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Latest Comments by ripper
Our Linux Game Release Calendar Has Been Slightly Revamped
14 October 2015 at 6:07 am UTC

Quoting: ripper
QuoteDTSTART;VALUE=DATE:20151015
DTEND;VALUE=DATE:20151016

This shows as a single full-date event on 20151015.

I finally realized that we were doing a wrong thing the whole time. If we use  DTSTART:20150102T000000Z, we're asking the calendar to show an event which starts exactly at UTC midnight and lasts 24 hours. And that's exactly what it did, I'm central European (UTC+2), so I saw an event from 2 AM to 2 AM next day. It did exactly what was asked. But a full day event is something else than a 24 hour event with precise start and end time. A full day event starts and ends at midnight no matter your timezone. And that's what the second syntax is for: DTSTART;VALUE=DATE:20151015.

So yeah, it makes perfect sense, we just need to start using the second syntax.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 October 2015 at 7:59 pm UTC

Quoting: liamdaweFreaking timezones, added the Z modifier, give it a bit to update and then it should finally be normal for everyone.

Sorry, I still see it across two days. I also added the ics URL into Evolution and it also displays it across two days. What fixes the problem for me, though, is this syntax:
QuoteDTSTART;VALUE=DATE:20151015
DTEND;VALUE=DATE:20151016

This shows as a single full-date event on 20151015.

It is the same syntax we use in a different project exporting .ics files, so I have verified that this renders correctly in both Google Calendar and Evolution.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 October 2015 at 5:32 pm UTC

Thanks, I now see "(Best Guess)" after Magicka 2, perfect. But I still see two-day events, damn google. I tried deleting and re-adding again, nothing.

Could you please try to add "Z" (denoting UTC timezone) into DTSTART and DTEND? You already use it in LAST-MODIFIED:
QuoteDTSTART:20150102T000000
DTEND:20150103T000000
LAST-MODIFIED:20151013T000000Z

In what timezone you live/you have set your google calendar, since you see it correctly?

Regarding the web calendar, it would be great to add "<" and ">" buttons to select previous/next month. It's a bit tiresome to select the next month in the drop-down list and click "Change" every time.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 October 2015 at 5:02 pm UTC

Would it be possible to add "(best guess)" text after the event name into to .ics file as well, similarly to the website? So e.g. "GOL > Magicka 2" would be "GOL > Magicka 2 (best guess)". Because from the website it's pretty visible what is a certain release and what is just a guess, but from the ics file you can't tell and need to check the website anyway.

Our Linux Game Release Calendar Has Been Slightly Revamped
13 October 2015 at 4:57 pm UTC

Quoting: liamdaweAs I posted there months ago it should have been fixed, and no one said anything so I assumed it was. Checking now I see it isn't, will look into it further.

Edit: This should now be sorted.
Edit 2: Okay, now it's really sorted, and covers a whole day on my google calendar for each item.

I missed your reply in the linked thread, otherwise I'd responded. Thanks for looking into this again.

Unfortunately I don't see it fixed. Each event is now a full day event from 2:00 AM to 2:00 AM the next day, so each event spans two days now. See this:
http://i.imgur.com/7afMqJb.png

However, if I download the .ics file and import it into google calendar manually, it renders correctly (each event as a single full-day event). I'm very confused why that is. Maybe I just need to wait until Google refreshes the ics URL? (I tried to refresh manually, even re-add, didn't help).

Our Linux Game Release Calendar Has Been Slightly Revamped
13 October 2015 at 2:56 pm UTC Likes: 1

It would be great to fix the .ics file and start showing the events as full-day events. They show up as one-hour events for me 2:00-3:00 AM (that's related to my timezone). This happens both in Google Calendar and Evolution. I provided suggestions how to fix this here:
https://www.gamingonlinux.com/articles/our-linux-game-release-calendar-is-now-live.5379/page=3#37014

Scraps: Modular Vehicle Combat Released For Linux, Looks Like Fun
6 October 2015 at 7:05 pm UTC

Thanks! Will follow up in the forum if needed.

Scraps: Modular Vehicle Combat Released For Linux, Looks Like Fun
6 October 2015 at 7:55 am UTC

Quoting: liamdaweIt's actually in the tags on the homepage, and in articles themselves. However, this is a repeating request as people seem to miss it, so I have given the Early Access tag a unique colour to make it stand out as I agree it's one of the more important ones to highlight.

I haven't noticed the tag before, now it's better visible, thank you. I wonder, could this particular tag be displayed in the article headline (at the end) as well? When coming from an RSS reader, I skip the front page, so the first time I see the tag is at the end of the article.

ILikeMoney Is One Of The Weirdest Games I've Seen For A While, I Like It
6 October 2015 at 7:37 am UTC

This type of games are usually called "tug of war", as far as I know. Looks interesting.

Scraps: Modular Vehicle Combat Released For Linux, Looks Like Fun
5 October 2015 at 8:51 pm UTC

If possible, please always mention early access titles in the article title or early in the description. There are quite a few people who avoid any early access games and it's a bit frustrating to learn about it only after reading the whole article and then looking at the steam page. Thank you!