Latest Comments by lucinos
Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
3 Jun 2017 at 10:21 am UTC Likes: 1
3 Jun 2017 at 10:21 am UTC Likes: 1
Quoting: eldersnakeArch Linux has libGLEW2.0 as opposed to libGLEW1.13, so I too encountered that problem (of libGLEW1.13 being missing).write these kind of solutions on Archwiki! :)
I'm sure someone will say this isn't quite the proper way to do things, but I got the game running by symlinking libGLEW.2.0 to libGLEW1.13
sudo ln -s /usr/lib32/libGLEW.so.2.0 /usr/lib32/libGLEW.so.1.13
The latest Steam Hardware Survey shows Linux market-share has increased, slightly
2 Jun 2017 at 7:12 pm UTC Likes: 3
It would be really interesting if we could see percentages per country
2 Jun 2017 at 7:12 pm UTC Likes: 3
Quoting: neowiz73when steam hit the active users of 125mil mark it had 8.9mil concurrent users. In January 2017 Steam had 14mil, considering how the amount of Linux user sort of dropped % wise. it would be because of a surge of new players.Yes, steam has expanded really fast, and is expanding faster in Asia. So if Asia has relatively lower linux percentage, even if linux is expanding everywhere including Asia, then its percentage on steam will fall. I think this is really what is happening. The expansion of steam in Asia makes linux percentage drop (or at least not rise)
considering the average of concurrent users when up an average of 62%. which would put steam roughly 202mil active users. Linux users are roughly 1.25mil in February 2015. and are now approximately 1.6mil in 2017 so far.
It would be really interesting if we could see percentages per country
Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
2 Jun 2017 at 4:54 pm UTC Likes: 3
2 Jun 2017 at 4:54 pm UTC Likes: 3
My opinion is that Valve should do something like a combination of Steam Direct and Greenlight.
To be more exact I am thinking that Valve could collaborate with a completelly open platform (itch.io maybe). The idea would be that Steam Direct could have more cost as a flat $100 can not work well in all cases, but developers/games with good reputation on the other platform could have a free pass on steam. That I think would benefit everyone. It would benefit Valve as Steam would have better quality control, it would benefit a platform like itch.io as it would have more attention, it would benefit indie developers as they would have more choice.
To be more exact I am thinking that Valve could collaborate with a completelly open platform (itch.io maybe). The idea would be that Steam Direct could have more cost as a flat $100 can not work well in all cases, but developers/games with good reputation on the other platform could have a free pass on steam. That I think would benefit everyone. It would benefit Valve as Steam would have better quality control, it would benefit a platform like itch.io as it would have more attention, it would benefit indie developers as they would have more choice.
AMD Ryzen 9 'Threadripper' announced with up to 16 cores
17 May 2017 at 9:54 am UTC
17 May 2017 at 9:54 am UTC
Quoting: Andrei B.Wow, 7nm.. Impressive.I don't remember that. I for many years now remember the physical limit be considered around 5 nm (and it is getting there now as it seems). Moore's Law also considered to be halted in 2010s. 7nm is really impressive but not too unrealistic. Intel had stopped at 14nm for a some time now and either intel wanted Amd to catch up or already is getting proportionally way more difficult. Of course now I believe we Moore's Law is near the end and will not be continued in 2020s as already have happened for many years now with frequencies. In any case 1nm is very near the atomic scale.
Ten years ago we thought that 23nm was the physical limit.
Humble Indie Bundle 18 is here with Owlboy, Kentucky Route Zero & more
17 May 2017 at 3:28 am UTC Likes: 2
17 May 2017 at 3:28 am UTC Likes: 2
I have already a huge backlog so it is nearly imposible to get really excited anymore... BUT
1) All the games do support Linux!
2) All the games are DRM-free!
3) I do not have any of the games and they all look interesting
This hasn't happened for years...
1) All the games do support Linux!
2) All the games are DRM-free!
3) I do not have any of the games and they all look interesting
This hasn't happened for years...
The Linux port of Xenonauts is not supported and was only made for 'legacy customers'
13 May 2017 at 2:30 am UTC
13 May 2017 at 2:30 am UTC
Quoting: GuestYou are right in that the ABI unstable nature of Linux makes it difficult to support well.The Linux as a kernel has never break ABI. The problem is always other dependencies. It is not Linux fault. So the solution is not to "fix" Linux but to "fix" development for Linux as a platform so the developers would do the right thing by default without even thinking about it.
Mesa 17.1 will use a set 1GB size for the shader cache
28 Apr 2017 at 10:51 am UTC
I am thinking that probably as long as this kind of news are not too great of percentage of total news, it is more simple and better to not doing such filter so _really_ interesting news will not go unnoticed. On the other hand if this is getting out of hand I would say news should be filtered more.
28 Apr 2017 at 10:51 am UTC
Quoting: operaNot sure if GOL really needs to cover that kind of low level implementation details of graphics drivers.In principle I agree with you, but...
I agree that the scope of driver functions is very interesting but the actual size of particular driver cache is a little too deep from my point of view.
I am thinking that probably as long as this kind of news are not too great of percentage of total news, it is more simple and better to not doing such filter so _really_ interesting news will not go unnoticed. On the other hand if this is getting out of hand I would say news should be filtered more.
Aspyr Media confirm cross-platform multiplayer for Civilization VI with the next patch
3 Apr 2017 at 7:38 pm UTC
3 Apr 2017 at 7:38 pm UTC
Quoting: KimyrielleI am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)Turn based games that have relatively small turns and players can do their turns concurrently (still turn based) can be pretty good for multiplayer. Civ5 is surprising good in multiplayer in my experience. Many things I do not like on Civ5 on single player (oversimplifying turns) and make me nostalgic for older civs in fact are doing multiplayer better. I do not have Civ6 but it could also be good for multiplayer.
Cossacks 3 for Linux has been delayed, yet again
14 Mar 2017 at 4:02 pm UTC
14 Mar 2017 at 4:02 pm UTC
Cossacks ages ago has been my favorite historical themed RTS. I loved it more than Age of Empires (and I liked a lot AoE). I have a huge backlog now so I do not see spending €20 any time soon (a huge discount may trigger me though).
I remember they had said in March so if they make it before the end of the month is it really a delay or just a stretch?
I remember they had said in March so if they make it before the end of the month is it really a delay or just a stretch?
Mesa 17.1 release is now scheduled for May
10 Mar 2017 at 7:53 am UTC
10 Mar 2017 at 7:53 am UTC
Quoting: Purple Library GuyOnce NVIDIA is pushed? Don't hold your breath. They're not "in any rush to compete" because Linux is 1-2% of the market and so they'd quite likely rather lose big chunks of the Linux desktop than expose any of their secret sauce. AMD does care a bit about Linux because they're scrambling for every tiny scrap of market share they can get.nvidia clearly does not care about linux marketshare. But I think that they do care about linux as a technology. (Also do not forget that nvidia is leading on Android). I have absolutely no sense what AMD has in mind.
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