Latest Comments by elmapul
Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
22 Aug 2017 at 8:05 am UTC Likes: 1
22 Aug 2017 at 8:05 am UTC Likes: 1
"Another fighting game would be great. He could either port Street Fighter 5 (which was supposed to come out for Linux a long time ago) or Guilty Gear Xrd Rev2 (works quite well with Wine and uses OpenGL so it shouldn't be too hard) or KOF XIV which uses SDL already. "
sdl?
input is not a big deal, it will save a few bytes during the porting process only
sdl?
input is not a big deal, it will save a few bytes during the porting process only
Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
22 Aug 2017 at 5:42 am UTC
22 Aug 2017 at 5:42 am UTC
i have an better idea, he became an teacher and helps create cheaper quality laborhood to do the ports
What games do you want ported to Linux? Feral Interactive want to know again
15 Aug 2017 at 2:00 am UTC
15 Aug 2017 at 2:00 am UTC
Quoting: Guestwell, if you have an twitter account its better safer than sorry, but yeah, i saw then here once or twiceQuoting: elmapulThe Feral devs are well known for browsing and posting on this site, I will bet they are already going through these 6 pages of suggestions.Quoting: liamdawelooks like they didnt got the message, people are replying here instead of on twitter...
The Linux beta build of 'WolfQuest' is coming along, could be live for everyone soon
15 Aug 2017 at 1:42 am UTC
its a real: wolf simulator.
15 Aug 2017 at 1:42 am UTC
Quoting: Asuhaha I've played enough goat simulator that I will pick this up too when linux client goes official.no, its not related, this game came before goat simulator, its not another comedy sandbox with poor physics to make it funnier (or due to lazy devs) and unfixed bugs to make it funnier.
its a real: wolf simulator.
What games do you want ported to Linux? Feral Interactive want to know again
13 Aug 2017 at 9:41 am UTC
13 Aug 2017 at 9:41 am UTC
Quoting: lucifertdarki made an account just to vote on the games i want, its that or not have the games at allQuoting: elmapulI don't have a Twitter account & my Facebag account is all but dead, I just can't be bothered with the Antisocial Media these days.Quoting: liamdawelooks like they didnt got the message, people are replying here instead of on twitter...
What games do you want ported to Linux? Feral Interactive want to know again
13 Aug 2017 at 8:55 am UTC
13 Aug 2017 at 8:55 am UTC
Quoting: liamdawelooks like they didnt got the message, people are replying here instead of on twitter...
Open source game engine 'Godot' showcases upcoming 3.0 features in a new video
12 Aug 2017 at 9:12 am UTC
12 Aug 2017 at 9:12 am UTC
Quoting: mike44Any ocean examples with Godot?if the player never gona enter on it, i guess you can do it with shaders, there are an shader on shadetoy but i dont know how to import it on godot
Open source game engine 'Godot' showcases upcoming 3.0 features in a new video
12 Aug 2017 at 6:10 am UTC
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.
but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.
so its quite hard to know how powerfull an engine is.
12 Aug 2017 at 6:10 am UTC
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...no one knows what is possible until someone do.
How big can be the maps?
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.
but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.
so its quite hard to know how powerfull an engine is.
MXGP3 - Motocross is coming to Linux from Virtual Programming, plus something strange happened
9 Aug 2017 at 1:11 am UTC
9 Aug 2017 at 1:11 am UTC
Nooo! i really want to play a hat in time, is one of my most wanted games!
i hope someone is really porting it, i knew it was comming to linux, but after that news i'm not sure anymore
i hope someone is really porting it, i knew it was comming to linux, but after that news i'm not sure anymore
The open source game engine Godot adds support for glTF 2.0
4 Aug 2017 at 2:00 pm UTC
4 Aug 2017 at 2:00 pm UTC
that is awesome, if done right...
i'm using godot 3.0 alphan, and neither the exporter for html5 or android is working here.
i'm not sure if i dont have an capable android device, or its because its an alpha.
as for the html5 version, i tried the web assembly and normal (asm.js) version on 2 computers (one with linux other with windows) and one tablet, on chrome and firefox on all of then, and nothing worked.
i can't wait for godot to leave the alpha/beta phase.
i'm using godot 3.0 alphan, and neither the exporter for html5 or android is working here.
i'm not sure if i dont have an capable android device, or its because its an alpha.
as for the html5 version, i tried the web assembly and normal (asm.js) version on 2 computers (one with linux other with windows) and one tablet, on chrome and firefox on all of then, and nothing worked.
i can't wait for godot to leave the alpha/beta phase.
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