Latest Comments by elmapul
A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
2 Jul 2019 at 3:52 am UTC
but i totally agree with the opposite, platinum dont mean platinum at all (as i said in my previous comment)
2 Jul 2019 at 3:52 am UTC
Quoting: fagnerlnI see some Platinum rating with a lot of workarounds, and some "borked" games that the game runs.if the game runs for many people but crash on your machine, why would you rate it platinum?
but i totally agree with the opposite, platinum dont mean platinum at all (as i said in my previous comment)
A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
2 Jul 2019 at 3:50 am UTC
2 Jul 2019 at 3:50 am UTC
Quoting: Comandante ÑoñardoI guess in 2020 We gonna see a new batch of Steam Machines.the brand is dead, no one would purchase an valve branded console after their steam machine fiasco.
Valve has until the EOL of Windows 7 for to polish SteamPlay and make it 100% compatible.
A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
2 Jul 2019 at 3:48 am UTC
sigh.
i dont trust protonDB anymore.
2 Jul 2019 at 3:48 am UTC
Quoting: Mr. PinskyI am still waiting for .wmv playback support. It's blocking a lot [External Link] of games. Apparently [External Link], there is work ongoing on it upstream in Wine (Media Foundation implementation), but it's not yet ready.even worse, some games are rated platinum when dont even have support for playbacking the cutscenes, intro or ending of the game.
sigh.
i dont trust protonDB anymore.
A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
2 Jul 2019 at 3:38 am UTC
2 Jul 2019 at 3:38 am UTC
Quoting: gojulThe only thing with Proton is that you should not play in full screen mode.what do you mean?
Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
25 Jun 2019 at 4:15 pm UTC
the reason why most companies didnt ported their old nes/snes games to windows, was not due to an exclusivity deal with nintendo that lasted forever, it was because there was an cost involved and they didnt think they could have return of investment, in some cases an game has an timed excluvity deal with sony, nintendo or microsoft, the contract expired but they didnt ported because they didnt think the game had any value anymore.
so how can you call it not an exclusive? the effect is the same.
just because i signed an paper that says that the company will hire me for a few months to do an service and i will do the service, dont mean that i'm an slave, if the company dont pay me, i sue then, if i want to leave before the contract ends and i have to pay to break the contract, i could have simply avoided by not sign the contract to begin with.
25 Jun 2019 at 4:15 pm UTC
Quoting: DuncStrictly speaking, that's not an exclusive; it's just a single-platform game.for all intents and purposes the effect is the same.
the reason why most companies didnt ported their old nes/snes games to windows, was not due to an exclusivity deal with nintendo that lasted forever, it was because there was an cost involved and they didnt think they could have return of investment, in some cases an game has an timed excluvity deal with sony, nintendo or microsoft, the contract expired but they didnt ported because they didnt think the game had any value anymore.
so how can you call it not an exclusive? the effect is the same.
Quoting: Duncobliging publishers not to release on other platforms regardless of whether they're financially or technically able to, purely in order to drive customers towards the EGS.no one is forcing then to sign those contracts, they are accepting because it is finnacially good for then.
just because i signed an paper that says that the company will hire me for a few months to do an service and i will do the service, dont mean that i'm an slave, if the company dont pay me, i sue then, if i want to leave before the contract ends and i have to pay to break the contract, i could have simply avoided by not sign the contract to begin with.
Quoting: DuncFew of us really mind if a developer doesn't have the resources to port to Linux. It sucks, but we understand: you need to make the most of what you have, and that means targetting the biggest market. What grates about Epic is the way they've forced publishers and developers who have supported Linux in the past - Gearbox/2K come to mind - not to, even if only temporarily. And then, to rub salt into the wound, Sweeney comes along saying he wants to “break the cycle”.gearbox and 2k didnt stoped supporting us due to epic, they stoped supporting us because it didnt worth it, they stoped BEFORE epic even launched their store.
Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
25 Jun 2019 at 3:54 pm UTC
25 Jun 2019 at 3:54 pm UTC
[quote=Mal]
"Exclusives are artificial limitations whose sole purpose is to manipulate "market" allowing a less efficient party to impose itself thanks to resources that are external to the market itself."
WRONG, exclusives were born in an era without standards for development (such as openGL) back in the days it was an matter of tecnology, its much harder to support mips, x86, powerpc and everything than to only support one architecture, consoles had an different hardware back then that created an cost to port games from then to other platforms.
you may argue that exclusivity deals like the epic store are an artificial limitation, but you cant say the same about every exclusive.
"It's not that Windows is bad, it's that Linux is not good enough. "
again, its not about the quality of the system, its about the marketshare.
gamecube was better than PS2 in terms of hardware, but playstation had more games wich lead to more consoles being sold wich leads to more marketshare for sony and less for nintendo, an trend that nintendo couldnt reverse.
its not about the system being good, its about the ecosystem.
"If instead Gaben used his money to buy games and make linux only releases we wouldn't have any of that. There would be AAA linux games, but they would be lesser games that what they are now."
nope, because it would expand the market, take a look at the console market, it starts with almost no game and end the generation with 3.000 games and dozens of millions of units sold.
playstation went from nothing to 100 millions of unitys sold in a single generation, ps2 started from 0 and reached more than 150 millions of unity solds.
linux has the same 1% of the market for over 25 years, if its markershare grow we would have more games nor less then projects like wine would skyrocket anyway.
valve tried to launch an console without exclusives and it floped, helping wine was the last solution remaining.
yes, they should do it anyway but playing the 'cat and mouse game' will never solve the issue, linux will always have only an subset of the games that windows have.
just look at it from an gamer point of view.
this A platform has every <multi plat> game from the current gen, some of the old generations plus halo
this B platform has every <multi plat> game from the current gen, some of the old generations plus god of war
this C platform has every <multi plat> game from the current gen, some of the old generations plus mario
this D platform has every <multi plat> game from the current gen, all of the old generations plus league of legends
this E platform only a few games from the current gen, only a few games from the old generations, what would i do?
of course, buy the platform A and C, dont buy playstation because i dont care about god of war and play lol on my old pc since it can run even on a toaster pc. about the D? i will ignore it, there is no reason to care about it.
how the hell we will reverse this marketshare with an situation like that? we cant.
"Exclusives are the opposite of this. It's about someone distorting a market with resources obtained from outside that market to give an unfair advantage to an inferior and less competitive service/product. "
it dont matter if its an distortion, what matter is: ITS FREAKING WORKS!
and the value of the product is on the ecosystem not on the system.
Quoting: elmapul"I'm personally ...i will not quote your entire comment in the quote section because it would be to ugly to waste space and i need to quote parts of it again, so...
"Exclusives are artificial limitations whose sole purpose is to manipulate "market" allowing a less efficient party to impose itself thanks to resources that are external to the market itself."
WRONG, exclusives were born in an era without standards for development (such as openGL) back in the days it was an matter of tecnology, its much harder to support mips, x86, powerpc and everything than to only support one architecture, consoles had an different hardware back then that created an cost to port games from then to other platforms.
you may argue that exclusivity deals like the epic store are an artificial limitation, but you cant say the same about every exclusive.
"It's not that Windows is bad, it's that Linux is not good enough. "
again, its not about the quality of the system, its about the marketshare.
gamecube was better than PS2 in terms of hardware, but playstation had more games wich lead to more consoles being sold wich leads to more marketshare for sony and less for nintendo, an trend that nintendo couldnt reverse.
its not about the system being good, its about the ecosystem.
