Latest Comments by Kithop
The Linux beta of Arma 3 has been updated to 1.80, compatible with Windows again for a time
11 Mar 2018 at 8:30 pm UTC
11 Mar 2018 at 8:30 pm UTC
My whole thing here was whether the controller/joystick input issues were ever fixed or not; last time I tried, it's trying to map everything to a virtual Xbox 360 controller or something, using an external config file that needs hand editing. Most of the buttons on my HOTAS beyond a certain point (Saitek X52 Pro) just wouldn't register, and 'fire guns' and 'yaw right' were double-mapped on the right trigger if trying to play with an actual 360 controller, making flying a helicopter... interesting.
If the input issues are all sorted, then awesome - this is literally the only thing holding me back from playing this on Linux. On Windows, I can have a wheel+pedals combo (Logitech G27) hooked up for driving ground vehicles like Jeeps, my HOTAS for flying planes and choppers, and still have working mouse+keyboard for infantry actions, all at the same time, with no conflicts and no dead buttons.
I'll see if I can test this again at some point soon and report back. :)
If the input issues are all sorted, then awesome - this is literally the only thing holding me back from playing this on Linux. On Windows, I can have a wheel+pedals combo (Logitech G27) hooked up for driving ground vehicles like Jeeps, my HOTAS for flying planes and choppers, and still have working mouse+keyboard for infantry actions, all at the same time, with no conflicts and no dead buttons.
I'll see if I can test this again at some point soon and report back. :)
Ion Maiden, a new 3D Realms FPS has launched in Early Access with Linux support
28 Feb 2018 at 6:07 pm UTC Likes: 2
28 Feb 2018 at 6:07 pm UTC Likes: 2
So I did grab this, and... holy hell, there's actually slowdown still. Vsync off, 60fps cap, but it stutters in places and seems to drop to ~30fps. On an i7-4790K + GTX980 in OpenGL mode, knocked Anisotropic down to 4x. Whaaaaa? Something's not right there. :p
Also, while the *first* screenshot through the Steam overlay I took was fine, the second caused the game to lock up, music still running away. Early Access indeed, I guess. Will definitely have to come back to it and see, but, semi-spoilery easter egg - this looks familiar, doesn't it?
Also, while the *first* screenshot through the Steam overlay I took was fine, the second caused the game to lock up, music still running away. Early Access indeed, I guess. Will definitely have to come back to it and see, but, semi-spoilery easter egg - this looks familiar, doesn't it?
Spoiler, click me
Ion Maiden, a new 3D Realms FPS has launched in Early Access with Linux support
28 Feb 2018 at 5:22 pm UTC
28 Feb 2018 at 5:22 pm UTC
I like how the system requirements listed on Steam are... just stupidly way higher than I think they actually are.
Does this *really* need 2GB RAM and a 1GB video card?
Hmmmm. ;p
Does this *really* need 2GB RAM and a 1GB video card?
Hmmmm. ;p
OBS Studio 21.0.1 released with Luajit/Python3 scripting support and plenty more
24 Jan 2018 at 12:38 am UTC
24 Jan 2018 at 12:38 am UTC
Oh neat, on the audio front:
Understanding the Mixer [External Link]
The audio engineer in me is super excited, especially considering I just spent a bunch of time messing with my standalone digital mixer (Behringer X32) and mics just last night doing quality and level checks... this would've made things a lot friendlier. :p
Now to wait for the ebuild to land and upgrade.
- Added sidechain/ducking support to the compressor filter.
- Added surround sound audio output support
- Added new audio meters to allow the ability to see the audio levels of each audio channel
Understanding the Mixer [External Link]
The audio engineer in me is super excited, especially considering I just spent a bunch of time messing with my standalone digital mixer (Behringer X32) and mics just last night doing quality and level checks... this would've made things a lot friendlier. :p
Now to wait for the ebuild to land and upgrade.
