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Latest Comments by elmapul
Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
16 Jul 2021 at 8:13 am UTC Likes: 2

Quoting: furaxhornyx
Quoting: elmapul[...]
i mean, if we didnt got more marketshare, what will be the result of that then? simple, the ultimate drm, and as soon as they start making more cloud exclusive games , we can kiss goodby to preservation, say hello to region locking and regional censorship will be impossible to avoid.
"...but that's without our <insert well-known brand> VPN solution !" :grin:
W.R.O.N.G.

we cant rely on VPN forever because cloud gaming has an magic thing called "input lag", the light speed has an limit, you cant send an signal for an server in the other side of the world and receive the result in less than 1/7 second, even in an straight line without any processing involved.
now add the detour to the vpn servers, and other detour from an straight line+the time to process, encode and decode the image and we quickly see the limits of this tech.
its not an big deal if you live close to the servers, but as i said, what if the game is exclusive to another country and to the cloud?

and what if they decide to stop distributing/selling the game because the rights to an character expired or something like that?

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 1:23 pm UTC

Quoting: jrtI'm not a fan of the DirectX support. Until now, I haven't seen a single game that made it from Stadia to the Linux desktop.
The good thing about Stadia was that it resulted in knowledge about Linux development and the Vulkan API in the studios (+ support in their tech-stack).
The one positive takeaway from the presentation is in my eyes that their porting toolkit helps with the 64-bit adoption in game studios.
its worse than that.
many people played games on consoles and consoles alone, that didnt solved our issue with the lack of marketshare, people who played on consoles didnt used linux, so even if those games became avaliable to play on linux thanks to stadia, that wont magically change our marketshare.

and if our marketshare dont change, then they have no reason to support it.

i fear that the cloud future will be nebulous.

i mean, if we didnt got more marketshare, what will be the result of that then? simple, the ultimate drm, and as soon as they start making more cloud exclusive games , we can kiss goodby to preservation, say hello to region locking and regional censorship will be impossible to avoid.

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 1:19 pm UTC

maybe google pulled an "FNA " but on directX instead of xna?

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
8 Jul 2021 at 9:36 am UTC Likes: 1

Quoting: Creak
Quoting: elmapulunreal is source code avaliable though
As Liam said, it's still proprietary.
And as for Unity, you can browse the C# code here: https://github.com/Unity-Technologies/UnityCsReference [External Link]

Indeed, you don't have access to the C++, but you can take a deeper look into what's happening (and Unity is using C# more and more over C++)
ok i decided to finally read the licence after so many years of reading the news that epic "open sourced it" and you are right, it may be usefull for those who want to learn how its done, but its almost useless for those who want to reuse it.
its not as useless as unity licence, but its HUGE and from the little that i saw i can see how its not even close to an free licence.
its much worse than GPL, Mit, Appache.

now i'm depressed to know that the human species gave millions to epic to the point they were able to build something like unreal 5... and its licence is almost as bad as an full proprietary licence.

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 2:20 pm UTC

Quoting: Ehvis
Quoting: PhiladelphusI don't recall ever hearing of the Amazon Lumberyard engine before. What kinds of games has it been used to create? :huh:
The only one I know of is Crucible [External Link], which didn't turn out too well.

There is also Star Citizen which started out on CryEngine but "switched" to Lumberyard at some point for reasons that I don't remember. However, since SC basically forked it as well, this should now be considered a third cryengine fork.
epic licenced unreal code to tons of developers in the past, if we go by that logic almost no one used unreal ever, they just used an fork of it.

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 11:38 am UTC

Quoting: KristianThis is MIT/Apache... so Valve, Epic, CryTek, Unity, id Software, the Godot people etc etc can all use code from this in their own engines if they want to.
yes, but its not so easy to integrate.
maybe godot should get their render, maybe as an alternate option (eg: opengl 2, vulkan, cryengine =p)
i'm not sure how hard it would be to do, blender has tons of render options so it might be possible, but godot is taking forever to make the vulkan render for a reason

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 1:20 am UTC

"With the likes of Unity and Unreal Engine being the biggest around currently, both of which are proprietary"
unreal is source code avaliable though

Tilt Five, an upcoming tabletop holographic gaming system developed with Linux
24 Jun 2021 at 9:56 pm UTC

very nice story that she told on the second video, it worth watching, i gotta finish watching it later

Rolled Out! is a wonderful spiritual successor to Super Monkey Ball
22 Jun 2021 at 4:51 am UTC

"handcrafted levels" good, no procedural bullshit.
good to know they beted on quality control instead of luck.
dont get me wrong, some games can be procedural and good, but its easier to make an decent level by hand, so its easier to bet this product is good before i buy.

Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
14 Jun 2021 at 5:30 am UTC Likes: 1

Quoting: Beamboom
Quoting: elmapulAnyone trust valve to make an game console again after the steam machines flop?
Can not be compared.
The Steam Machine(s) were a train wreck of a launch partly due to it being announced way, waaaay too early (Valve may not have expected the instant response by the hardware manufacturers), but primarily because Valve did not make this game console. They just provided the (premature) OS. It was up to whoever out there to make whatever PC-in-a-console-hood they wanted to and put SteamOS on it. No directions, no restrictions, no plan whatsoever.

That was a horrible idea. Horrible!

So while I do share your pessimism it's for entirely different reasons.
even worse, they cant control what happens with their own brand