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Latest Comments by Kithop
Dream Daddy: A Dad Dating Simulator is now on Linux
27 Sep 2017 at 9:47 pm UTC Likes: 1

My girlfriend has been watching other people's videos of this for the past few weeks - for now she's using an older PC of mine (Core2Duo + 9800GTX, nothing fancy), running Xubuntu because - well, it came with a WinXP license, sure, but I'm not running and taking care of that. :p

Anyhow, she was super excited to see this get ported, and bought it as soon as she found out. Happy to report it seems to play flawlessly for her so far on that old machine - and yes, there are a couple hidden minigame portions that are 3D rendered, despite the game being mostly a 2D visual novel.

One reason this game's got a lot of press is because it's apparently a pet project of the Game Grumps [External Link], so if you know their type of humour, that's what you can expect here. From the bits and pieces I've seen looking over her shoulder, it genuinely does seem to be a sincere, light-hearted take. With lots of dad humour.

Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
25 Sep 2017 at 11:09 pm UTC

Quoting: GuestCould you look at the controller with a version of jstest which uses the evdev api, and see how things are detected?
Apologies for the delay - I'm not 100% sure if the version of jstest on Ubuntu (package 'joystick') is using evdev or not, but I've put together a quick video just now running through all the axes and buttons on my X52 Pro:

View video on youtube.com

Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
19 Sep 2017 at 8:58 pm UTC

Quoting: slaapliedjeTry modifying /etc/modules-load.d/modules.conf and put uinput into it.

# /etc/modules: kernel modules to load at boot time.
#
# This file contains the names of kernel modules that should be loaded
# at boot time, one per line. Lines beginning with "#" are ignored.
uinput
Did that, didn't help - then I uninstalled Steam from their repo and reinstalled it from the Ubuntu provided one, including the steam-controller package that has the udev rules. Apparently the way I did it before may not have taken, because after all that, I finally got things working again.

Sort of. I mean, other games work fine, for the most part. Arma's still pretty unplayable, unfortunately. You can use the stock 360 controller mapping, but that still double-maps right trigger to 'yaw right' and 'fire guns' in a chopper. There was some promise in being able to disable the pre-mapped controller and enable a customizable one... but I can't get it to actually recognize things when trying to map controls. In fact, in-game with it set that way, my character looks hard right over his shoulder and starts running backwards of his own accord - something's seriously not right with some axis control somewhere.

I moved on then to my X52 Pro. The actual joystick itself works for the collective...aaaand that's about it. None of the buttons work, and the throttle portion is completely dead, both using the pre-mapped controls and trying to customize it. It just doesn't register at all.

For my own sanity, I fired up my copy of X-Plane 10 instead, and confirmed that yes, my joystick is still working properly, and 100% fine in there, throttle and all.

So yeah, unfortunately until someone figures out how to make Arma, well, controllable, it's... not really playable beyond the infantry stuff.

Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
18 Sep 2017 at 11:10 pm UTC

Quoting: evergreenDid you try it? Did they implement Joystick support on linux too? I'm also waiting for joystick working.
I actually have a different issue with Steam (Beta) right now where basically none of my controllers work... in game. Oh, my Steam controller works totally fine in Big Picture mode to browse the menus and things. Then I go to fire up a game and.. no controller detected. Arma 3 doesn't, tried Broforce as well (which used to work).

I swear I did the udev rules fine, but maybe not, and I have to revisit just what's going on there. Unfortunately that means I can't test much at the moment.

Quoting: GuestIt has nothing to do with "the wrapper". We implement DirectInput. However it's implemented on the back of the SDL Gamepad mapping system. To support raw HID devices fully would be a lot more work.
Ouch - this is... unfortunate. One of the biggest draws to a game like Arma 3 is that it's not just a foot-soldier thing; you can hop into vehicles, and especially in the case of aircraft, have relatively realistic flight models and controls. Trying to mouse-and-keyboard that is painful.

Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
14 Sep 2017 at 3:07 pm UTC Likes: 2

...did they finally fix HID support? Like, can I use a controller to fly a chopper without right trigger being double-mapped to yaw right and 'fire guns', with no way to remap it? :p

Better yet, can I use my G27 wheel+pedal combo to drive ground vehicles and my X52 Pro HOTAS for flight and mouse & keyboard for on-foot without them all messing each other up, like I can under Windows? ;)

I guess I'll have to test these at some point and report back. I can live with being a bit behind the Windows version in terms of raw features/patches, but that was an absolute deal breaker for me playing under Linux. What's the point of having a HOTAS + wheel if I can't use them, etc.

Studio Wildcard have announced another DLC named "ARK: Aberration"
1 Sep 2017 at 7:02 pm UTC Likes: 1

To be fair, I even have friends playing the Windows version who complain about this game's absolutely atrocious performance on even high-end gaming rigs, nevermind the other bugs, and whether the game is, you know, fun and balanced well or not.

Last time I tried to fire it up a week ago, under Linux, myself, it just crashed to desktop trying to play a new Single Player world. I gave up trying again right then and there.

Slime-san, an incredibly fast-paced platformer that takes place inside a worm
29 May 2017 at 4:10 pm UTC

One of my friends (not really a Linux gamer though he does keep a Linux laptop on the side as his stream chat monitor/general purpose machine, while gaming on a Windows desktop) did a bit of a playthrough of this one a while back.

The little mini-arcade games are quite neat time-wasters that rip off established genres, and we spent a bunch of time watching him go through a Zelda-esque one fighting off progressively harder waves of baddies.

Then, 'oh, right, there's this platformer main game to get back to!'.

Humble tinyBuild Bundle has some really good Linux games for cheap
9 May 2017 at 8:32 pm UTC

I'd been thinking about ClusterTruck for a while, and Streets of Rogue looks interesting. Picked up and downloading now. :)

OpenRCT2, an open source game engine for RollerCoaster Tycoon 2
25 Apr 2017 at 1:28 pm UTC

  • Multiplayer
  • Added hacks and cheats


Yeah. We played this at a 4-person mini LAN party one weekend. Until about 5 in the morning, because we were laughing so hard. Desync issues abound, of course...

...but it's still hilarious to be patiently working on your giant, max-height rocket elevator thing and hear a split second of screaming peeps as someone else's death coaster launches an entire train across your screen at almost 1000 km/h into oblivion, somewhere out there. :p

Mudlet, the open source MUD client has a new major stable build available
27 Mar 2017 at 1:56 pm UTC

Wow. Never thought I'd see MU* clients on here. Or updated still. :p

I'm bouncing off a screen session on my home server with TinyFugue all the time on a daily basis for some of the places I visit and play on still. Heck, I'm temporarily hosting a PennMUSH instance for a number of friends.