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Latest Comments by Maelrane
Planetary Annihilation Updated, Now With Saving & Loading
17 Mar 2015 at 11:21 pm UTC Likes: 1

One of my favorite RTS games of all time :)

BioShock Infinite Released For Linux, Thanks To Virtual Programming
17 Mar 2015 at 6:26 pm UTC Likes: 1

Quoting: DamonLinuxPLAny know why Radeon pre HD 7000 series is unsuported?
Ah, really? Hadn't seen that. Game runs perfectly fine on my 6950 under Windows. So if it does not under Linux I'll not support Eon-ports in the future, because they prove to be (way) more resource-hungry than native ports :)

Mesa isn't supported either. Well, well. No BioShock for me then. At least not under Linux. *stops the download*

BioShock Infinite Released For Linux, Thanks To Virtual Programming
17 Mar 2015 at 6:23 pm UTC Likes: 1

Great! Would love to finish this from my windows save-game from 2013ish. Hopefully savegames are compatible.

Hero Of The Kingdom Still Plans A Linux Port
17 Mar 2015 at 3:31 pm UTC

Quoting: loggfreakmy oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort
While I totally agree and use OpenGL myself I see why some devs didn't care. DirectX provided much more than only Direct3D. To get the same you'd need to use OpenAL and many more things and combine them yourself, instead of just using a "complete package".

The GOL Nouveau Experiment
16 Mar 2015 at 5:51 pm UTC

Quoting: tmtvlRunning OS drivers on my Radeon HD 7770 is terrible, X-COM:EU keeps locking up my CPU after about 30 minutes of gameplay. Happens both under Arch and under OpenSUSE 13.2.
Sounds strange. Played through the whole game on my HD6950 without any problems and constant framerate.

The GOL Nouveau Experiment
16 Mar 2015 at 3:04 pm UTC Likes: 1

Quoting: maodzedunWell, this gave me the idea to try out the OS drivers for AMD for the first time. Last night I added the PPA for the latest version of the open source driver and also updated my kernel to 3.19. I've to say the performance on my 290x was surprising. Although the max fps seem to have dropped, the minimum have increased and the games seem to be running more consistently now. Hand of Fate sticks to about 45fps, while before it was all over the place. Torchlight II seems to perform about the same as before. Borderlands II actually increased in performance, but sadly, probably due to lack of official support of AMD hardware by the port, it's still too choppy to play properly. I'll check out Dead Island later tonight and get back with an update.
1) Please tell us about Dead Island. Can't get it to work on my HD6950 since the last update (that works for everyone but me it seems)

2) Borderlands 2 and TPS both run at no less than 45FPS on my outdated HD6950 (2GB version) with Mesa and the open source drivers. May be due to Arch and some other components?

What Mesa version do you use? Your 290x is _FAR_ stronger than my graphicscard, but I can play both games just fine (1920x1200 [yes, more than full-hd] resolution and most things maxed out)

3) Yes, the open source drivers run perfectly on AMD. For me they run _MUCH_ better than the proprietary ones. I get less stutter, more fps and as a bonus no problems during x-server-updates with my rolling release distro :D

Larian Studios Detail Why The Linux Port Of Divinity Is Taking So Damn Long
16 Mar 2015 at 8:20 am UTC Likes: 1

Quoting: edqe
Quoting: Maelrane
Quoting: edqe
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?
Choose a middleware that supports the platforms they are (kind of) obliged to support because of their Kickstarter campaign?
Sure, I guess they totally agree as well. They already admitted their mistake and they are paying price for their mistake.
Uhm, for those who already pledged / supported such devs during their kickstarter (like I did with 7daystodie for example), THEY are NOT paying ANY price. The only one paying is the naive customer (such as I) who supported them, believing in their statements.

They are not getting SOME money, from people who are only using Linux and are waiting for a native port, rather than playing through wine or even switching to Windows for that time.

So in the end, they lose less than the naive customer does. Sure, a shitstorm could change something, but in the end we are too few for a good shitstorm and the windows-fanbois would rage an "anti-shitstorm" against us, protecting their holy grail...

The GOL Nouveau Experiment
15 Mar 2015 at 10:00 pm UTC

Quoting: WorMzyMmm, debian stable might be best for testing nouveau -- when I used to use it on Arch, you could flip a coin on whether you could successfully boot or not following a kernel update. This was a couple of years ago, but the sour taste it left in my mouth still persists.
Never had this problem. But then again, the only nvidia card I have left in my household is in my old (gaming) laptop from 2007. Never had a problem there tho.

The GOL Nouveau Experiment
15 Mar 2015 at 8:16 pm UTC

Quoting: SabunMore importantly than seeing games run, I'd like to know how often you had to open a Terminal, and enter commands or change admin-level files to get things working. Or fix issues that arise.

I'm interested in the difficulty or ease of using it. (Maybe record on paper the number of times issues arose per-day)

I'm already on 3.19 in Ubuntu 15.04 and the experience is stable if you're interested in upgrading to this for the duration of the test :)
Ah, I remember my ubuntu days... then I switched to Fedora and lastly to Arch. No more time-wasting. Sure, installation is a bit of a hurdle for some, but after that you got a nice clean Linux without all that clutter.

Larian Studios Detail Why The Linux Port Of Divinity Is Taking So Damn Long
15 Mar 2015 at 7:47 pm UTC

Quoting: edqe
Quoting: MaelraneDon't get me wrong, I appreciate any efforts taking to supporting Linux and I know how in software-development something always goes wrong ...
...
If I pledge toward a certain level and it gets reached I assume (naive boy that I am) that you will deliver before the end of time.
I'm a bit confused. What do you suggest they should have done?
Choose a middleware that supports the platforms they are (kind of) obliged to support because of their Kickstarter campaign?