Latest Comments by lucinos
A bunch of Feral Interactive Linux ports may be broken on Arch and others, here's a possible workaround
11 Sep 2017 at 9:13 pm UTC
11 Sep 2017 at 9:13 pm UTC
Quoting: cprnDo you not run Steam runtime anyway? I see no point in running native libs that might or might not work with a particular title. It's way more effective to just use what's provided and tested.try to run steam runtime on intel or amd. It does not work. You need steam-native. System libraries should not had been on steam runtime they only make the problem worse.
Looks like a Linux version of Ashes of the Singularity: Escalation with Vulkan is still on the table
25 Aug 2017 at 5:44 am UTC Likes: 1
25 Aug 2017 at 5:44 am UTC Likes: 1
I've seen a benchmark on youtube of this game where nvidia performs bad with Vulkan but AMD performs the same as DX12.
Editorial: No, Valve is not killing SteamOS or the Steam Controller
19 Jul 2017 at 6:00 pm UTC Likes: 1
19 Jul 2017 at 6:00 pm UTC Likes: 1
Quoting: ArdjeActually I had the same thing. I was getting it but steam was crashing. Running with steam-native solved the problem.Quoting: Asugot my first survey on my linux! hooray! Gaben always finds me when I'm on my mac lol...There is a bug report on github of someone getting it on linux and making steam crash.
I was very inclined to reply it was a hoax ;-).
Jotun: Valhalla Edition is currently 100% free on GOG & Steam
16 Jul 2017 at 5:39 am UTC
16 Jul 2017 at 5:39 am UTC
I think I already had it probably from some humble bundle (?). But this prompted me to download it so maybe it will escape the backlog.
The rhythmic and psychedelic platformer '140' receives a free but important update; it's also currently discounted
23 Jun 2017 at 9:39 pm UTC
23 Jun 2017 at 9:39 pm UTC
steam, arch, intel HD, works perfectly on me.
But I hate them! I was so proud that I completed the game (and the mirror). Now it is not complete again?? Damn!
Also what is your problem with "short" games. I love short games especially 140 type. Game like this the longer, the worst are for me. I just want to try them, have their difficulty but finish them and go on with my life. I do not want length. 140 had the perfect length.
But I hate them! I was so proud that I completed the game (and the mirror). Now it is not complete again?? Damn!
Also what is your problem with "short" games. I love short games especially 140 type. Game like this the longer, the worst are for me. I just want to try them, have their difficulty but finish them and go on with my life. I do not want length. 140 had the perfect length.
Two Worlds II RPG delayed for Linux
16 Jun 2017 at 8:54 am UTC Likes: 1
16 Jun 2017 at 8:54 am UTC Likes: 1
Quoting: lucifertdarkTypical! Another addition to the Windows only games list in steam that I'll never play.From the post, they look pretty derermined to make it. And this is problem but not an unsolvable problem.
Two Worlds II RPG delayed for Linux
15 Jun 2017 at 10:30 pm UTC
15 Jun 2017 at 10:30 pm UTC
Quoting: DamonLinuxPLGuys, guys... This is old title. Main game is from 2010 and engine GRACE used in Two Worlds II by Reality Pump is even older. It not that easy to make old title compatibile with 64 bit like u think. This engine use and it from DX9 era but they add DX10 as backend so in this time almost no one made 64bit games... Even today, many of new games is only 32-bit not because devs wany to support old OSes but just because they use engines that can not work correctly or they have issues with compiling 64-bit. It not that simple, like we can think. Also look, Reality Pump used new upgrade engine to Vendetta Curse of Raven's Cry - and called it GRACE 2 - and still is only 32-bit.I get that doing things the right way is not always easy. My opinions remains the same. That is any "real native linux" game should be 64bit only. Tools like wine as a porting tool (not saying to users "use wine") should also be considered for older games, if they are good oftenly it is a really good option.
It not that simple, another thing, look why many developers not switch old games to 64-bit now? Why? Look new OS version and every times Windows 8 - this game broke, another not want launch, Windows 10 comes - again, broken games everywhere. So go to 64-bit... ya, right. If this is that simple why most developers still not take it? Because it is not and can completly broke old game...
Two Worlds II RPG delayed for Linux
15 Jun 2017 at 7:29 pm UTC Likes: 5
15 Jun 2017 at 7:29 pm UTC Likes: 5
I can not understand why so many developers do that elementary mistake on linux. On linux developers should only support 64bit. No one on linux is using 32 bit, really no one. If someone is using 32 bit, he is wrong and he should use 64 bit and if he really has a reason then he is no way a potential customer for any game. On linux we had the "luck" that gaming has become mainstream only recently when everyone was already 64 bit. So it should be that simple as only supporting 64 bit. Why 32 bit is coming from the land of the dead? why?
GameCube and Wii emulator Dolphin drops D3D12 in favour of Vulkan
4 Jun 2017 at 9:47 pm UTC Likes: 2
An other quote from the November report
4 Jun 2017 at 9:47 pm UTC Likes: 2
Quoting: edoIt all comes down to a simple situation: the guy that ported dx12 vanished and didn't keep supporting it. If he were still around giving dx12 support the situation would be different. It was nice that this emulator provided support for both APIsfrom reading more of their reports it looks more complicated and more in favor of Vulkan! Also supporting d3d12 leaving aside the double effort and more manpower is not good for compiling times as they say.
An other quote from the November report
5.0-1241 - Vulkan Cleanup and XFB Support by stenzek
While it was originally planned to wait for Hybrid XFB to wire up Vulkan to the eXternal FrameBuffer, it turns out that feature is taking quite a bit longer than anticipated. Thus, in his latest block of cleanups, stenzek decided to plug Vulkan into the existing XFB code. It was a relatively simple task, and more or less makes Vulkan feature complete. This means that Vulkan can properly run games that require Virtual or Real XFB, such as Star Wars Rogue Squadron II: Rogue Leader.
In terms of overall quality, the Vulkan backend is shaping up nicely. Unlike D3D12, which is still plagued by a lot of instabilities, Vulkan seems to run well on any of the cards that support it. That said, it's not going to revolutionize Dolphin; its merely a bit faster than the standard D3D11 and OpenGL backends outside of a few rare cases, like The Legend of Zelda: Twilight Princess. While OpenGL remains the most accurate backend, Vulkan brings most of the performance of D3D12 without the instabilities in its current form.
GameCube and Wii emulator Dolphin drops D3D12 in favour of Vulkan
4 Jun 2017 at 9:17 pm UTC Likes: 4
From the dolphin link progress report this sentence looks even more "interesting" than the one you quoted.
4 Jun 2017 at 9:17 pm UTC Likes: 4
Unlike the D3D12 backend, the Vulkan backend is actively maintained and does not have the design flaws that made D3D12 harder to work with.
From the dolphin link progress report this sentence looks even more "interesting" than the one you quoted.
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