Latest Comments by Avehicle7887
Albion Online closed beta extended, no longer going free to play after
1 Jan 2016 at 2:49 am UTC
@serjor:
I doubt they'll ever port it to Linux and here's the full story:
Soon after the game was launched in August 2012, they released a beta Mac client which consisted of the Cider wrapper (itself based on Wine). The game didn't perform that bad back then, but over time it grew more resource hungry and things started going downhill.
Fast forward to present day, especially when the expansion was released. The game on Mac has became very unstable, almost unplayable in certain cases with large groups, this is due to a memory leak that keeps sucking Virtual Memory and once it reaches the 32bit - 4GB limit then it crashes and it's reaching it quite easily. Windows users were also affected but were in the minority, so what did ANet do?
They released (a still in beta) but very solid 64bit client, this has solved the issues for many Windows users, but how about Mac? They are still stuck with the 32bit client since it's a 32bit wrapper. In over 2 years ANet hasn't bothered to develop a native OpenGL Mac port yet they still advertise and sell the game as Mac OS compatible.
Luckily for us Linux users we don't have to suffer the same fate - The game runs very well on Wine + CSMT, even better you can fully utilize the 64bit client of the game and the game doesn't crash in populated areas and events. If they didn't care about Mac in 2 years, I don't see how they will on Linux.
1 Jan 2016 at 2:49 am UTC
Quoting: MajorLunaCYeah, they're not even going to go on Steam due to Steam's conditions (GW2 only). Actually, Guild Wars 2 works pretty well on Wine-Staging-1.7.38 , possibly even higher versions. A lot of Wine people are trying to improve its performance now that it has a Free 2 Play version.I've been running GW2 on Wine since the early CSMT builds surfaced in mid 2014, it runs very well in 1.8 stable with CSMT and any previous versions. I run the 64bit client (sometimes even 2 at the same time) and the game remains playable well over 40fps on both - at medium settings.
I really hate that "Free 2 Play" gets such a bad rap, when it's mostly just multiplayer games and junk games that are the problem. A lot of Free 2 Play games become that way because they failed as "Pay 2 Play". The problem is that they try to profit the wrong way, making it "Pay 2 Win", or just listen to the masses of little kids, idiots, and people that know nothing about games. Others are junk scrapped together by random people hoping to make a quick fortune like all those simple games on smart phones.
@serjor:
I doubt they'll ever port it to Linux and here's the full story:
Soon after the game was launched in August 2012, they released a beta Mac client which consisted of the Cider wrapper (itself based on Wine). The game didn't perform that bad back then, but over time it grew more resource hungry and things started going downhill.
Fast forward to present day, especially when the expansion was released. The game on Mac has became very unstable, almost unplayable in certain cases with large groups, this is due to a memory leak that keeps sucking Virtual Memory and once it reaches the 32bit - 4GB limit then it crashes and it's reaching it quite easily. Windows users were also affected but were in the minority, so what did ANet do?
They released (a still in beta) but very solid 64bit client, this has solved the issues for many Windows users, but how about Mac? They are still stuck with the 32bit client since it's a 32bit wrapper. In over 2 years ANet hasn't bothered to develop a native OpenGL Mac port yet they still advertise and sell the game as Mac OS compatible.
Luckily for us Linux users we don't have to suffer the same fate - The game runs very well on Wine + CSMT, even better you can fully utilize the 64bit client of the game and the game doesn't crash in populated areas and events. If they didn't care about Mac in 2 years, I don't see how they will on Linux.
Albion Online closed beta extended, no longer going free to play after
31 Dec 2015 at 11:04 pm UTC
31 Dec 2015 at 11:04 pm UTC
Buy to play has good and bad stuff, as a GW1 player with 25k+ hours I can say it works quite well. However can't say the same for GW2 though, ArenaNet...or as I call them - AssNet, has focused much of the game around the gemstore, with their expansion release they've also killed dungeons which was a good way to generate gold and over time they've transformed the game into a massive grind when it comes to skins, as if their greed wasn't enough they've left Mac users with a broken client, they still advertise the game as Mac compatible only to screw people over when they discover the piss poor performance the 3 year old cider-wrapped game is.
I might consider Albion if it's good enough, but I don't want to have the same issues GW2 now has. Overall buy to play is nice but it all boils down to how the devs handle profit income throughout the years.
I might consider Albion if it's good enough, but I don't want to have the same issues GW2 now has. Overall buy to play is nice but it all boils down to how the devs handle profit income throughout the years.
