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Latest Comments by elmapul
We can probably say a final goodbye to Roblox on Linux with Wine soon
26 Feb 2024 at 1:18 pm UTC Likes: 4

i dont know why they bother to reply, linux users will ignore it and pretend there is an easy solution, when there isnt any.

the cheating industry move more money than the linux gaming industry, and as an result there is more money being poured into cheating solutions.

not to mention that cheaters just need to find 1 flaw to cheat, while anti cheat solution need to find ALL the flaws to stop cheatters.

Cross-platform development library SDL3 gets a Vulkan Renderer and camera API
24 Feb 2024 at 9:55 am UTC Likes: 1

"a camera API"
first thing to do with this:
implement on godot!
someone please?

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
24 Feb 2024 at 9:26 am UTC

Quoting: Purple Library GuyOK, I don't think much of some of the stuff gbudny is saying.

But there is an issue with old Linux native games not running on modern Linux (to be fair, even Windows' once-impressive backward compatibility has been slipping in recent versions). But it seems to me like it could be a pretty solvable issue. I mean, all the code from then is available, right? And the Linux kernel itself as I understand it is very backwards-compatible, so it's all about libraries and stuff, yes? So, like, shouldn't it be possible to make Flatpak-ish sandboxes that reproduce various vintages of Linux, using old libraries (or, where they'd actually work fine, new libraries renamed to look like old ones)?
good luck solving dependece hell for packages that arent distributed anymore.
maybe you can just rename an new library for it old name in some cases...
the issue is if they rely on an fork of the library

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
24 Feb 2024 at 9:04 am UTC Likes: 1

Quoting: gbudnyIt's just not too entertaining for me to play games for Windows.
games are games, i dont see things like "games for windows" they are just games that happens to support windows, consoles if they can (since consoles are an curated market that only accept games from big publishers and sucessfull indies) and in some rare cases mac or linux.

most normal people just wanted to play the games their friends were playing or the ones they saw an ad for, the difference between an gamer and an linux gamer was that linux gamers only cared about the games that supported linux, and the normal gamers cared about games in general , they purchased consoles to play their exclusives if they cared about then, or played on pc if they dont wich means they had access to everything else, and then there is the linux hipster guys who played only a few games that supported linux and claim these are enough despite not knowing what they were missing, sigh.

seriously, i wont deny that i had a lot of fun with the lemings clone that was better than the original (pingus >>> lemings ms-dos) and a LOT of fun with frozen bubble (thanks in part to the awesome musics, but im just adctied to those puzzle games) but come on, ignoring games like ocarina of time because they dont have an port for linux?

let me tell you something, the reason why i and many people love linux and open source , is not because its an beauty ideology that we support but because such ideology fucking works, if we had to chose between playing our musics, animes, movies, games and using linux what you think the vast majority would do?
linux dont have an small marketshare just because people dont know how to install an OS, ask anyone on my country what they did when their computer came with an crap OS like Satux, they shoved an pirated copy of xp on it.
one of the biggest reasons why linux dont grow is that when people finally give it a chance they regreat.
valve is fixing it.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
24 Feb 2024 at 8:28 am UTC Likes: 1

Quoting: gbudnyI think it's far more important for Microsoft that Linux users have some doubts about all the work done by dead companies like Loki Software. I think about the open source libraries used in creating native games for Linux. This mistrust of Linux users to own companies is beneficial for Microsoft.
except that , this is not how things works.

gaming on linux was dead, we were receiving less and less ports and losing the small marketshare we had, a few people are stubborn and would never use windows but the vast majority of normal people couldnt care less and went back to windows as soon as they realize they were losing access to some incredible games and softwares by using linux.

honestly i almost gave up, we had not game engines so i tried to develop one, we had no video editors, no tools like "substance painter", not to mention the issues to install an game that i had no guarante would work on my video card or if i updated the OS, evne open source native games had issues.

meanwhile an game running on wine, used the native python in case the game had python scripts, the native java in case the game had java code among all the other code on it...
if an game is writen using vulkan wine just passthrough the vulkan calls to the linux drivers.

linux was dying without any hope to recover until valve made proton.
if we grow the marketshare we will have more native ports and an proper support from game engines like unity that currently threat us as second class citizens.

speaking of it, nowadays almost all games use thirdy party game engines, and their support for an platform is as good as the engine support is, its pointless to talk about the good work of companies that support linux like loki, loki probably had full control of their own code, unlike anyone who uses unity.
if unity ignore the native libraries that linux have and make their own libraries and port then in order to support it, then praising our libraries is useless.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
24 Feb 2024 at 7:53 am UTC Likes: 1

Quoting: Phlebiac
Quoting: pleasereadthemanualsupporting Linux natively long-term, even with open source engines, seems far more challenging than other platforms.
Which other platforms? Microsoft does a fair job of backwards compatibility with Windows, but certainly Apple does not. macOS developers have to keep up on maintenance, or their customers can't play their games after a few OS updates.
consoles are totally closed platforms with NDA and a lot of i$$ues that make it hard for an open source engine to support then.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
24 Feb 2024 at 7:50 am UTC Likes: 1

Quoting: pleasereadthemanual
Quoting: GuestI find it weird that people find it weird that a company supports our platform of choice. I wish more devs had an option to bypass the bullshit stores. Why is it so necessary to put the game on these stores?
Because Proton, which is only usable by most people on Steam, provides a better experience in most cases than a native Linux version.

That's not necessarily my experience, although I recently had to install old libraries to get Loop Hero from GOG to work again, but a lot of Linux users do say as much. I also had to manually patch a library for another native Linux game from Itch. And delete some old bundled libraries for a Ren'Py game from Itch...

But I do support devs releasing their games wherever they want. It's just, supporting Linux natively long-term, even with open source engines, seems far more challenging than other platforms.
i had issues with games like open arena and super tux, once i updated my system...
but i havent had much trouble that i can remember of since i set myself to only using LTS.

More details on the Manjaro Orange Pi Neo gaming handheld
17 Feb 2024 at 10:02 am UTC Likes: 4

from the github page:
"Open Gamepad UI is a free and open source game launcher and overlay written using the Godot Game Engine 4 "

holycrap! now im really interessed!

Apple M1 gets OpenGL 4.6 and OpenGL ES 3.2 support on Linux
17 Feb 2024 at 9:45 am UTC Likes: 4

Quoting: slaapliedje
Quoting: elmapulholycrap! that is impressive! that just proves that apple could do if they wanted but chose not.
Oh, that's because Apple is all about proprietary APIs, cables, etc. I'm honestly surprised most docks that are TB4 will work on a mac at this point... Kind of shocked you can use generic mice with it as well. Though of course you need either a USB-C or a dock to actually use generic mice...
yeah i know its intentional im just saying that fanboys have no excuse to deffend now.