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Latest Comments by elmapul
Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
2 Nov 2018 at 5:14 am UTC

"After trying it out some more today, after not following GDevelop for a while I'm genuinely surprised at how far it has come. It looks a lot better, it's a lot more stable and it seems to be quite a bit more powerful too. Looking forward to watching this continue to progress."

not only that, but the famous channel, games from scratch covered it recently.

they dont give an special atention for an tool just because its free/opensource, they are purely "meritocracy" based, but even they think that this is an good solution, maybe better than construct.

i sugest the community to donate a lot for this project and the godot project, contrary to proprietary software, open source tends to grow exponentially once it hit the critical mass, but only if it hits it.

just as an reminder, construct 1 was open source, but the developers found then selves in a situation were, make the program as open source was not economically viable, they didnt get much help from the comunity so the code was evolving as fast as it would if it were only made by the 2/3 employees , but they didnt saw an income from it either since it was free in price and some times its tricky to monetize open source.

as an result they remade construct from scratch, this time as closed source, construct 2 had less features and still were more sucessfull due to more money to evolve it advertise it etc.

gdevelop came later to the party and had trouble growing against the already established clickteamfusion and construct 2, still, it is evolving fast and may have surpased construct already, if we dont support it now, it may never hit the critical mass its required to enter the exponential growth.

one thing that gdevelop need to change, is that they are entirely based on html5, it sounded like an good idea to make it easy to make it multiplatform back then, but now with web assembly, all the benefits are going south

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
2 Nov 2018 at 5:06 am UTC

" There's something satisfying about download an open source game engine using an open source downloads app…"

isnt that what package managers suppose to do...
sigh.

yeah, looks like the fragmentation leads yet again to people reinventing the whell, because its too hard to support all distros otherwise.

steam became the norm, since we were busy competing instead of cooperating

Steam Play thoughts: A Valve game streaming service
2 Nov 2018 at 4:56 am UTC

a couple of things may happen.

valve may try to stream, but i dont think they have enough infra structure to do that.

servers are different from desktop computers, servers has an ridiculous ammount of ram and most of the time they are just copying/moving data instead of processing it, so their current infra structure will not fit.

google is trying to enter the desktop operating system market and they will have an bad time convincing people to buy their games all over again, so they might make an partnership with valve to solve that, or just make it easier to install steam on chromeOS so they solve the problem with old games while still try to stream new games.

we can bet that the google streaming service will be linux based instead of windows based and if valve ever enter this market, it will be linux based too.

valve has some streaming capability since they use it for home streaming and their video service, so they may try it solo instead of with an partnership

in any case the good news for us is, linux is better at servers and developers may target servers since they will be able to sell their games for windows, mac, linux and android all at one shoot.
they may have an backup plan with an native version for those who dont want "online only" games, but at least they will have an big incentive to adopt vulkan.
xbox is more profitable than mac and linux, so they may still have an DX version, but xbox didnt sold so well this generation.

the future looks promissing, but i will not create to much hype just now, i was burned over and over again in the past.

the government of my country (Brasil) tried to push linux, i got excited, but it failed, and all those cheap computers sold with tax incentives (in case they came with linux) and for cheaper since they didnt include the price of an windows licence, became , instead, windows machines and linux reputation got burned in the process (since the games werent there back then and the distro that the oems chose was really bad)

android promissed a lot, but android apps and games were not compatible with desktop linux neither the opposite, and most android games are crap anyway.

then valve promissed the steam machines, i got hyped all over again, only to get disapointed again.
no marketing for it, no exclusives, no reason for the average joe to buy one, and the killer feature that may help it sell at least a little bitch was also avaliable on another product: steamLink.

html5 promissed a lot of things, but instead of geting good games on the browser, all i found is a bunch of crap games (at least sketchfab was borned), the games from the flash era were much better [External Link], back then it was possible to fund good games with only the budget from the ad's.

web assembly promissed a lot, but i still dont see the fruits of it, i know it takes time, but i got over excited, game developers will not port their game to it no matter how small the performance hit may be, it still there and they arent willing to sacrifice having the best graphicss to sell their games in order to gain more market selling for mac and linux.

valve made proton and it is great, but only for old games, we still have to wait to play an game, and the average user will not switch to linux unless he can do everything he could on windows or almost it and have something exclusive on linux (theming is not enough)

now this, streaming, its my last hope to see things change for better.

but even if that happens, it will not be without an cost:
we can say good bye to piracy and mods.
you may be against piracy but its the only way to make sure an product will never disapear without legit consumers having anyway to acess it.

Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support
2 Nov 2018 at 3:41 am UTC

"This should fix SOULCALIBUR VI's network failure when launched through Steam Play."
can some one test if Soul calibur is fully playable now?

Valve gave an update on the major SOULCALIBUR VI issues with Steam Play
28 Oct 2018 at 11:17 pm UTC

Quoting: aFoxNamedMorris
Quoting: Code Artisan
Quoting: elmapul
Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)
Quoting: aFoxNamedMorris
Quoting: elmapul
Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)
Nobody was getting banned. It was an authentication error caused by a bug in Proton.
Then how come it also affected Windows?
Because the server was attempting to process invalid and corrupted data. This data is tied to the user's account. The affected accounts were fine after the server decided to purge the corrupted data, usually in a day or two.

Bans typically don't just automatically fix themselves.
so indeed they are dumb, you should not accept data without filter it.

EA's experimental Halcyon game engine has Vulkan and Linux support
28 Oct 2018 at 11:15 pm UTC

So, they plan to allow others to use their engine, or its for internal use?

if its for their own usage, that probably means they are planing to support linux on their future games, but if they are trying to enter the marketing of seling game engines, well, i doubt they can enter this.

Valve gave an update on the major SOULCALIBUR VI issues with Steam Play
28 Oct 2018 at 2:38 pm UTC

another issue is:
valve made proton as open source, but if i fork it and end up geting banned not due to the proton code but due to some custom code that i made trying to get an game to work, how can i tell valve whats happened that i got banned?
if its their own code, its easy for then to debug and realize that i was not trying to cheat, otherwise...

Valve gave an update on the major SOULCALIBUR VI issues with Steam Play
28 Oct 2018 at 2:35 pm UTC

Quoting: Code ArtisanIf the server accepts corrupted entries from clients, there is something wrong there too.
it dont, that is why it was caught. (probably)

anyway, so... if those users are geting banned due to the netcode that means some of then were able to test the game at least offline?
i wonder if the game works already (at least offline)

System76’s new ‘open-source computer’ will be available for preorder November 1
26 Oct 2018 at 6:38 am UTC Likes: 1

Quoting: no_information_hereSaw the link to Natron on their promo site. I hadn't heard of it before. Anyone here used it for VFX?

https://natrongithub.github.io/ [External Link]
natron is a quite powerfull tool, i heard of it a lot before.

an movie that used natron:
https://www.youtube.com/watch?v=xJ5SOnjIWWI [External Link]

chroma key tutorial:
https://www.youtube.com/watch?v=2RkewxBMeuA [External Link]

Gaia's Melody: Echoed Melodies looks like an impressive RPG now available on Linux
25 Oct 2018 at 7:13 am UTC

the only thing impressive from the trailer was the background music, but looks like they didnt made it, they found someone who distribute good music under copyleft...