Changes to login on GOL
30 Dec 2015 at 9:21 pm UTC
30 Dec 2015 at 9:21 pm UTC
Is there any way I can turn off the "We have detected a login from a new device...." email? Basically I clear all my history, including cache and cookies when I close firefox. Everytime I relog back on GoL it sends me a new email and it's kinda annoying.
Ori and the Blind Forest won't come to Linux for now, thanks to Microsoft
30 Dec 2015 at 8:55 pm UTC Likes: 2
30 Dec 2015 at 8:55 pm UTC Likes: 2
Ehhh, not sure why devs keep making these kind of deals, if they were lacking funds I can understand that but on the other side of the coin, there are alternative ways of obtaining funds such as kickstarter.
I'm sure they've had their reasons but looking at the bigger picture here they're leaving 3 platforms dry which could mean some good profit, especially from the PS4 side.
I'm sure they've had their reasons but looking at the bigger picture here they're leaving 3 platforms dry which could mean some good profit, especially from the PS4 side.
Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
28 Dec 2015 at 7:33 pm UTC
28 Dec 2015 at 7:33 pm UTC
Quoting: DrMcCoyThanks, quite impressive for an old spec system running D: OS. I have to say such great performance makes up for the game's delay big time.Quoting: Avehicle7887what GPU are you running?It's a GeForce GT 630, i.e. one of the smaller, budget-level nvidia cards. I used to have a GeForce 8600 GTS , but it died on me. Raw performance-wise, as "measured" by the FPS counter in glxgears, or vertex through-put in other benchmarks, those two cards are about the same, interestingly. Of course, the GT 630 has support for newer OpenGL features, and way more memory than the 8600 GTS.
Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
28 Dec 2015 at 6:53 pm UTC
28 Dec 2015 at 6:53 pm UTC
Quoting: DrMcCoyIgnoring all this bickering here...20-25fps on such an old CPU is not bad at all, what GPU are you running? I'm asking because I've been thinking about building a budget friendly system and would be great to have this game running on it too.
I'm back at my place, back at my (granted, also older) desktop, and I can play Divinity: Original Sin now. And I'm surprised: it does work.
Sure, my FPS isn't high (about 20-25), but that's my own system's fault, after all. Most of the graphic options don't change anything for me framerate-wise, so I'm certain it's at least partially CPU bound. I have an Athlon 64 X2 6000+, a dual core AMD cpu from 2006 (running at 3GHz, for what little that information is worth), so that's about what I expected.
Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
28 Dec 2015 at 6:14 pm UTC Likes: 1
28 Dec 2015 at 6:14 pm UTC Likes: 1
The Mac & Linux versions of D: OS are now available on GOG too :-)
End of the year benchmarks, GTX 760 and R7 370
27 Dec 2015 at 9:48 pm UTC
27 Dec 2015 at 9:48 pm UTC
Quoting: XaeroVincentI wonder how 1.7.55 Nine with RadeonSI would compare to 1.8 Staging w/ CSMT enabled and Catalyst 15.12 and Nvidia 355.11.I know Skyrim can run much better on a 760 with CSMT on (as I run it that way on a 760 myself), I wonder what would the results be with RadeonSI + CSMT.
Lords of Xulima RPG Released For Linux, A Little On The Buggy Side
26 Dec 2015 at 6:26 pm UTC
If you want a small performance boost in game, you can go to the settings folder and change this line at the bottom: <Simple name="MaxTexureMemory" value="128000000" />
It improved the performance quite a bit for me and also reduces the frequency of crashes/freezes (the game has a memory leak).
26 Dec 2015 at 6:26 pm UTC
Quoting: hagabakaI bought it recently and have been really enjoying it. The visible and wandering enemy system really makes exploration both exciting and not too stressful. And the art and music are very beautiful.Glad you're enjoying the game, I finished it last week and it's been a great experience. Has a few rough edges but it's nothing bad overall.
I bought the GOG version first and had to do some tweaks [External Link] before it ran on my 64-bit Arch Linux. Then I noticed it was on discount at Steam and has Workshop support so I bought it there too. The Steam version worked out of the box and also reused my old saves.
If you want a small performance boost in game, you can go to the settings folder and change this line at the bottom: <Simple name="MaxTexureMemory" value="128000000" />
It improved the performance quite a bit for me and also reduces the frequency of crashes/freezes (the game has a memory leak).
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