Latest Comments by Kithop
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 5:47 pm UTC Likes: 10
6 Nov 2018 at 5:47 pm UTC Likes: 10
Just going to throw this out there: Every time I hear someone complain about 'SJWs', and how they're ruining-our-whatevers, all I can think of are articles about 'Millenials are killing X industry'.
GOG's social media manager made an insensitive mistake, and in typical fashion, they doubled down on it rather than apologizing or admitting fault.
There's better places to spend your hard earned cash, on DRM-free games or otherwise.
If people want to stop buying games from GOG because of their actions as a company, and if developers want to pull their support, that's all within their rights. Obligatory XKCD [External Link].
tl;dr, you start foaming and raving about 'teh SJWs', it's a big neon sign that says 'ignore what this person has to say and move on, as they've missed the point'.
GOG's social media manager made an insensitive mistake, and in typical fashion, they doubled down on it rather than apologizing or admitting fault.
There's better places to spend your hard earned cash, on DRM-free games or otherwise.
If people want to stop buying games from GOG because of their actions as a company, and if developers want to pull their support, that's all within their rights. Obligatory XKCD [External Link].
tl;dr, you start foaming and raving about 'teh SJWs', it's a big neon sign that says 'ignore what this person has to say and move on, as they've missed the point'.
System76 reveal the Thelio, their new custom-built Linux desktop with three versions
1 Nov 2018 at 3:47 pm UTC Likes: 11
1 Nov 2018 at 3:47 pm UTC Likes: 11
Wood grain finish?!
Someone get LGR on the horn, ASAP! :p
Someone get LGR on the horn, ASAP! :p
NVIDIA have officially announced the GeForce RTX 2000 series of GPUs, launching September
21 Aug 2018 at 6:23 pm UTC Likes: 9
21 Aug 2018 at 6:23 pm UTC Likes: 9
After what nVidia tried to pull with forcing OEMs to drop AMD from their 'gaming' brands or risk not getting GPU stock/shipments, coupled with the fact that as far as I'm aware they STILL haven't released the firmware blobs to enable the GTX980 or newer under an open source driver like Nouveau?
Yeah. Boycott nVidia completely. Intel's not much nicer, but honestly, if their upcoming discrete cards are competitive and have good open source drivers like their current integrated stuff? It's a toss-up between them and AMD.
But never nVidia. Never again, and I say this owning a GTX980. :/
Yeah. Boycott nVidia completely. Intel's not much nicer, but honestly, if their upcoming discrete cards are competitive and have good open source drivers like their current integrated stuff? It's a toss-up between them and AMD.
But never nVidia. Never again, and I say this owning a GTX980. :/
Thoughts on the Corsair STRAFE RGB Mechanical Keyboard with Cherry MX Silent Switches
23 Jul 2018 at 10:29 pm UTC
23 Jul 2018 at 10:29 pm UTC
I've had the Corsair K70 RGB Rapidfire (paired with a Corsair Scimitar RGB) for a number of months now - the Rapidfire uses Cherry MX Silver ( 'Speed' ) switches instead, which as far as I know are the exact same as the MX Reds, but with a very very short distance-to-activation of ~1mm. You barely brush your fingertips across a key and it triggers.
One thing I've noticed both testing with Xubuntu and later carried over when I migrated to Gentoo is that there's a bug in the way the kernel's USB HID brings up the keyboard (and occasionally the mouse, too) - if you've ever had to unplug and re-plug your Corsair devices under Linux shortly after boot to be able to get them to 'wake up' and allow you type and log in, you probably want this fix. I've wanted to ask about getting it merged upstream for a while, but the hurdles are too daunting for me to bother (but hey, anyone reading this wants to ask them, go for it!).
I found someone else had already done the hard work of putting in the right quirks for other Corsair devices (e.g. the K70 LUX), but they just hadn't pulled my particular board's USB IDs and added them, so here's the patch I use when building updates to my kernel:
If you want to adapt this to your own device, you can try something like:
to get the IDs. Corsair's seem to all be 0x1b1c for the Vendor.
Saves having to crawl under a desk and keep unplugging and re-plugging my keyboard in (or rebooting a bunch) until it finally wakes up. Sometimes the mouse suffers the same fate, and I couldn't get the same quirks to fix it, but since I chain the mouse through the USB port on the keyboard that's easy to unplug + replug (and that tends to work the first time doing so).
Can also vouch for ckb-next - those guys have done a great job!
One thing I've noticed both testing with Xubuntu and later carried over when I migrated to Gentoo is that there's a bug in the way the kernel's USB HID brings up the keyboard (and occasionally the mouse, too) - if you've ever had to unplug and re-plug your Corsair devices under Linux shortly after boot to be able to get them to 'wake up' and allow you type and log in, you probably want this fix. I've wanted to ask about getting it merged upstream for a while, but the hurdles are too daunting for me to bother (but hey, anyone reading this wants to ask them, go for it!).