"If instead Gaben used his money to buy games and make linux only releases we wouldn't have any of that. There would be AAA linux games, but they would be lesser games that what they are now."
nope, because it would expand the market, take a look at the console market, it starts with almost no game and end the generation with 3.000 games and dozens of millions of units sold.
playstation went from nothing to 100 millions of unitys sold in a single generation, ps2 started from 0 and reached more than 150 millions of unity solds.
linux has the same 1% of the market for over 25 years, if its markershare grow we would have more games nor less then projects like wine would skyrocket anyway.
valve tried to launch an console without exclusives and it floped, helping wine was the last solution remaining.
yes, they should do it anyway but playing the 'cat and mouse game' will never solve the issue, linux will always have only an subset of the games that windows have.
just look at it from an gamer point of view.
this A platform has every <multi plat> game from the current gen, some of the old generations plus halo
this B platform has every <multi plat> game from the current gen, some of the old generations plus god of war
this C platform has every <multi plat> game from the current gen, some of the old generations plus mario
this D platform has every <multi plat> game from the current gen, all of the old generations plus league of legends
this E platform only a few games from the current gen, only a few games from the old generations, what would i do?
of course, buy the platform A and C, dont buy playstation because i dont care about god of war and play lol on my old pc since it can run even on a toaster pc. about the D? i will ignore it, there is no reason to care about it.
how the hell we will reverse this marketshare with an situation like that? we cant.
"Exclusives are the opposite of this. It's about someone distorting a market with resources obtained from outside that market to give an unfair advantage to an inferior and less competitive service/product. "
it dont matter if its an distortion, what matter is: ITS FREAKING WORKS!
and the value of the product is on the ecosystem not on the system.
Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
25 Jun 2019 at 8:01 am UTC
25 Jun 2019 at 8:01 am UTC
"I’d like to challenge critics to state what moral principle you feel is at stake. If it’s okay for one company to avoid the 30% Valve tax by selling exclusively through their own store, why is it wrong for multiple companies to work together to achieve the same goals?"
nailed it
"I'm personally torn on it all. I don't particularly like exclusives, as I don't like any kind of lock-in but I don't blame developers for doing it"
i hate to break that for you but, there is no such a thing as an world without exclusives.
there is either:
a)what we have on consoles, where sony got a few exclusives, microsoft has a few exclusive, nintendo has a few exclusives and everything else is multiplatform.
or
b)almost everything is windows exclusive and we suffer to reverse enginering it to make stuff run on wine in many case years after its relased we may run it, that is, if we ever gonna run it.
in a world without exclusives, whetever have the biggest marketshare will have some exclusives simply because the developers didnt have the funds to port to everything so they chose the most promissing platform or the games are multiplatform but optimized for the market leader and as an result in the end we end up with an irreversible monopoly like the one we have on desktop as the snowball grow bigger, the snowball effect of having an better support for games and softwares lead to having even more games and softwares until you have an monopoly.
wine is an cat an mouse game, microsoft is aways pushing windows foward with new features, they made speach recognition for windows and now that became an PLATFORM for thirdy party apps to be voice based or have some voice commands (like alexa or the first party cortana )
they made direct X and now many games are locked to it, they were the leaders on shaders and now their language is the standard that every one else is based upon, they make the life of the developers easier by making libraries for things like software based ray tracing (instead of raytracing being exclusive to nvidia now it run on any videocard) and by the time that the competiton catch up with their features, the entire ecosystem already coded for their apis and arent willing to rewrite everything just to support other OSes with lower marketshare (not to mention that windows has added more features in the mean time).
even if companies like adobe do it, they would waste more money than make and lose market to competition, valve is investing on linux and the competition is using this wasted money oportunity to take marketshare from steam.
valve WILL need those 30% of the cut to improve proton, but now thanks to epic, they cant take the 30% cut anymore.
honestly i think google is the only who have enough money to take some serious marketshare from microsoft, but he already gave up on being the good guy who dont make exclusives, stadia probably will have exclusive games, apis, libraries etc.
nailed it
"I'm personally torn on it all. I don't particularly like exclusives, as I don't like any kind of lock-in but I don't blame developers for doing it"
i hate to break that for you but, there is no such a thing as an world without exclusives.