OBS Studio NDI Plugin for Linux, send video from one Linux PC to another
22 Jan 2018 at 4:55 pm UTC Likes: 1
22 Jan 2018 at 4:55 pm UTC Likes: 1
I did set up an RTMP-based 4-up setup one time, using the RTMP plugin for nginx on my home server running FreeBSD. It's not as good as a system with a proper capture card, but it was flexible enough to let me do things with friends running Windows in addition to my Linux systems (and even doing something questionable, pulling my remote friends' Twitch streams back into OBS for rebroadcast).
The spare machine I had with hardware encoding that was running OBS as the final master was my old mid-2012 Macbook Pro, and for whatever reason, OBS just kept crashing. :(
One day I'll have the budget to build a proper stream head PC and stick something like a Magewell capture card in there to do this all properly... that'd be an interesting article if you know anyone else who's already done it? ;)
The spare machine I had with hardware encoding that was running OBS as the final master was my old mid-2012 Macbook Pro, and for whatever reason, OBS just kept crashing. :(
One day I'll have the budget to build a proper stream head PC and stick something like a Magewell capture card in there to do this all properly... that'd be an interesting article if you know anyone else who's already done it? ;)
Eco, a detailed sandbox simulation game is launching on Steam Early Access soon
22 Jan 2018 at 2:29 pm UTC
22 Jan 2018 at 2:29 pm UTC
I actually bought into this with a 4-pack to support it almost a year ago it seems, now. Even did some streaming.
They give you access to their Slack, and I did help them test a couple regressions with the Linux builds. The server on Windows has a decent enough GUI for setting all the options, at which point you could copy the config files it generates over to the Linux version of the dedicated server, but the real-time management (e.g. viewing a list of and potentially banning users) wasn't really there.
Unfortunately, the client side bugs drove my friends away 'until it's on Steam and more stable', so this is good to see.
They give you access to their Slack, and I did help them test a couple regressions with the Linux builds. The server on Windows has a decent enough GUI for setting all the options, at which point you could copy the config files it generates over to the Linux version of the dedicated server, but the real-time management (e.g. viewing a list of and potentially banning users) wasn't really there.
Unfortunately, the client side bugs drove my friends away 'until it's on Steam and more stable', so this is good to see.
Dream Daddy: A Dad Dating Simulator is now on Linux
27 Sep 2017 at 9:47 pm UTC Likes: 1
27 Sep 2017 at 9:47 pm UTC Likes: 1
My girlfriend has been watching other people's videos of this for the past few weeks - for now she's using an older PC of mine (Core2Duo + 9800GTX, nothing fancy), running Xubuntu because - well, it came with a WinXP license, sure, but I'm not running and taking care of that. :p
Anyhow, she was super excited to see this get ported, and bought it as soon as she found out. Happy to report it seems to play flawlessly for her so far on that old machine - and yes, there are a couple hidden minigame portions that are 3D rendered, despite the game being mostly a 2D visual novel.
One reason this game's got a lot of press is because it's apparently a pet project of the Game Grumps [External Link], so if you know their type of humour, that's what you can expect here. From the bits and pieces I've seen looking over her shoulder, it genuinely does seem to be a sincere, light-hearted take. With lots of dad humour.
Anyhow, she was super excited to see this get ported, and bought it as soon as she found out. Happy to report it seems to play flawlessly for her so far on that old machine - and yes, there are a couple hidden minigame portions that are 3D rendered, despite the game being mostly a 2D visual novel.
One reason this game's got a lot of press is because it's apparently a pet project of the Game Grumps [External Link], so if you know their type of humour, that's what you can expect here. From the bits and pieces I've seen looking over her shoulder, it genuinely does seem to be a sincere, light-hearted take. With lots of dad humour.