I found someone else had already done the hard work of putting in the right quirks for other Corsair devices (e.g. the K70 LUX), but they just hadn't pulled my particular board's USB IDs and added them, so here's the patch I use when building updates to my kernel:
$ cat /etc/portage/patches/sys-kernel/gentoo-sources-4.17.9/corsair-rapidfire-quirks.patch
--- a/drivers/usb/core/quirks.c 2018-04-03 10:29:45.301480010 -0700
+++ b/drivers/usb/core/quirks.c 2018-04-03 10:30:42.163902011 -0700
@@ -233,6 +233,10 @@ static const struct usb_device_id usb_qu
{ USB_DEVICE(0x1b1c, 0x1b20), .driver_info = USB_QUIRK_DELAY_INIT |
USB_QUIRK_DELAY_CTRL_MSG },
+ /* Corsair K70 RGB Rapidfire */
+ { USB_DEVICE(0x1b1c, 0x1b38), .driver_info = USB_QUIRK_DELAY_INIT |
+ USB_QUIRK_DELAY_CTRL_MSG },
+
/* Corsair K70 LUX */
{ USB_DEVICE(0x1b1c, 0x1b36), .driver_info = USB_QUIRK_DELAY_INIT },If you want to adapt this to your own device, you can try something like:
$ lsusb -vd 1b1c: | grep -E 'Vendor|Product'
idVendor 0x1b1c Corsair
idProduct 0x1b38
iProduct 2 Corsair Gaming K70 RGB RAPIDFIRE
idVendor 0x1b1c Corsair
idProduct 0x1b1e
iProduct 2 Corsair Gaming SCIMITAR RGB Mouseto get the IDs. Corsair's seem to all be 0x1b1c for the Vendor.
Saves having to crawl under a desk and keep unplugging and re-plugging my keyboard in (or rebooting a bunch) until it finally wakes up. Sometimes the mouse suffers the same fate, and I couldn't get the same quirks to fix it, but since I chain the mouse through the USB port on the keyboard that's easy to unplug + replug (and that tends to work the first time doing so).
Can also vouch for ckb-next - those guys have done a great job!
Microsoft acquires GitHub for some loose change
4 Jun 2018 at 3:49 pm UTC Likes: 4
4 Jun 2018 at 3:49 pm UTC Likes: 4
I only ever used GitHub for the free source access to Unreal Engine (not that I ever actually did anything with it), some stuff to do with Eco (again, basically never used it), and for the odd bug report/comment/issue watch.
Just deleted my account, too. Not that mine really mattered in the first place, but eh. Spring cleaning. ;)
Just deleted my account, too. Not that mine really mattered in the first place, but eh. Spring cleaning. ;)
SEGA Mega Drive and Genesis Classics now officially supports Linux with a big update & price drop
29 May 2018 at 7:28 pm UTC
I'm in no rush anyway, since I'd rather just pull these into Retroarch, but still. :) Thanks for the tip though!
29 May 2018 at 7:28 pm UTC
Quoting: LeopardGo to Steam settings and clear the download cache.I hadn't tried that... so I just uninstalled the game, hit that clear download cache button (with the associated logout / log back in) and re-installed... same issue. I wonder if maybe my local node I'm downloading from just hasn't caught up yet?
I'm in no rush anyway, since I'd rather just pull these into Retroarch, but still. :) Thanks for the tip though!
SEGA Mega Drive and Genesis Classics now officially supports Linux with a big update & price drop
29 May 2018 at 5:56 pm UTC
29 May 2018 at 5:56 pm UTC
Huh. Even after uninstalling & reinstalling it, and using the Verify Integrity of Files thing, I'm not getting anything beyond the raw ROMs and manuals it seems. No front-end or anything, and of course it launches with an error to that effect. I'll give it another couple days and try again, maybe.
steamapps/common/Sega Classics $ find .
.
./uncompressed ROMs
./uncompressed ROMs/GAXE_W.68K
./uncompressed ROMs/SONIC_W.68K
./uncompressed ROMs/SONICSPI_U.68K
./uncompressed ROMs/SONIC3D_UE.68K
./uncompressed ROMs/SONIC2_W.68K
./uncompressed ROMs/Sonic_Knuckles_wSonic3.bin
./uncompressed ROMs/ROBOTNIK_U.68K
./data
./data/g0005.pak
./data/g0008.pak
./data/g0031.pak
./data/g0014.pak
./data/g0041.pak
./data/g0021.pak
./data/g0042.pak
./manuals
./manuals/GA_PC_MG_EFIGS_US.pdf
./manuals/13 STH2_PC_MG_EFIGS_US_v6.pdf
./manuals/S3DB_MG_EFIGS_US.pdf
./manuals/DRMBM_PC_MG_EFIGS_US_150ppi.pdf
./manuals/14 S3K_PC_MG_EFIGS_US_v6.pdf
./manuals/STH1_PC_MG_EFIGS.pdf
./manuals/SS_PC_MG_EFIGS_US_150ppi.pdf
Valve seem to be tightening their rules on games with sexual content
18 May 2018 at 9:45 pm UTC Likes: 4
18 May 2018 at 9:45 pm UTC Likes: 4
My understanding is that here in Canada, simple drawings of underage characters 'designed for sexual gratification' can get you in serious trouble, potentially jail time. I think it's a pretty stupid law, but we get a lot of bleed-over from the US.
