Latest Comments by elmapul
Nintendo Switch emulator Ryujinx gets shut down
2 Oct 2024 at 5:51 am UTC Likes: 1
2 Oct 2024 at 5:51 am UTC Likes: 1
Quoting: EssojePeople ask me why I don't support Nintendo games or products. I give them a list of the outright shitty stuff they've done to their fans throughout the years.can i borrow this list?
Another line added.
Deadlock from Valve has an amusing new anti-cheat system turning cheaters into frogs
28 Sep 2024 at 7:56 pm UTC Likes: 2
28 Sep 2024 at 7:56 pm UTC Likes: 2
the best way to fight against cheaters is match maker, put then to play against thenselves
Major flaw found in CUPS - time to run Linux system updates
28 Sep 2024 at 7:54 pm UTC
your scenario is realistic for tinkers and companies but not for the average joe.
unless someone plan to sell an new class of devices...
28 Sep 2024 at 7:54 pm UTC
Quoting: ElectricPrismi mean... software update...Quoting: elmapulits even possible to fix that without breaking the functionally of all existing printers?Create a MITM Print Server? Maybe from a Raspberry Pi? As for how you get the files from the device to the print server -- that's up to you really.
(Of course this implies eliminating cups from all LAN devices except the print server which is connected via USB or whatever.)
your scenario is realistic for tinkers and companies but not for the average joe.
unless someone plan to sell an new class of devices...
Major flaw found in CUPS - time to run Linux system updates
27 Sep 2024 at 10:52 am UTC
27 Sep 2024 at 10:52 am UTC
its even possible to fix that without breaking the functionally of all existing printers?
Legacy of Kain Soul Reaver 1&2 Remastered announced for December 10
25 Sep 2024 at 3:20 pm UTC Likes: 1
25 Sep 2024 at 3:20 pm UTC Likes: 1
from the thumbnail of the article, i would say:
the so called remake is just an stupid take on the original art direction...
i never played this game, and probably should, but... the mainstream game industry dont seem to deserve my money, they could just re relase the game and focus on new ideas instead, this seems stupid.
the so called remake is just an stupid take on the original art direction...
i never played this game, and probably should, but... the mainstream game industry dont seem to deserve my money, they could just re relase the game and focus on new ideas instead, this seems stupid.
GTA V / GTAOnline highlights Steam Deck's verification system has problems
24 Sep 2024 at 1:41 am UTC
its much easier for the linux comunity and companies like valve to put effort into ensure that wine/proton never break than ensuring every game in the world never break.
for an company, porting to linux means wasting 10% or more of the income of the game into porting to an platform that would generate 1% more money, wich means they wasted more money than earned, it was possible to make a profit when linux had no games, because the developers had no competiton, but that is not sustainable when we do have competition.
if we relied on native ports without finding any way to expand the market we would be doomed to fail just like we failed in the past, where we did had some AAA games in the doom era, but not much more than that.
with the current strategy at least we have a chance.
valve is in a much better position now than in the past, they didnt had enough money to convince everyone to port their games, and companies had little incetive to do it thenselves.
now its different:
1)valve can expand the market, by creating an new market (portable pcs)
2)valve can expand the market by targeting regions that were unlikely to buy games on pc but likely to buy on handhelds (eg: japan)
3)on linux, valve barely have any competition, wich means that most of the games sales on the deck would be on steam, at the same time, if solutions like heroic, lutris, and others evolve or if other companies start supporting linux, then valve will lose sales but at the same time microsoft will lost dominance.
4)the cost of porting games is too high, there is no economic of scale in doing that, if most companies use the same game engines then the cost of those engines to support linux is more feasible, but still valve (and us) would have to count on the engine developers to treat linux as an first class citizen, so writing translation layers is the only feasiable solution, it has economics of scale because it affect all games, so even if it cost more than the profits of an sigle game its still viable.
now... there is this... sabotage if you ask me...
but i hope that isnt enough to kill our momentum, maybe people can use something like geforce now to keep access to this games, afterall, they already need an internet connection.
if the worst came and valve realize they cant compete without those online games, then they will have to make exclusivity deals/exclusive games, a lot of people will complain and they arent likely to do that, but it will be that or the death of linux gaming.
24 Sep 2024 at 1:41 am UTC
Quoting: StellaUnfortunate as it is, this is why Linux native actually is better. Socially and economically, it is the only reliable way publishers indicate actual support for Linux. They don't just throw out some software and let Valve put a checkmark on it. If they use a wrapper, it is part of their internal build, and doesn't appear to be a "Proton game." And all this was entirely predictable from the beginning. If any Linux user says "I won't pay for games that aren't actually supported on my computer" then other Linux users routinely ridicule them on sites like this.except that many linux games that did supported linux natively stoped working after a few time because linux dont have an strong comitment to backward compatibility, meanwhile wine/proton do.
