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Latest Comments by Cley_Faye
You can grab a free copy of Immortals Fenyx Rising from Ubisoft
13 Nov 2025 at 5:31 pm UTC Likes: 13

Eh. Not even free games would bring me to use Ubisoft software these days. I'd be worried they'd ask me to delete it a few years later.

Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS
13 Nov 2025 at 12:51 am UTC Likes: 2

Dang. I was pondering about the VR situation on Linux *very* recently. I'm gonna get my hands on that headset, unless it's like $2k. My only concern would be the inside out tracking, but according to some (very early) reviews, it's good.

Time to sell what used to be a bit more than a thousand dollar of equipment and just devaluated very quickly :D

KOMODO's Steam Deck store is renaming to KOMODO STATION - perhaps ahead of the Steam Frame
12 Nov 2025 at 2:42 pm UTC Likes: 1

I have not been following much in term of Valve's announcement (because they're, you know, Valve). But if they get out a decent VR headset, autonomous (or wireless), but somehow still compatible with lighthouse tracking, that works fine on Linux, it's an instant buy.

I've been "stuck" with my functional, yet windows only HTC Cosmos Elite+wireless, and at this point I'm fed up enough with the hassles to look another way.

(yes, this is not exactly related to the article's topic… but reference to Valve work in VR are few and far between :p)

The popular Easy Effects app swaps from GTK over to Qt, QML and Kirigami with a big new release
10 Nov 2025 at 6:31 pm UTC

GTK feels like 2005 but that the corners are rounded emoji
It's customizable. If you want hard angles with millimeter thick bevel, you can :)

Minecraft Java modding is about to get a lot easier and more interesting
29 Oct 2025 at 5:43 pm UTC Likes: 1

I remember, back in my days, when Mojang wasn't Microsoft, and they had "full mod support" in their promises. And when they hired people making buckit. And when these people where told to not work on mod support but on unrelated stuff.

I've since then moved away from Minecraft towards more… amenable engines, but this remain a great news for people that are all-in on it with extensively modded servers.

Also, if this is the premisces of the Java Edition being retired, well… it might not be a bad thing, depending on how its done. So many stuff have been built on it over the last… too long period of time, that I don't see it disappearing. If Microsoft is kinda handing it to the people (let's dream…) in favor of developping the "real" game with bedrock, all the better.

The useful AI warning for Steam script has been turned into a proper browser extension
27 Oct 2025 at 6:34 pm UTC Likes: 1

I don't know what is worse, AI or popups... why not put it neatly in the infobox, like the protondb extension? It could just say AI / no AI and pop more info on click.
I think this extension (formerly userscript) is for people that wants the details of the section to be immediately visible, beyond a "yes/no" flag.

AI tools, AI generation, etc. is a lot of things, and as unpopular as it might sound, I can perfectly see some pretty acceptable usages. Not in generating assets for production, but the whole gradient of helpers that might or might not be based on LLM or similar technologies and might or might not have to fall in line with the AI disclaimer on the store page makes it very complex to produce a simple "AI: yes/no" block.

This also varies with how people declare things; some go very far in talking about the use of AI gen tools at various preliminary stage of the process, so much that not much of it is left. Other "forget" to declare that their whole game is AI slop wrapped in a cardboard box.

In respect to that, shortening that section to a smaller box with a "details" button sounds like a recipe for people going all pitchfork in situations that won't warrant it, and vice versa, an extension actively displaying "no AI" on the interface just because of the lack of details would not always be very truthful.

Gaijin Entertainment announced EdenSpark, an open source "AI-assisted" platform for making games
20 Oct 2025 at 8:09 pm UTC Likes: 3

Steam and other stores will really have to step up their game on indicating AI generated content in games. I know Steam have their disclaimer, but it seems we will quickly need a way to filter this out.

It's not really different from the asset flips we've been plagued with, but this one is likely to produce a lot more slop, way faster. Filtering that out entirely seems like the only option for people that cares about it.

NVIDIA DLSS support in progress for NVK, the open source Vulkan driver for NVIDIA GPUs
15 Oct 2025 at 11:08 am UTC Likes: 5

Hm. I must be missing something here.

I tried nouveau with my 3080Ti, and got around 10fps in DRG (and yes, I checked that it was actually in use). Switched back to nvidia-open (yes, I know, "open"…), got back to 120fps (limited in-game to that).

I'm sure some people will enjoy the availability of DLSS, and it sounds like a fun thing to do from a technical perspective, but unless I'm missing something *huge*, having decent baseline performances sounds more important than that for large scale usage.

Steam Link VR now available for PICO and HTC headsets, plus Valve confirm experimental Linux support
26 Sep 2025 at 11:36 am UTC

It's nice that they're increasing support for more autonomous headset.

I have a use case that unfortunately is really niche (in the VR space, which is already a niche I suppose…). I'd like to use my "main" computer to run VR games, and use them with a VR headset connected on another computer. The point being, I have some HTC gear (Cosmos + wireless kit) that *only* works on windows, and my main gaming system is not running windows anymore.

I thought I could do something with Steam Link between Steam on two computer, but alas, VR is not officially supported in that case. Maybe some day.

The Crew from Ubisoft gets revived thanks to the The Crew Unlimited project
16 Sep 2025 at 9:22 am UTC Likes: 1

I wonder if this project would have had an easier time if they got some code/documentation/hints from the original dev to work.

…this is sarcasm, obviously. It would have been easier. Publishing specs/protocols for this kind of service should be the bare minimum mandatory thing to do at closing time, and I hope the stop killing game initiative move toward this direction. I understand that publishing actual server software and so on might be problematic (licensing, IP protection, etc.) but unlocking clients and providing some docs? Come on. Even if it's an horrible mess (as any project documentation should be hehe), if there's a passionate community around, they'll handle it.