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Latest Comments by Liam Dawe
Some early first impressions of Google Stadia played on Linux
23 Nov 2019 at 10:27 pm UTC

Quoting: warrengbrnLiam, any notes on the image quality? I'm surprised the impressions on Stadia have been so varied from person to person. Some say its amazing and others say its laggy and blurry, which is are issues I've had with both Steam Remote Play in home and miles away from my house.

I tried out Bloodborne on PSNow but quit my playthrough after several hours. The input lag wasn't terrible but it wasn't great and the picture quality would become extremely blocky whenever turning the camera fast or looking at dark colors.
Good question! The quality of it does seem quite good, not perfect mind you there's moments where you can see some extra blurr but it's not in the immediate area, I certainly haven't seen even a single bit of the kind of YouTube style degradation I was expecting. There's no blockyness to it, it's clear. However, Destiny 2 certainly isn't being streamed from Stadia on Max details, I believe Bungie said it's at Medium settings.

Chaotic track building game Unrailed! now has a Beta for Linux
23 Nov 2019 at 10:56 am UTC Likes: 1

Quoting: chrCan someone share the instructions on how to access this from Discord? I'd like to avoid closed platforms whenever practical. :D
Beta password is: F9LLREbgTxg635NC

They can change it at any time though so be quick?

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 8:09 pm UTC

Quoting: Avehicle7887
Thinking specifically about Linux gamers for a moment there's multiple people who could enjoy this. There's likely going to be plenty of AAA games on Stadia, that will never be ported to the Linux desktop and also never work in Steam Play Proton. This includes those with extra layers of DRM, especially true right now for multiplayer titles with various different forms of anti-cheat. Stadia certainly could end up plugging a big gap for Linux gamers there.
This is the part I don't like. Devs are happily porting their engines to Vulkan (and most likely their games already have a native Linux version in order to run on Stadia), but are not willing to release them as normal offline versions.

To put it into perspective imagine Cyberpunk 2077 running under Vulkan and released on GOG for Windows DRM-Free, but not on Linux, not a very pretty sight.

Not blaming Stadia or Google here, just an observation.
Key thing is market share though, the Linux desktop as we all know is a niche. Stadia possibly (quite likely) already has more and a truckload of money they're obviously willing to pump into the hands of developers and publishers to get the games on their service. Valve's doing the opposite, going around them entirely with Proton. Either way, we get multiple ways to play on Linux across multiple devices now.

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 7:25 pm UTC Likes: 1

Quoting: kuhpunktI am/was in that situation. I didn't have much money back then, I don't have much money right now. I put some money aside for 3 years and put the priority on a VR headset, because I really really wanted one.

Could I use that money for other/more important things? Maybe, but that's no argument against saving for something you really want. I couldn't afford an Index right now.

But that's what saving is for. Otherwise you literally couldn't put any money ever into your hobby. How else do you justify spending money on games?
Maybe I'm just tired and not thinking straight and the costly leak in my roof has gone to my bank balance :P

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 7:19 pm UTC Likes: 2

Quoting: velemas
From a standard user perspective, it does work fine on Linux. Shockingly well too for the most part. I fully expected there to be all sorts of issues and it's fun to see the normal Linux desktop sit alongside Windows and macOS as a supported gaming system for something so big. That's my main takeaway from the testing done.
Why did you expect issues on Linux? I bet it will work fine even on FreeBSD in Chromium. I remember playing OnLive in 2011 (when it was still there) in Wine without issues. It's just a streaming like YT. There is no wow effect in that.
As Linux is a niche market, we're often left out in the cold even when things *should* work and this is a brand new service. Just being in the browser doesn't suddenly mean it *will* work on Linux as has been shown many times before for other things. Hope that's clearer :)

Quoting: dpanterLiam, can you clarify this statement:
With a Virgin Media internet connection that gives around 360MB down and about 36MB up
MB = Megabytes
Mb = Megabits
Mbps = Megabits per second (speedtest.net results are Mbps)
Done :)

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 7:14 pm UTC Likes: 1

Quoting: kuhpunkt
Quoting: Liam DaweI think you missed my point entirely.
What's your point then? :/

I read that as "saving is no argument, because might need the money elsewhere."
Your argument was that VR has been around a few years. Think a little bit more outside your own situation. For some people, they weren't in a position then to save specifically for VR hardware and may not be right now.

Then this as well:
Quoting: kuhpunktShit can always happen, sure - but you can still save some money. That's what I did. I don't have much money to waste, but $10 a month? If people can't put that much money away each month, they have bigger problems than a hobby like gaming.
I know plenty of people who can save £10 a month, but not to then go and spend that on VR hardware. This is part of my point. You can save 10, 30, 50 a month AND need it for other things.

~£350 for a second-hand Vive is still a big cost, that's without going up to the Index at what close to £1000? That's on top of getting your PC to a standard of power even needed for VR in the first place, on top of living expenses, saving for a rainy day, saving for an emergency and so on.

Anyway, I don't think I can coherently come up with any other way to explain my view on expensive VR hardware other than what I've said by now and this is more than a bit off the topic of Stadia :P

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 7:04 pm UTC Likes: 1

Quoting: GuestHow does it compare in terms of input lag and quality to Steam "in home" streaming?
I've never been able to get anything more complicated than Stardew Valley to work nicely with Steam's in home streaming :(

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 7:03 pm UTC Likes: 1

I think you missed my point entirely.

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 6:58 pm UTC Likes: 9

Quoting: kuhpunkt
Quoting: orochi_kyoNow according to VR owners, what I need is to get a better job, or not eating something else than rice or bananas so I can get the money to play any new possible Valve game from now. Good luck with that Valve, I think Stadia has a chance if they put in perspective that people doesnt need to "upgrade their PCs every two years" to play the newest games.
VR was announced in 2015. You could have saved some money each month.
I think the "just save money" argument can be defeat pretty easily. Anyone can have a bit of savings tucked away, suddenly vanish in the blink on an eye due to life and unexpected issues. My roof, for example, has a nice leak in it. That might suck away any attempt at saving for a good year or two due to the possible cost of it. Just save money per month, is not a good or valid argument for a huge amount of people.

Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 5:18 pm UTC Likes: 1

Quoting: drlambStadia Pro's 4K stream is 4k60. It's up to the game developers to make their games run well enough on Stadia at 4k.
Yeah, i didn't quite finish that sentence it appears. Adjusted slightly.