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Latest Comments by elmapul
Rocket League can now be played online across Steam and all major consoles
16 January 2019 at 1:49 am UTC

"With special thanks to all of our friends and colleagues at PlayStation,"
actually it was sony fault that people couldnt play against playsatation owners before

The FOSS game engine 'Godot Engine' has a very exciting 2019 planned for features
14 January 2019 at 10:00 am UTC

"Shader cache"
i'm not sure if i'm happy that it will have it, or disapointed to know it dont have it yet.

"Tessellation shaders"
i dont know if other engines have this feature as an shader or as something else.

"LOD and texture/mesh streaming"
i guess this is pretty new on other engines as well, by new, i mean its an current gen (ps4/xone gensfeature) feature

Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 January 2019 at 6:06 pm UTC

"Again though, this only highlights some of the dangers of using proprietary game engines for your projects. "

unreal engine is kind off open source...
i'm not sure about their licence but the code is

Open source platformer SuperTux gets its first new stable release in quite some time
7 January 2019 at 10:49 pm UTC

mrdeathjrIn my case works very good and levels tested are much complex than regular mario games

image

https://www.youtube.com/watch?v=haReVI_wG-o


did you ever heard of mario maker?
that thing that people actually care about and are creating millions of levels for?
with more power ups and traps?

an proprietary software that gives end users (people who dont know how to code) more freedom than this game?

i dont think this will change if we keep reinventing the whell instead of cooperate, remake the game on godot will be a lot of effort in the short term, but the benefits should pay itself in the long run.
its a shame i cant help on it right now

Open source platformer SuperTux gets its first new stable release in quite some time
4 January 2019 at 7:43 am UTC

Phlebiac
elmapuli think we should remake it on godot instead of keep working on the old code base, replace the assets with new ones, and have 2 separate sets of levels, the classic ones and new levels more polished and curated.

Sounds like you have yourself a project! If not, why complain about how others spend their time?

i should but i got burnout over the time, maybe in the future, today i dont have will power to work on my own projects.

Open source platformer SuperTux gets its first new stable release in quite some time
3 January 2019 at 11:11 pm UTC

honestly?
this project had its time, but now it should just fade.

the code and the engine are old, maintaining it and updating it is troublesome and harder than it should, and the assets arent great either.

there is not much space for easy code re-use and improvment.

i think we should remake it on godot instead of keep working on the old code base, replace the assets with new ones, and have 2 separate sets of levels, the classic ones and new levels more polished and curated.

Looks like the 'Linux Steam Integration' project is being continued with Intel's Clear Linux
2 January 2019 at 1:34 am UTC Likes: 2

Microsoft is making an partnership with qualcomm to make windows and windows applications run on arm, intel got pissed off that they were emulating x86 instructions to do that.

maybe this is the intel answer to the problem, if microsoft try to escape from their dependence, they will start investing on linux to try to survive in the desktop space and try to compete with microsoft before they ditch intel?

or maybe i'm just over thinking

Bloodstained: Ritual of the Night for Linux has been officially cancelled
30 December 2018 at 8:42 pm UTC Likes: 1

ageres
elmapulsitch is fucking profitable and with its short life time it already surpassed the instal base of linux and its only going to grow in the next few years.
If the devs were so slow so WiiU and Vita died during the development and Switch appeared, that doesn't mean they can break their promises. Linux and Mac bases were profitable enough to raise money on Kickstarter, but not enough for making a port?

i'm not saying we arent right for complaning.
i'm just explaining why it make sense for the middleware developer to support switch and not support linux and mac.

but i still believe that they should deliver what was promissed no matter what, if they cant make an day 1 support for all the platforms, they should give an key for the game day 1 for another platform chosen by the player + ANOTHER key for their desired platform after they finished porting the game with the profit that the game has made after the launch event.

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 8:38 pm UTC Likes: 2

see the thumbnail of the news, create hope.
"Epic Games have confirmed a Linux version of their store is "
hope, hope, hope, hope...
"not on the roadmap"
disapoinment...

i sugest put an X covering the image from the thumnail (for social networks such as G+ and facebook)
and change the title to:


"Epic Games have confirmed , no linux version for their store on the road map"
or something like that (my english is not perfect to know if i did any mistake on the phrase above)

that title will be less painfull to swallow.

Bloodstained: Ritual of the Night for Linux has been officially cancelled
28 December 2018 at 9:25 am UTC

ageres
vlademir1My operational assumption until I have more info is that they chose a piece of middleware that was promising Mac and Linux support "soon" when they chose it (probably because the dev team already knew how to work with it), and which has meanwhile failed to deliver said support or dropped it because Proton or other reasons.
They didn't explain what kind of middleware had let them down. How convenient is that their middleware supports Switch so they could add it to their list, right? Anyway, with $5.5M they could have spent some resources on another middleware.
sitch is fucking profitable and with its short life time it already surpassed the instal base of linux and its only going to grow in the next few years.

i'm really pissed off that they droped support for an entire platform instead of an feature, they could at least relase an incomplete version for those who paid + an key to the complete game elsewhere where all the features are supported.
if the feature is an small thing like netplay, i woudnt mind lose it, i dont want to play the multiplayer of an metroidvania-ish game anyway.

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