Latest Comments by ripper
Progress on our User Statistics Page has continued, feedback requested
24 Jul 2016 at 8:21 pm UTC
24 Jul 2016 at 8:21 pm UTC
Graphs should be sorted in descending order, so the most used item should be on top. For example, distribution list should start with Ubuntu on top. Currently it's counter-intuitive. I'd keep current sorting for number-based graphs, like RAM or Resolution, it makes sense in those cases.
We are now importing sales from Steam to our Sales Page
8 Jun 2016 at 10:27 pm UTC
8 Jun 2016 at 10:27 pm UTC
Just a note, you can easily filter for Linux games deals at your preferred store using isthereanydeal.com [External Link]. You can place titles in your wishlist and be notified via email or rss. Maybe we don't need to re-implement that site here, that one works really well.
Announcing the beta of our User Stats page
31 May 2016 at 10:51 am UTC Likes: 1
31 May 2016 at 10:51 am UTC Likes: 1
Quoting: liamdaweI don't think it's much useful to make this distinction and it will only confuse people. Catalyst is now dead, it will phase out from distros very soon. And AMDGPU-PRO is still closed, it doesn't really matter that some parts are open, the bundle is closed overall. You are running a closed blob, and whether it is a kernel driver or a userspace driver is just an unimportant detail. So having just "opensource" and "closed" covers all cases and is simple.Quoting: Dea1993into the gpu driver graphs you also must add Hybrid driver (AMDGPU-PRO, is open and closed)Done. You can now select it on your profile, won't show up of course until new graphs are generated.
I am launching a Patreon campaign to support me and GamingOnLinux
15 Apr 2016 at 3:43 pm UTC
15 Apr 2016 at 3:43 pm UTC
Quoting: liamdaweSure, you can paypal if you like [email protected]. I should add that back in.Liam, is this still valid? If it is, could you add it to https://www.gamingonlinux.com/support-us/ to make it look official and also help me (and others) find it? I prefer one-time donations through PayPal, and I'm not sure I'll find this information buried in the article history again when I search for it in a few months. Thanks.
Ubuntu 16.04 dropping the AMD Catalyst/fglrx driver
12 Mar 2016 at 1:29 pm UTC
12 Mar 2016 at 1:29 pm UTC
Quoting: KimyrielleAnd yes, the person who said that GPU drivers should be installable via the distro's package manager from its standard repository is right. I don't really get why installing a GPU driver has be a completely different process than any other package either.No, it should not be installable. It should be included by default. Same as any other drivers, which you do not need to install on Linux, because they are included in Linux (kernel), e.g. motherboard drivers, wifi drivers, printer drivers, etc etc. Having anything outside of Linux kernel is just an obstacle for a common user and should never be needed.
Ubuntu 16.04 dropping the AMD Catalyst/fglrx driver
10 Mar 2016 at 8:13 pm UTC Likes: 4
10 Mar 2016 at 8:13 pm UTC Likes: 4
Quoting: KimyrielleBoth AMD but also NVidia have to get their act together eventually and release something that installs with one click, you know...like in Windows.Actually, one of those companies is working hard on something even better, something you don't even need to install, which works out of the box. The second one isn't. Guess which is which :)
Ubuntu 16.04 dropping the AMD Catalyst/fglrx driver
10 Mar 2016 at 6:53 pm UTC Likes: 7
10 Mar 2016 at 6:53 pm UTC Likes: 7
I'm pretty happy with my Radeon R9 270 running the opensource driver. The situation is not perfect, and yes, some games don't run or have issues, but the situation has improved sharply in the last 2 years, and I can now play the majority of my titles (including some AAA ones) quite fine. See my profile on OpenGameBenchmarks:
http://www.opengamebenchmarks.org/accounts/profile/91 [External Link]
As long as I have access to Windows in dual-boot, I'd never pick Nvidia. Nvidia driver is too much pain overall (not to mention that it's also the most aggressive, unlikeable, and opensource unfriendly company out there). Radeon driver just works, most games work fine, and for the few ones that don't, I reboot and play in Windows. And AMD needs some support for moving things in the right direction.
http://www.opengamebenchmarks.org/accounts/profile/91 [External Link]
As long as I have access to Windows in dual-boot, I'd never pick Nvidia. Nvidia driver is too much pain overall (not to mention that it's also the most aggressive, unlikeable, and opensource unfriendly company out there). Radeon driver just works, most games work fine, and for the few ones that don't, I reboot and play in Windows. And AMD needs some support for moving things in the right direction.
Star Citizen update, they are considering Vulkan
8 Mar 2016 at 12:11 pm UTC Likes: 5
8 Mar 2016 at 12:11 pm UTC Likes: 5
Quoting: EikeHe said "Linux"! :DToo bad they still can't say "Windows":
it can work on PC, Linux and other platforms
I am launching a Patreon campaign to support me and GamingOnLinux
7 Mar 2016 at 8:42 pm UTC
7 Mar 2016 at 8:42 pm UTC
Would you also consider creating a page on Flattr and adding the link to the "Support us" page? It looks like this (example):
https://flattr.com/profile/openstreetmap [External Link]
People can either do a one-time donation, or subscribe to it and a portion of their monthly budget is sent to you each month.
https://flattr.com/profile/openstreetmap [External Link]
People can either do a one-time donation, or subscribe to it and a portion of their monthly budget is sent to you each month.
A chat with AtomicTorch Studio about their Linux sales with Dinocide & VoidExpanse
7 Mar 2016 at 1:36 pm UTC Likes: 1
7 Mar 2016 at 1:36 pm UTC Likes: 1
Another thing I want to mention, our game required Mono, but most of the users didn't have it installed or had an incomplete version and many actually had a corrupted installation. We solved that problem by providing a special bundled-mono with the game. But that was one hell of a task to overcome. Which again, doesn't make supporting Linux easy. However, there might be some improvements in this regards after merge between Microsoft and Xamarin.You should always bundle everything your game needs (except libstdc++ which is installed everywhere and forcing your version prevents users from using updated gpu drivers or breaks them completely). You don't want your user to have to deal with missing dependencies, or updated libraries that no longer work. So they were actually forced to do the right thing, they just don't know about it.
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