If Proton is there forever and Valve does nothing to shift publisher behavior then we are all just waiting for Proton and Steam Deck support to inevitably die due to the failure of Valve's subsidy. Then the carriage which brought Steam Deck users to the dance will turn back into a pumpkin and the entire Linux gaming market, now hollowed out by the exodus to Proton, will disappear as the entire Steam audience switches to Windows on some small device suspiciously shaped like a Steam Deck.
its much easier for the linux comunity and companies like valve to put effort into ensure that wine/proton never break than ensuring every game in the world never break.
for an company, porting to linux means wasting 10% or more of the income of the game into porting to an platform that would generate 1% more money, wich means they wasted more money than earned, it was possible to make a profit when linux had no games, because the developers had no competiton, but that is not sustainable when we do have competition.
if we relied on native ports without finding any way to expand the market we would be doomed to fail just like we failed in the past, where we did had some AAA games in the doom era, but not much more than that.
with the current strategy at least we have a chance.
valve is in a much better position now than in the past, they didnt had enough money to convince everyone to port their games, and companies had little incetive to do it thenselves.
now its different:
1)valve can expand the market, by creating an new market (portable pcs)
2)valve can expand the market by targeting regions that were unlikely to buy games on pc but likely to buy on handhelds (eg: japan)
3)on linux, valve barely have any competition, wich means that most of the games sales on the deck would be on steam, at the same time, if solutions like heroic, lutris, and others evolve or if other companies start supporting linux, then valve will lose sales but at the same time microsoft will lost dominance.
4)the cost of porting games is too high, there is no economic of scale in doing that, if most companies use the same game engines then the cost of those engines to support linux is more feasible, but still valve (and us) would have to count on the engine developers to treat linux as an first class citizen, so writing translation layers is the only feasiable solution, it has economics of scale because it affect all games, so even if it cost more than the profits of an sigle game its still viable.
now... there is this... sabotage if you ask me...
but i hope that isnt enough to kill our momentum, maybe people can use something like geforce now to keep access to this games, afterall, they already need an internet connection.
if the worst came and valve realize they cant compete without those online games, then they will have to make exclusivity deals/exclusive games, a lot of people will complain and they arent likely to do that, but it will be that or the death of linux gaming.
Valve appear to be testing ARM64 and Android support for Steam on Linux
23 Sep 2024 at 7:45 pm UTC Likes: 1
23 Sep 2024 at 7:45 pm UTC Likes: 1
honestly i dont think this is a good idea.
strixpoint already proved you can have arm consumption on x86 hardware, and valve is already wasting a lot of resources making proton and testing all the games, in fact, steam receive new games faster than valve can test then, now imagine if they add another target (arm) and want to have an good performance on it?
maybe seling on android can pay for the costs, but i dont think mobile gamers will change the type of games they play, making an steamdeck 2 arm based... it seems to soon for that.
strixpoint already proved you can have arm consumption on x86 hardware, and valve is already wasting a lot of resources making proton and testing all the games, in fact, steam receive new games faster than valve can test then, now imagine if they add another target (arm) and want to have an good performance on it?
maybe seling on android can pay for the costs, but i dont think mobile gamers will change the type of games they play, making an steamdeck 2 arm based... it seems to soon for that.
GTA V / GTAOnline highlights Steam Deck's verification system has problems
22 Sep 2024 at 12:17 am UTC
you can check it by yourself making an list of unsuported games that you wan to play on checkmydeck.ofdgn , then checking if something changed, i have a list with 153 titles that were unsuported but now 49 of then are playable/verified
22 Sep 2024 at 12:17 am UTC
Quoting: Stella2) Valve only tests a game once, and then usually never again, which is problematic because proton keeps getting better, but also like pointed out, DRM and anti-cheat get added to games. At the very least they should add the proton version this was tested withthat is wrong, there are tons of games they tested again and again to see if its working now.
you can check it by yourself making an list of unsuported games that you wan to play on checkmydeck.ofdgn , then checking if something changed, i have a list with 153 titles that were unsuported but now 49 of then are playable/verified
Microsoft embraces more open standards with DirectX 12 adopting SPIR-V
21 Sep 2024 at 10:10 pm UTC
21 Sep 2024 at 10:10 pm UTC
Quoting: ShabbyXshadders current state is not being portable...Quoting: Nateman1000Why couldn't they? Add an extension no one else can implement (or want to, because it's believed to be a bad idea), devs start using it because needed for xbox/windows, shader is now no longer portable to other systems.Quoting: dpanterMicrosoft Embracing open standards nEver fails to sEnd a chill down my spine.I’m not sure Microsoft can Embrace, Extend, and Extinguish a shader system
Microsoft embraces more open standards with DirectX 12 adopting SPIR-V
21 Sep 2024 at 9:58 pm UTC
21 Sep 2024 at 9:58 pm UTC
also this:
"We believe this will ensure that HLSL is the best language for writing shaders for every GPU runtime environment."
they want to ensure that their standard is still the standard...
wich is good for everyone who chose to learn it, and bad for those who chose the vulkan route.
"We believe this will ensure that HLSL is the best language for writing shaders for every GPU runtime environment."
they want to ensure that their standard is still the standard...
wich is good for everyone who chose to learn it, and bad for those who chose the vulkan route.
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