there is either:
a)what we have on consoles, where sony got a few exclusives, microsoft has a few exclusive, nintendo has a few exclusives and everything else is multiplatform.
or
b)almost everything is windows exclusive and we suffer to reverse enginering it to make stuff run on wine in many case years after its relased we may run it, that is, if we ever gonna run it.
in a world without exclusives, whetever have the biggest marketshare will have some exclusives simply because the developers didnt have the funds to port to everything so they chose the most promissing platform or the games are multiplatform but optimized for the market leader and as an result in the end we end up with an irreversible monopoly like the one we have on desktop as the snowball grow bigger, the snowball effect of having an better support for games and softwares lead to having even more games and softwares until you have an monopoly.
wine is an cat an mouse game, microsoft is aways pushing windows foward with new features, they made speach recognition for windows and now that became an PLATFORM for thirdy party apps to be voice based or have some voice commands (like alexa or the first party cortana )
they made direct X and now many games are locked to it, they were the leaders on shaders and now their language is the standard that every one else is based upon, they make the life of the developers easier by making libraries for things like software based ray tracing (instead of raytracing being exclusive to nvidia now it run on any videocard) and by the time that the competiton catch up with their features, the entire ecosystem already coded for their apis and arent willing to rewrite everything just to support other OSes with lower marketshare (not to mention that windows has added more features in the mean time).
even if companies like adobe do it, they would waste more money than make and lose market to competition, valve is investing on linux and the competition is using this wasted money oportunity to take marketshare from steam.
valve WILL need those 30% of the cut to improve proton, but now thanks to epic, they cant take the 30% cut anymore.
honestly i think google is the only who have enough money to take some serious marketshare from microsoft, but he already gave up on being the good guy who dont make exclusives, stadia probably will have exclusive games, apis, libraries etc.
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
23 Jun 2019 at 11:57 pm UTC
23 Jun 2019 at 11:57 pm UTC
Quoting: Schattenspiegelat least they have an source of incomeQuoting: TheSyldatPop!_OS is the best solution really . Hell they are already better than Ubuntu on some various things .Not sure -they probably are, but they are also a bit small, based on Ubuntu and unfortunately ship only the gnome desktop - so maybe something more...diverse ;-) concerning DEs and a little more upstream. I would love to see Mint but they have a similar situation. openSUSE may actually not be a bad idea.
Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
23 Jun 2019 at 3:41 pm UTC Likes: 1
want to play a little bit of an <brand new game> for a few minutes, then a little bit of <inser old game here> for a few minutes then <another brand new game> again? just reboot! you will waste more time rebooting that playing, but who cares!
23 Jun 2019 at 3:41 pm UTC Likes: 1
Quoting: BeamboomIf y'alls problem with this is old 32bit games, why can't you just keep a partition with current Ubuntu installed, and run the games on that one? I mean, times change. One can't expect an old binary to run forever, that's just not how it works.yeah, i dont mind rebooting the system every time i want to play an different game.
I mean, getting rid of old technology is always a pain for some. Look at Adobe Flash, the entire world worked hard for a decade to get rid of that nightmare. It will hurt some to rip it out but sometimes we need to clean out the closet.
want to play a little bit of an <brand new game> for a few minutes, then a little bit of <inser old game here> for a few minutes then <another brand new game> again? just reboot! you will waste more time rebooting that playing, but who cares!
Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
23 Jun 2019 at 3:14 pm UTC Likes: 1
23 Jun 2019 at 3:14 pm UTC Likes: 1
Quoting: legluondunetDon't panic, I'm sure there will be soon a solution like a "steam runtime" package containing all old needed 32 bits libraries or another solution like "VM". I just hope it will be a simpler solution as installing 32 bits software is hell for a newbie that just want to play his old 32 bits game on Linux.wich reminds me that steam runtime is proprietary...
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