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Latest Comments by elmapul
Bloodstained: Ritual of the Night for Linux has been officially cancelled
30 Dec 2018 at 8:42 pm UTC Likes: 1

Quoting: ageres
Quoting: elmapulsitch is fucking profitable and with its short life time it already surpassed the instal base of linux and its only going to grow in the next few years.
If the devs were so slow so WiiU and Vita died during the development and Switch appeared, that doesn't mean they can break their promises. Linux and Mac bases were profitable enough to raise money on Kickstarter, but not enough for making a port?
i'm not saying we arent right for complaning.
i'm just explaining why it make sense for the middleware developer to support switch and not support linux and mac.

but i still believe that they should deliver what was promissed no matter what, if they cant make an day 1 support for all the platforms, they should give an key for the game day 1 for another platform chosen by the player + ANOTHER key for their desired platform after they finished porting the game with the profit that the game has made after the launch event.

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 Dec 2018 at 8:38 pm UTC Likes: 2

see the thumbnail of the news, create hope.
"Epic Games have confirmed a Linux version of their store is "
hope, hope, hope, hope...
"not on the roadmap"
disapoinment...

i sugest put an X covering the image from the thumnail (for social networks such as G+ and facebook)
and change the title to:

"Epic Games have confirmed , no linux version for their store on the road map"
or something like that (my english is not perfect to know if i did any mistake on the phrase above)

that title will be less painfull to swallow.

Bloodstained: Ritual of the Night for Linux has been officially cancelled
28 Dec 2018 at 9:25 am UTC

Quoting: ageres
Quoting: vlademir1My operational assumption until I have more info is that they chose a piece of middleware that was promising Mac and Linux support "soon" when they chose it (probably because the dev team already knew how to work with it), and which has meanwhile failed to deliver said support or dropped it because Proton or other reasons.
They didn't explain what kind of middleware had let them down. How convenient is that their middleware supports Switch so they could add it to their list, right? Anyway, with $5.5M they could have spent some resources on another middleware.
sitch is fucking profitable and with its short life time it already surpassed the instal base of linux and its only going to grow in the next few years.

i'm really pissed off that they droped support for an entire platform instead of an feature, they could at least relase an incomplete version for those who paid + an key to the complete game elsewhere where all the features are supported.
if the feature is an small thing like netplay, i woudnt mind lose it, i dont want to play the multiplayer of an metroidvania-ish game anyway.

Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 Dec 2018 at 11:22 pm UTC Likes: 3

Quoting: Whitewolfe80MMM So no refunds just more of this come on guys dont you own a good platform type of mentality that some developers have. We are not out of 2018 yet and this just more bad news in a year of terrible cancellations and delays for previously promised linux games. Should be used to it by now, maybe time to become a console peasant esh doesnt appeal but better than going back to dual booting.
being an console peasant is not an option on my country (Brazil), the games for consoles and consoles are to expensive and i need an computer anyway (to work and etc) , i dont need an console.

i recomend those who already got the game and will chose other verion to down vote it.

Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 Dec 2018 at 9:26 pm UTC

FUCK
the 3 games that i wanted to play the most ...
Might n9: Floped
Yooka Laylee : Floped
Blood Stained: linux version canceled.

FUUUUCK

Whine no more, the bottle for Wine 4.0 RC3 has been popped open
21 Dec 2018 at 10:18 pm UTC Likes: 1

"With that in mind they noted 27 bugs squashed. These include issues found with Final Fantasy XI, Undertale
and others. "
we have undertale for linux, why people are playing the windows version? sigh

There's a brand new Steam Play Beta version out with FAudio, also a Steam Play whitelist update
12 Dec 2018 at 7:04 am UTC

Quoting: mylka
Quoting: GuestOnly unknown games in the whitelist, that’s disappointing.
you dont know stronghold?
Castlevania
mad tower tycoon... its sim tower, but there is also project highrise with a native (not listet) linux version
https://steamcommunity.com/app/423580/discussions/0/1726450077637895798/ [External Link]
i also heard of Botanicula

but anyways. games like hitman 2, shadow of the tomb raider and just cause 4 work. thats important
stay away from this castlevania, its not the good stuff, just an generic game with an famous name (read my previous comment)

There's a brand new Steam Play Beta version out with FAudio, also a Steam Play whitelist update
12 Dec 2018 at 7:03 am UTC

Quoting: GuestOnly unknown games in the whitelist, that’s disappointing.
castlevania is famous, but castlevania 3D sucks, the 2D ones are the good ones, castlevania 3D is an generic hack n slash, castlevania 2D is an great platform that helped define an genre.

Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 10:16 am UTC

y
Quoting: BdMdesigN
Quoting: elmapul...
What to hell you are talking?

1. All games you are list are not Windows Store Exclusive. I talk from Universal Windows Apps (Games) and this are Windows 10 / XBOX Exclusive. Can you buy "Sea of Thieves" as exemple outside from the Windows store? No!

2. the Unreal Engine is not open source software!

3. i never sayed thats Devs will not use the Unreal Engine, but don't make Games Epic Store Exyclusive! I never talked about the UE4. Read my post again.
I talked ONLY about the Shop!
1)when quantum break relased on xbox, it was an xbox exclusive, then they tried to 1port to windows but to make it an windows store exclusive then they launched it on steam.
sea of thievs is not avaliable for steam? so what? there is no evidence that it will never be.
and AFAIK there are already some UWP titles on steam, there is nothing that prevent UWP from being distributed on other stores.

2)the entire Unreal Engine source code is available on our GitHub page
https://www.unrealengine.com/en-US/ue4-on-github [External Link]

its not FREE Software, but it IS open source, its not royalite free but it IS open source.

3)as i said many devs are already leaving steam in favor of their own stores on pc.
if its cheaper to publish on epic store than run their own store, and cheaper to run their own store than publish on steam, they will have an big incentive to do so.

Valve have some serious competition, with the Epic Games Store being announced
9 Dec 2018 at 12:03 am UTC

Quoting: BdMdesigNYes Fortnite is the hot thing at the moment but what is in a half year? See PUBG, it was a hot thing before Fortnite and now?
that is one of the reasons why they are trying to get marketshare when Fortnite is still hot, actually its not just online games that have this effect, most of the sales of AAA games happens in the first 2 months after launch (i would say 80%), still valve managed to capitalize on their own games to increase the steam user base.
online games tend to have an larger life time than AAA games.

PUBG was literally an game made by noobs that managed to become popular because they got lucky, fortnite is made by an big studio that not only has an good track record of sucessfull games but make the FUCKING engine that powers pubg and their own games, its far from lucky and the sucess should last more, as Riot sucess did.

Quoting: BdMdesigNYou forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?

https://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers [External Link]

source engine? its fucking DEAD.
come on, what game was made on it beside valve own games?
and even valve is not relying only on it, they also have an plan B with Unity.

https://arstechnica.com/gaming/2017/02/valve-developing-three-full-length-vr-games/ [External Link]

source may have PBR materials for things like metal, but what if you want to simulate grass, hair, fire etc?

Unity is used by over 1 million of persons and they develop add'ons for it, Unreal was almost an industry standard (in the trile A games) and was open sourced, what source 2 has to compete?

people will not use an bad engine to make their games just to cut the 5% tax.

also even if you are an triple A, 12% is less than what valve is charging , and triple A's are already leaving steam anyway

on unreal you pay 35% in case you publish on steam if you arent an triple A, and 12% on epic store.
on Source 2 you pay 0, but you still will pay 12% on epicstore and 30% on steam, but you will be using an inferior engine.

Quoting: BdMdesigNEdit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.
we dont know.

Quoting: BdMdesigNMaybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.
EA and ubisoft is an idiot then, they are making more profit than most of the other companies despite being an idiot, if being an idiot makes then rich, they will be happy idiots.

they also publish on gaming consoles, but that could happen to other studios too, on pc be epicstore only on console publish as they would anyway.

Quoting: BdMdesigNSteam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.

The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store
what? what game are you talking about?
quantum break? its on steam already.
cuphead? not only its on steam, people were able to run it on linux already.
killer instinct? steam.
super lucky tale? steam.
sunset overdrive? steam.

literally, what the fuck are you talking about? games at windows store are temporaly exclusives at best.

Quoting: BdMdesigNIf you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.
So it is with the majority of consumers.

But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?
yes WE will not migrate to epic store unless they support us, but for the developers, why should they care with us?
feral will care, aspy and virtual programing.

square enix dont give a fuck about us, yes seling the licence to port the game to linux to feral makes then profit, 1% at best, but now you are asking then to pay 20~30% of their income for valve instead of 12% to epic, so they can increase their sales by seling 1% more?
WTF?

literally, you think developers will give up using Unreal because it costs then 5% against Source that costs nothing, but you also think they will not sell their games only on epicstore because they also want to sell to us to increase their profits by 1% ?