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Latest Comments by elmapul
Steam Play versus Linux Version, a little performance comparison and more thoughts
19 Jan 2019 at 7:43 am UTC

Quoting: KimyrielleAlso, remember when Loki's native ports stopped working on newer Linux machines because of library updates and distro changes? Native ports aren't the perfect solution either, honestly.
native ports are the solution, but with the current marketshare we will not have many.
the fact that those old games stoped working is only an sign of an bigger problem: no one is held accountable to break compatibility on linux.
microsoft knows that they and their parners will lose a lot of money if they break backward compatibility, but on linux? no one care, if anything goes wrong just let the comunity fix it, and if they dont fix it, the distro makers certainly will not either, unless a lot of people are willing to pay... for support, i guess you cant sell support if no one have troubles.

at least with valve on our side, some one makes profit on each game sold so they have an reason to care.
and as for the marketshare, well, i dont see it changing anytime soon without exclusives

Quoting: MagicMythI can see Steam Proton soon being able to run a tone of older games easily that Windows 10 either requires a lot of hacks for or just can't be done. It will be a funny time when a large amount of one's Windows games collection only works on Linux as the years go by.
and people will just buy then again on gog, hack it until it works or install windows subsystem for linux and install wine on it S(some people are already doing that)

Quoting: Avehicle7887Nice article and it answers my question of "How does native Dying Light compare to DXVK?" pretty much perfectly. But to be honest, I kinda expected these results since all the native games tested are using OpenGL. Porting houses need to adopt Vulkan the same way Feral did.

OpenGL is still fine for low graphics titles but for intensive games Vulkan is a must.
dying light is an old port, vulkan didnt even exist back then.
still, its impressive that vulkan is so fast that you can translate from DX to Vk and still get an better performance than just runing it on openGL...

[quote=YoRHa-2B]
Quoting: KimyrielleIf I remember right, Valve already hired the person behind DXVK, so it's not that they aren't getting compensated for their work.
Literally me. That's why I mentioned it ;)

OMG, its you ? THANKS! <3

Quoting: wvstolzingAs to Vulkan pn the PS5, I wouldn't hold my breath for it. I expect Sony to use their own proprietary even-closer-to-the-bare-metal graphics API, together with their own proprietary tools for the developers.

Also, the choice of FreeBSD as the os most likely has nothing to do with wanting to work in a unixy environment, or FreeBSD's own strengths (networking? jails? ZFS? tidy directory structure and great man pages?), but everything to do with the permissive licensing.
Sony and Nintendo are part of the Khrnos group, they fund vulkan, but i doubt they only support it.

their strategy may be the same strategy that microsoft uses.
support openGL and vulkan to get the multiplatform games, and have their on proprietary api for those who want to take the most of the hardware (and to make it more expensive for the companies they hire to make exclusives, to break the platform exclusivity)
since PS4 is the king of the current gen, most games should be developed using its own propritary APi first, then ported to Dx to run on xbox and pc, and in parallel ported to switch... just kidding no one makes games for switch =p

Steam Play versus Linux Version, a little performance comparison and more thoughts
19 Jan 2019 at 7:16 am UTC

i'm really disapointed, i was saying "there is no reason to run those games on proton, they already run on wine"
well, looking at those numbers, looks like we were wasting more performance than i thought and its hard to support aspy/feral with ports like that.

even if i want, i cant afford to pay an hardware much better than the needed to play the games, using windows is just cheaper at that point, using it and donating the money i saved on hardware to some floss software seems to be an better contribution than be just an number...

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 2:35 pm UTC

"-Reworked global Steam Play enable settings to only override the Proton version used by unsupported games
-Fixed a bug where the global Steam Play enable setting wouldn't prompt for a Steam client restart"

what does those means?

Rocket League can now be played online across Steam and all major consoles
16 Jan 2019 at 1:49 am UTC

"With special thanks to all of our friends and colleagues at PlayStation,"
actually it was sony fault that people couldnt play against playsatation owners before

The FOSS game engine 'Godot Engine' has a very exciting 2019 planned for features
14 Jan 2019 at 10:00 am UTC

"Shader cache"
i'm not sure if i'm happy that it will have it, or disapointed to know it dont have it yet.

"Tessellation shaders"
i dont know if other engines have this feature as an shader or as something else.

"LOD and texture/mesh streaming"
i guess this is pretty new on other engines as well, by new, i mean its an current gen (ps4/xone gensfeature) feature

Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 6:06 pm UTC

"Again though, this only highlights some of the dangers of using proprietary game engines for your projects. "

unreal engine is kind off open source...
i'm not sure about their licence but the code is

Open source platformer SuperTux gets its first new stable release in quite some time
7 Jan 2019 at 10:49 pm UTC

Quoting: mrdeathjrIn my case works very good and levels tested are much complex than regular mario games



https://www.youtube.com/watch?v=haReVI_wG-o [External Link]

^_^
did you ever heard of mario maker?
that thing that people actually care about and are creating millions of levels for?
with more power ups and traps?

an proprietary software that gives end users (people who dont know how to code) more freedom than this game?

i dont think this will change if we keep reinventing the whell instead of cooperate, remake the game on godot will be a lot of effort in the short term, but the benefits should pay itself in the long run.
its a shame i cant help on it right now

Open source platformer SuperTux gets its first new stable release in quite some time
4 Jan 2019 at 7:43 am UTC

Quoting: Phlebiac
Quoting: elmapuli think we should remake it on godot instead of keep working on the old code base, replace the assets with new ones, and have 2 separate sets of levels, the classic ones and new levels more polished and curated.
Sounds like you have yourself a project! If not, why complain about how others spend their time?
i should but i got burnout over the time, maybe in the future, today i dont have will power to work on my own projects.

Open source platformer SuperTux gets its first new stable release in quite some time
3 Jan 2019 at 11:11 pm UTC

honestly?
this project had its time, but now it should just fade.

the code and the engine are old, maintaining it and updating it is troublesome and harder than it should, and the assets arent great either.

there is not much space for easy code re-use and improvment.

i think we should remake it on godot instead of keep working on the old code base, replace the assets with new ones, and have 2 separate sets of levels, the classic ones and new levels more polished and curated.

Looks like the 'Linux Steam Integration' project is being continued with Intel's Clear Linux
2 Jan 2019 at 1:34 am UTC Likes: 2

Microsoft is making an partnership with qualcomm to make windows and windows applications run on arm, intel got pissed off that they were emulating x86 instructions to do that.

maybe this is the intel answer to the problem, if microsoft try to escape from their dependence, they will start investing on linux to try to survive in the desktop space and try to compete with microsoft before they ditch intel?

or maybe i'm just over thinking