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Latest Comments by Maelrane
Albion Online, the sandbox MMO with Linux support has become even bigger
8 Dec 2016 at 8:15 pm UTC Likes: 2

Far too less PVP for my taste (yes I played it)

You can basically accomplish most of the stuff without entering a PVP area at all. Not thrilling nor fun to me (and I am no ganker at all, I just like a harsh world like e.g. Mortal Online)

PVP is basically all I like in multiplayer games. Not the "versus" part, but the scaling part. I mean, most PVE games tend to become themeparks. The economy breaks etc.

That's the whole reason why wars exist in real live as well, to be able to (re)build.

Travel a dying world in The Final Station, Linux version confirmed
27 Aug 2016 at 8:10 pm UTC Likes: 6

"non pc".. ah, well, my machine is still considered to be an inferior toaster? (sorry, just a siderant, actual news is good)

A third of Valve now working on VR, still no Linux support
21 Jun 2016 at 6:18 pm UTC

I would like to have the opportunity to run a vive on linux, but to be honest I too think that VR is a hype for many years to come.

Like with 3D (television), VR comes up every few years/decades and I still don't see technology anywhere near to be usable by the broad masses.

And let's face it: without the masses, no money, without money no show... simply as that in a capitalistic world.

A Linux & Mac version of Stardew Valley depends on sales from Windows to happen
3 Mar 2016 at 9:04 pm UTC

Quoting: Storminator16It's a business. Porting code is an operational cost. Why are some folks a little disappointed by this? If it comes to Linux, great! It's not going to be today if not ever. Just relax, there is way more important stuff to be up in arms about.
Because you don't need to port, if you start agnostic from the beginning.

And the thing is, many developers use that as an excuse, but PORT to PS4 or so later... so, why don't do it proper if you hope to get to another platform (like PS4) later down the road?

(Yes, the PS4 does not use OpenGL but the graphic-layer isn't the only layer ;))

A Linux & Mac version of Stardew Valley depends on sales from Windows to happen
3 Mar 2016 at 9:02 pm UTC

Quoting: TheBossNot every developer is interested in tiny platforms like us, we really can't blame them since the return is often rather low.
I can and I will. From a technical viewpoint it's just nuts. That's not (only ;)) about ideology, but it's also nuts from a economic point of view. Why? Well, PS4...

Built platform agnostic from the beginning and you avoid many problems.

If you won't I automatically assume you can't. I know that's not fair because there is a fair amount of programmers out there who like D3D (or rather DX in that case) but there is an even greater amount of those who can't program but can click shit together.

Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 Mar 2016 at 6:56 pm UTC Likes: 3

Quoting: Mal
Quoting: Mountain Man
Quoting: Shmerl
Quoting: s8as8a
Valve is making games exclusive to their "platform", which is Steam, the same way Microsoft is making games exclusive to their Xbox/Windows store
If you're referring to the Source 2 engine, to my knowledge, Valve is not saying that games made using that engine cannot be sold outside of Steam; Valve is simply saying that, the Source 2 engine games must be sold in either Steam alone or Steam in addition to any other store.
I think it was about Steamworks. Steam isn't new to the lock-in game. Developers which use Steamworks and make it mandatory can't distribute their games outside of Steam. It's a nasty tactics to use developer tools for lock-in.
Steamworks is an optional feature. It's up to the developer whether or not they want to use it, so it's hard to argue that as a case of vendor lock in.
Optional or not that's not the point. It's just not a lock in [External Link].
Actually that is the point. You can't start a Steamworks game without Steam. So saying that it's not lock-in, when you can only access it from inside the steam-client is kind of bullshit, don't you think?

Of course you can make it optional, but if you use Steamworks, the client has to be present, up and running ;)

Really, you can defend Steam all you want. It was and is DRM.

It's the only DRM I accept, but that doesn't magically turn it into "No-DRM" ;)

Really, such defenses are stupid if the terms we are talking about are well defined (and yes, they are, no matter how hard some people try to soften them up - most of them being sales-people ;))

Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 6:45 pm UTC

Quoting: Pecisk
Quoting: minjI remember someone anticipating for giggles that NVIDIA will beat AMD in Vulkan which was born out of their own spec (Mantle). Props to you sir but I don't know whether to laugh or weep.
Didn't know it was a race.
If it is, it's no marathon, but an endurance run.

And given the fact that current AMD hardware is far better at parallelization... :p

Batman: Arkham Knight for Linux & SteamOS cancelled
5 Feb 2016 at 4:34 pm UTC

Quoting: constReally, if I was a consultant for a publisher and monitored this community, I'd recommend them to never announce anything.
Actually I'd consider this a good practice for things that are not set in stone. Not exclusively for games though :)

Nvidia hosted a Vulkan Developers Day which sounds awesome
20 Jan 2016 at 9:55 pm UTC

What "performance stuff" are you talking about nvidia in this case? They could create proprietary extensions, but as long as their hardware isn't capable of all the new features... well, people would buy it still, I guess. Fanboism :)

Arma 3 Linux port update in testing, possible BattlEye support to come too
6 Jan 2016 at 7:32 pm UTC

Quoting: dtanderson
Quoting: MaelraneI've switched my entire communication to Discord.
I do not see a Linux client for Discord??
I don't use a client, I use it right in the browser and chromium is my client then :)