knowledge have the opportunity to add and integrate additional functionalities as needed.
· No support provided: This port is provided without support. Developers are encouraged to engage with the community on the Nintendo Developer Portal for collaboration and assistance. We recommend partnering with porting companies for medium or large-sized projects.
· Access Procedure: Access can be requested through the Nintendo Developer Portal.
See the RAWRLAB Games announcement.