That said, this sort of thing is wholly unsurprising. I've seen it happen in other communities, and I know a few friends whose otherwise perfectly legal (i.e. definitely not underage), but otherwise suggestive or 'pornographic' art commissions get them in trouble with payment processors - PayPal is notorious for this, in particular - which puts a bit of a dent in recommending what looks to be another American company, namely itch.io, from being the saviour in this situation.
Yes, they have Stripe as an alternative payment processor, and I'm not sure what their rules are like around this stuff, but putting up an Adult VN or similar on itch.io, charging for it, and accepting PayPal for said payments? Could end up causing serious trouble. Plus, all it takes is for these puritan groups to smell blood in the water and go after them next, fresh off their 'win' against Valve.
It's a cultural problem with the US, wrapped up and enforced with legal BS. But that could describe a whole lot of only tangentially related topics that aren't fit for here. ;)
Treat the US as 'damaged' and route around it is all we can do, for now. Maybe something in Europe will work better, but who knows at this point. Too early to tell.
That said, this sort of thing is wholly unsurprising. I've seen it happen in other communities, and I know a few friends whose otherwise perfectly legal (i.e. definitely not underage), but otherwise suggestive or 'pornographic' art commissions get them in trouble with payment processors - PayPal is notorious for this, in particular - which puts a bit of a dent in recommending what looks to be another American company, namely itch.io, from being the saviour in this situation.
Yes, they have Stripe as an alternative payment processor, and I'm not sure what their rules are like around this stuff, but putting up an Adult VN or similar on itch.io, charging for it, and accepting PayPal for said payments? Could end up causing serious trouble. Plus, all it takes is for these puritan groups to smell blood in the water and go after them next, fresh off their 'win' against Valve.
It's a cultural problem with the US, wrapped up and enforced with legal BS. But that could describe a whole lot of only tangentially related topics that aren't fit for here. ;)
Treat the US as 'damaged' and route around it is all we can do, for now. Maybe something in Europe will work better, but who knows at this point. Too early to tell.
Stardew Valley multiplayer beta is now available
2 May 2018 at 6:05 pm UTC
2 May 2018 at 6:05 pm UTC
Good news, following up a bit from my earlier notes - I think (knock-on-wood) that the startup and further crash bugs I'd been having have been fixed. I had Stardew Valley installed but not really played on my machine for quite some time, and I figured that maybe things got out of sync somewhere.
Turns out one of the first troubleshooting steps I should have done ended up fixing my issues - the good old 'Verify Integrity of Game Files' button in Steam. It updated a single, ~780 byte file that was out of sync.
Probably a startup script. But hey, now I can launch it directly from Steam properly! And for the next hour or two last night, I didn't have a single lockup or crash-to-desktop.
ProTip: If you have problems with a game, try that button.
(also ProTip: To defeat the Cyberdemon, shoot at it until it dies.)
One game-related issue we did run into a couple times, unfortunately while I was deep in the caves, mid-monster-fight, is that if the host (or 'someone'?) triggers an in-game cutscene, everyone sees that cutscene as well.
...and gets insta-teleported to where that cutscene took place upon its conclusion. :><: So fair warning, there!
Turns out one of the first troubleshooting steps I should have done ended up fixing my issues - the good old 'Verify Integrity of Game Files' button in Steam. It updated a single, ~780 byte file that was out of sync.
Probably a startup script. But hey, now I can launch it directly from Steam properly! And for the next hour or two last night, I didn't have a single lockup or crash-to-desktop.
ProTip: If you have problems with a game, try that button.
(also ProTip: To defeat the Cyberdemon, shoot at it until it dies.)
One game-related issue we did run into a couple times, unfortunately while I was deep in the caves, mid-monster-fight, is that if the host (or 'someone'?) triggers an in-game cutscene, everyone sees that cutscene as well.
...and gets insta-teleported to where that cutscene took place upon its conclusion. :><: So fair warning, there!
Stardew Valley multiplayer beta is now available
2 May 2018 at 3:13 am UTC Likes: 1
2 May 2018 at 3:13 am UTC Likes: 1
Quoting: ScooptaYou probably don't even need to do that. You can probably just open the ports it uses.Digging through the comments on their blog post, someone mentions it might be UDP/24642 that needs forwarding, and it *should* work. :)
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