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
25 Sep 2017 at 11:09 pm UTC
View video on youtube.com
25 Sep 2017 at 11:09 pm UTC
Quoting: GuestCould you look at the controller with a version of jstest which uses the evdev api, and see how things are detected?Apologies for the delay - I'm not 100% sure if the version of jstest on Ubuntu (package 'joystick') is using evdev or not, but I've put together a quick video just now running through all the axes and buttons on my X52 Pro:
View video on youtube.com
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
19 Sep 2017 at 8:58 pm UTC
Sort of. I mean, other games work fine, for the most part. Arma's still pretty unplayable, unfortunately. You can use the stock 360 controller mapping, but that still double-maps right trigger to 'yaw right' and 'fire guns' in a chopper. There was some promise in being able to disable the pre-mapped controller and enable a customizable one... but I can't get it to actually recognize things when trying to map controls. In fact, in-game with it set that way, my character looks hard right over his shoulder and starts running backwards of his own accord - something's seriously not right with some axis control somewhere.
I moved on then to my X52 Pro. The actual joystick itself works for the collective...aaaand that's about it. None of the buttons work, and the throttle portion is completely dead, both using the pre-mapped controls and trying to customize it. It just doesn't register at all.
For my own sanity, I fired up my copy of X-Plane 10 instead, and confirmed that yes, my joystick is still working properly, and 100% fine in there, throttle and all.
So yeah, unfortunately until someone figures out how to make Arma, well, controllable, it's... not really playable beyond the infantry stuff.
19 Sep 2017 at 8:58 pm UTC
Quoting: slaapliedjeTry modifying /etc/modules-load.d/modules.conf and put uinput into it.Did that, didn't help - then I uninstalled Steam from their repo and reinstalled it from the Ubuntu provided one, including the steam-controller package that has the udev rules. Apparently the way I did it before may not have taken, because after all that, I finally got things working again.
# /etc/modules: kernel modules to load at boot time.
#
# This file contains the names of kernel modules that should be loaded
# at boot time, one per line. Lines beginning with "#" are ignored.
uinput
Sort of. I mean, other games work fine, for the most part. Arma's still pretty unplayable, unfortunately. You can use the stock 360 controller mapping, but that still double-maps right trigger to 'yaw right' and 'fire guns' in a chopper. There was some promise in being able to disable the pre-mapped controller and enable a customizable one... but I can't get it to actually recognize things when trying to map controls. In fact, in-game with it set that way, my character looks hard right over his shoulder and starts running backwards of his own accord - something's seriously not right with some axis control somewhere.
I moved on then to my X52 Pro. The actual joystick itself works for the collective...aaaand that's about it. None of the buttons work, and the throttle portion is completely dead, both using the pre-mapped controls and trying to customize it. It just doesn't register at all.
For my own sanity, I fired up my copy of X-Plane 10 instead, and confirmed that yes, my joystick is still working properly, and 100% fine in there, throttle and all.
So yeah, unfortunately until someone figures out how to make Arma, well, controllable, it's... not really playable beyond the infantry stuff.
Arma 3 for Linux updated to 1.70, it’s now 64bit and solves the texture issue I had
18 Sep 2017 at 11:10 pm UTC
I swear I did the udev rules fine, but maybe not, and I have to revisit just what's going on there. Unfortunately that means I can't test much at the moment.
18 Sep 2017 at 11:10 pm UTC
Quoting: evergreenDid you try it? Did they implement Joystick support on linux too? I'm also waiting for joystick working.I actually have a different issue with Steam (Beta) right now where basically none of my controllers work... in game. Oh, my Steam controller works totally fine in Big Picture mode to browse the menus and things. Then I go to fire up a game and.. no controller detected. Arma 3 doesn't, tried Broforce as well (which used to work).
I swear I did the udev rules fine, but maybe not, and I have to revisit just what's going on there. Unfortunately that means I can't test much at the moment.
Quoting: GuestIt has nothing to do with "the wrapper". We implement DirectInput. However it's implemented on the back of the SDL Gamepad mapping system. To support raw HID devices fully would be a lot more work.Ouch - this is... unfortunate. One of the biggest draws to a game like Arma 3 is that it's not just a foot-soldier thing; you can hop into vehicles, and especially in the case of aircraft, have relatively realistic flight models and controls. Trying to mouse-and-keyboard that is painful.
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