Latest Comments by Liam Dawe
Prism Launcher for Minecraft Java has a nice bug-fix release out
27 Jul 2023 at 12:03 pm UTC Likes: 1
27 Jul 2023 at 12:03 pm UTC Likes: 1
Haven't had a chance to try it yet but it's here https://modrinth.com/modpack/deckpack [External Link] and seems it hasn't been updated for a while.
Open source NVIDIA Vulkan driver 'NVK' gears up for merging into Mesa
27 Jul 2023 at 11:55 am UTC Likes: 4
27 Jul 2023 at 11:55 am UTC Likes: 4
Quoting: CalinouWell, OpenGL is legacy at this point. No one is really doing anything modern with it, and we've already seen Zink become an official thing in some places. It seems like a better idea to keep optimizing Zink for OpenGL where it does already seem to perform quite well.Quoting: PikoloYou don't yet get a usable OpenGL driver when using open source drivers on an Nvidia card. That's what Zink compatibility will be necessary for.Nouveau has supported OpenGL for more than 15 years now. It's not as well-tested as on AMD or Intel, but it should be functional barring regressions.
If you're referring to the NVIDIA open kernel driver, does this mean that this new approach will get rid of the Mesa OpenGL implementation entirely? Relying 100% on Zink in its current state feels risky to me, not to mention the overhead it has compared to a well-optimized OpenGL implementation.
Baldur’s Gate, Neverwinter Nights, Pathfinder and more in this bundle
27 Jul 2023 at 9:27 am UTC Likes: 2
27 Jul 2023 at 9:27 am UTC Likes: 2
Quoting: KlaasYeah, I can imagine that actually. Big oops if true.Quoting: Liam DaweTrying to find out what happened now.My guess is that they wanted to include a discount code and accidentally included the game.
Baldur’s Gate, Neverwinter Nights, Pathfinder and more in this bundle
27 Jul 2023 at 8:47 am UTC Likes: 2
27 Jul 2023 at 8:47 am UTC Likes: 2
Huh, they really did just remove MythForce and Humble even deleted their Twitter post announcing the bundle since it had MythForce in the image. Trying to find out what happened now.
Learn to make no-code games with GDevelop and Fanatical
26 Jul 2023 at 7:20 pm UTC Likes: 5
26 Jul 2023 at 7:20 pm UTC Likes: 5
Quoting: EikeWell yeah, everyone would prefer it would be optional, but I'm looking at it as a devil's advocate here. It helps spread awareness of a FOSS tool, and potentially helps them get funding to continue development and the tool itself is still 100% functional. And yeah, also doesn't stop anyone editing it out and compiling it manually since it's FOSS.Quoting: Liam DaweWell, I would prefer it to have it both optional, and show some message telling the game developer why they really should leave the splash screen where it is (making little PR for something good). The game developers probably are able to just recompile the thing, but the engine developers seem to make it feel like cheating.Quoting: hardpenguinDisclaimer - GDevelop is free and open source however the default build of the editor will add GDevelop watermark or splash screen to the game.Yeah absolutely nothing wrong with it. Being open source doesn't mean they can't do things in their own product. I think it's a perfectly fine to show a splash screen of the tool.
It can be removed by either paying for their subscription or, as I understand, compiling it on your own from the source.
https://github.com/4ian/GDevelop/issues/5275 [External Link]
This is a legitimate business tactic that does not violate open source principles at all.
Learn to make no-code games with GDevelop and Fanatical
26 Jul 2023 at 5:30 pm UTC Likes: 1
26 Jul 2023 at 5:30 pm UTC Likes: 1
Quoting: hardpenguinDisclaimer - GDevelop is free and open source however the default build of the editor will add GDevelop watermark or splash screen to the game.Yeah absolutely nothing wrong with it. Being open source doesn't mean they can't do things in their own product. I think it's a perfectly fine to show a splash screen of the tool.
It can be removed by either paying for their subscription or, as I understand, compiling it on your own from the source.
https://github.com/4ian/GDevelop/issues/5275 [External Link]
This is a legitimate business tactic that does not violate open source principles at all.
Devs of Superior: Vengeance detail their Steam Deck support
25 Jul 2023 at 12:34 pm UTC
25 Jul 2023 at 12:34 pm UTC
Quoting: PyreticHow exactly does an "active internet connection for all game modes" make it easier for Steam Deck users to play?Well, that's not about making it "easier", that's just them clearly noting what it requires.
The Wandering Village gets a big Ocean Update and you can win a key
25 Jul 2023 at 10:15 am UTC Likes: 2
25 Jul 2023 at 10:15 am UTC Likes: 2
Thanks everyone, giveaway is over now, keep an eye on DMs for keys if you win.
Morrowind engine replacement OpenMW v0.48 out now with shaders
24 Jul 2023 at 12:17 pm UTC Likes: 5
24 Jul 2023 at 12:17 pm UTC Likes: 5
Quoting: neffoAre all those steps still required for OpenMW on Steamdeck?Luxtorpeda from the linked guide is still the easiest way to do it.
GE-Proton 8-7 released bringing back AMD FSR support (UPDATED)
24 Jul 2023 at 9:35 am UTC
24 Jul 2023 at 9:35 am UTC
Article updated to note the hotfixes and adjust wording on how it's enabled. Thanks.
- Linux smashes past 5% on the Steam Survey for the first time
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- Heretic II has a new reverse-engineered source port
- French consumer group UFC-Que Choisir sues Ubisoft over The Crew shutdown
- Lakehopper looks like a wonderful casual seaplane flight simulator
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tmtvl - New Desktop Screenshot Thread
- Hamish - Away all of next week
- Xpander - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck